Authors:
Federica Caruso
1
;
Tania Di Mascio
1
and
Marco Pennese
2
Affiliations:
1
DISIM, University of L’Aquila, Via Vetoio, L’Aquila and Italy
;
2
Istituto Giovanni Pascoli, Rieti, Rieti and italy
Keyword(s):
Gamification, Audiation, Music, Playing Musical Instruments, Young Teenagers.
Abstract:
In a world in which a large amount of ICT game-based systems deal with the musical abilities without really supporting a high level of musical education, CrazySquare, initially implemented as educational instrument supporting the study of rhythm and its representation, currently represents a valid high level of musical education system for teachers who want to involve their students in learning guitar in a professional way, i.e., to be able to play what they hear in their brains (the audiation). CrazySquare has been inspired by the Gordon’s theory, which consists of using a more direct approach to sound instead of the musical notation alone (e.g., solfeggio). It is specifically indicated for young teenagers (10 - 13 years old) that approach music and a musical instrument at the same time and for the first time. It has been formalized after ten years of positive results, obtained using the paper-based CrazySquare procedure adopted in Italian middle schools that introduced gamified ele
ments for the audiation. The reported expert-based evaluation, indeed, encourage us to go ahead in the taken direction.
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