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Authors: Aarij Mahmood Hussaan 1 and Karim Sehaba 2

Affiliations: 1 Université de Lyon, CNRS, Université Lyon 1 and LIRIS, France ; 2 Université de Lyon, CNRS and Université Lyon 2, France

Keyword(s): Adaptive scenario, Serious games, Users interaction traces, Users profile, Handicap.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence and Decision Support Systems ; Computer-Supported Education ; e-Learning ; e-Learning Platforms ; Enterprise Information Systems ; Information Technologies Supporting Learning ; Intelligent Tutoring Systems ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: Serious games are often used in education as they provide an excellent opportunity for learning. This paper presents our proposition of a system capable of generating adaptive learning scenarios for serious games. Thus, we have presented the architecture of this system. The domain knowledge is organized in three layers. These layers include the domain concepts, the pedagogical resources and the serious game resources. The approach we propose is capable to keep in account the specificities of serious games, the user profile and his/her goals while generating scenarios. Furthermore, it also uses the interaction traces as knowledge sources in the adaptation process. To test the applicability of our system we are working on the Project CLES (Cognitive and Linguistic Element Stimulation). This project targets producing serious games for users with cognitive disabilities. We’ve presented an example of how our system will generate a pedagogical scenario.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Mahmood Hussaan, A. and Sehaba, K. (2011). A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES. In Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-8425-49-2; ISSN 2184-5026, SciTePress, pages 246-251. DOI: 10.5220/0003336002460251

@conference{csedu11,
author={Aarij {Mahmood Hussaan}. and Karim Sehaba.},
title={A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES},
booktitle={Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2011},
pages={246-251},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003336002460251},
isbn={978-989-8425-49-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU
TI - A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES
SN - 978-989-8425-49-2
IS - 2184-5026
AU - Mahmood Hussaan, A.
AU - Sehaba, K.
PY - 2011
SP - 246
EP - 251
DO - 10.5220/0003336002460251
PB - SciTePress