Authors:
Mirko Fetter
1
;
Markus Etz
2
and
Heiko Blechschmied
2
Affiliations:
1
Faculty of Media, Bauhaus University Weimar, Germany
;
2
Fraunhofer Institute for Computer Graphics, Germany
Keyword(s):
Location-based Gaming, Pervasive Gaming, Mobile Computing, Computer Supported Cooperative Play.
Related
Ontology
Subjects/Areas/Topics:
Advanced User Interfaces
;
Augmented, Mixed and Virtual Environments
;
Computer Vision, Visualization and Computer Graphics
;
Distributed Augmented, Mixed and Virtual Reality
;
Interactive Environments
;
Mobile Interfaces
Abstract:
Pervasive Gaming and Location-based Games in particular have gained more and more attention recently. Researchers from a variety of fields, media artists, mobile service providers as well as the entertainment industry all seem to have their specific interests in this area. Today a couple of different games exist from basic applications that are already available to the consumer market to bleeding edge research projects. In this paper we introduce a framework for Location-based Gaming that on the one hand helps with the development of market ready games. On the other hand it serves as a toolkit for researchers aiming to rapidly develop Location-based Games, not having to deal with implementation details far away from their research interests in order to focus on their specific research aspects.