Authors:
Erica J. S. Scheffel
1
;
Daniel Schneider
1
;
2
and
Claudia L. R. Motta
1
;
2
Affiliations:
1
Postgraduate Program in Computer Science, Universidade Federal do Rio de Janeiro, Brazil
;
2
Institute Tércio Pacitti of Computational Applications and Research,Universidade Federal do Rio de Janeiro, Brazil
Keyword(s):
Computer Skills, Educational Crowdsourcing, Serious Games, Basic Education, Collective Intelligence.
Abstract:
Following the recent inclusion of computational skills in Brazil's basic education curriculum, this study explores A+Comp, a gamified, collaborative virtual learning environment designed to enhance computational education. Inspired by online social networks and digital games, A+Comp integrates elements like virtual currency and interactive challenges. The platform aims to boost user participation and mitigate engagement disparities using the Experiential Learning Cycle and Positive Feedback Model. By combining cognitive, conative, and executive function theories with system design, the research assesses the impact of gamification and collaboration on computational competency acquisition, contributing to the discussion on innovative, inclusive learning technologies.