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Authors: Claudia Ribeiro ; José Borbinha ; João Pereira and José Tribolet

Affiliation: INESC-ID and IST/UTL, Portugal

Keyword(s): Business Simulations Games, Simulation Development Process, Enterprise Modelling, Agent-based Models.

Related Ontology Subjects/Areas/Topics: Computer Simulation Techniques ; Education and Training ; Serious Games ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: Nowadays people, groups and organizations are increasingly confronted with problems and situations that show an increasing level of complexity. However, human abilities to deal with complex dynamic systems and processes, while behaving in a sustainable way, have not improved to the required extent. One way to deal with complex situation is the simulation approach: build a simplified model of this reality, learn from this simplified model, and, finally, translate the findings or knowledge back to reality. Simulation games are based on this idea. Nevertheless, if we want to make inferences about reality based on experiences and knowledge acquired in a simulation game, we have to be sure that the underlying conceptual model is a good, or valid, representation of the real situation. Based on knowledge gather from the simulation development process and Agent-based Modelling, this paper proposes a general process for developing business simulation games.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ribeiro, C.; Borbinha, J.; Pereira, J. and Tribolet, J. (2012). A General Process for Developing Business Simulations Games. In Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH; ISBN 978-989-8565-20-4; ISSN 2184-2841, SciTePress, pages 190-193. DOI: 10.5220/0004061001900193

@conference{simultech12,
author={Claudia Ribeiro. and José Borbinha. and João Pereira. and José Tribolet.},
title={A General Process for Developing Business Simulations Games},
booktitle={Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH},
year={2012},
pages={190-193},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004061001900193},
isbn={978-989-8565-20-4},
issn={2184-2841},
}

TY - CONF

JO - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH
TI - A General Process for Developing Business Simulations Games
SN - 978-989-8565-20-4
IS - 2184-2841
AU - Ribeiro, C.
AU - Borbinha, J.
AU - Pereira, J.
AU - Tribolet, J.
PY - 2012
SP - 190
EP - 193
DO - 10.5220/0004061001900193
PB - SciTePress