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Author: Rebecca Bulander

Affiliation: Pforzheim University of Applied Science, Germany

Keyword(s): Serious Gaming, Computer-based Training, Digital Game Studies, Business Process Modelling, Framework.

Related Ontology Subjects/Areas/Topics: Applications ; e-Business ; Education/Learning ; Enterprise Information Systems

Abstract: Educational computer games also known as serious games are a new method to teach students. Serious games are considered to be motivation in themselves especially for younger people and seem to be a suitable method to teach students in higher education. The authors of this paper present a conceptual framework of the computer game Innov8 – a business process modelling game to learn the notation BPMN and also how to model business processes. The purpose of the proposed framework is to measure the effectiveness of some aspects of the learning subject business process modelling. Therefore the authors describe the classification of serious games and give a summary about conducted studies in this area of research. After that they describe the framework itself. The paper concludes with a description of further steps of research in the context of a computer course at university.

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Paper citation in several formats:
Bulander, R. (2010). A CONCEPTUAL FRAMEWORK OF SERIOUS GAMES FOR HIGHER EDUCATION - Conceptual Framework of the Game INNOV8 to Train Students in Business Process Modelling. In Proceedings of the International Conference on e-Business (ICETE 2010) - ICE-B; ISBN 978-989-8425-17-1, SciTePress, pages 95-100. DOI: 10.5220/0003033300950100

@conference{ice-b10,
author={Rebecca Bulander.},
title={A CONCEPTUAL FRAMEWORK OF SERIOUS GAMES FOR HIGHER EDUCATION - Conceptual Framework of the Game INNOV8 to Train Students in Business Process Modelling},
booktitle={Proceedings of the International Conference on e-Business (ICETE 2010) - ICE-B},
year={2010},
pages={95-100},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003033300950100},
isbn={978-989-8425-17-1},
}

TY - CONF

JO - Proceedings of the International Conference on e-Business (ICETE 2010) - ICE-B
TI - A CONCEPTUAL FRAMEWORK OF SERIOUS GAMES FOR HIGHER EDUCATION - Conceptual Framework of the Game INNOV8 to Train Students in Business Process Modelling
SN - 978-989-8425-17-1
AU - Bulander, R.
PY - 2010
SP - 95
EP - 100
DO - 10.5220/0003033300950100
PB - SciTePress