loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Priscila Cedillo ; Jefferson Arias ; Emily Arteaga ; Cristina Sánchez-Zhunio and Daniela Prado-Cabrera

Affiliation: Department of Computer Science, Universidad de Cuenca, Av. 12 de abril s/n, Cuenca, Ecuador

Keyword(s): Serious Games, Older Adults, Human-Computer Interaction, User Experience, Memory, Attention, Software Engineering, Health Care.

Abstract: Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult). (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.133.160.156

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Cedillo, P.; Arias, J.; Arteaga, E.; Sánchez-Zhunio, C. and Prado-Cabrera, D. (2021). ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training. In Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE; ISBN 978-989-758-506-7; ISSN 2184-4984, SciTePress, pages 46-56. DOI: 10.5220/0010456900460056

@conference{ict4awe21,
author={Priscila Cedillo. and Jefferson Arias. and Emily Arteaga. and Cristina Sánchez{-}Zhunio. and Daniela Prado{-}Cabrera.},
title={ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training},
booktitle={Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE},
year={2021},
pages={46-56},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010456900460056},
isbn={978-989-758-506-7},
issn={2184-4984},
}

TY - CONF

JO - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE
TI - ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
SN - 978-989-758-506-7
IS - 2184-4984
AU - Cedillo, P.
AU - Arias, J.
AU - Arteaga, E.
AU - Sánchez-Zhunio, C.
AU - Prado-Cabrera, D.
PY - 2021
SP - 46
EP - 56
DO - 10.5220/0010456900460056
PB - SciTePress