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Authors: Federica Caruso 1 ; Tania Di Mascio 1 and Marco Pennese 2

Affiliations: 1 DISIM, University of L’Aquila, Via Vetoio, L’Aquila and Italy ; 2 Istituto Giovanni Pascoli, Rieti, Rieti and italy

Keyword(s): Gamification, Audiation, Music, Playing Musical Instruments, Young Teenagers.

Abstract: In a world in which a large amount of ICT game-based systems deal with the musical abilities without really supporting a high level of musical education, CrazySquare, initially implemented as educational instrument supporting the study of rhythm and its representation, currently represents a valid high level of musical education system for teachers who want to involve their students in learning guitar in a professional way, i.e., to be able to play what they hear in their brains (the audiation). CrazySquare has been inspired by the Gordon’s theory, which consists of using a more direct approach to sound instead of the musical notation alone (e.g., solfeggio). It is specifically indicated for young teenagers (10 - 13 years old) that approach music and a musical instrument at the same time and for the first time. It has been formalized after ten years of positive results, obtained using the paper-based CrazySquare procedure adopted in Italian middle schools that introduced gamified ele ments for the audiation. The reported expert-based evaluation, indeed, encourage us to go ahead in the taken direction. (More)

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Paper citation in several formats:
Caruso, F.; Di Mascio, T. and Pennese, M. (2019). Gamify the Audiation: The CrazySquare Project. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 92-99. DOI: 10.5220/0007764900920099

@conference{csedu19,
author={Federica Caruso. and Tania {Di Mascio}. and Marco Pennese.},
title={Gamify the Audiation: The CrazySquare Project},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2019},
pages={92-99},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007764900920099},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Gamify the Audiation: The CrazySquare Project
SN - 978-989-758-367-4
IS - 2184-5026
AU - Caruso, F.
AU - Di Mascio, T.
AU - Pennese, M.
PY - 2019
SP - 92
EP - 99
DO - 10.5220/0007764900920099
PB - SciTePress