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Authors: Michaela Buchtová ; Vít Šisler and Cyril Brom

Affiliation: Faculty of Arts and Charles University in Prague, Czech Republic

Keyword(s): Educational Simulation, Digital Game-Based Learning, Serious Games, Europe 2045, Netlogo

Abstract: Digital game-based learning is increasingly penetrating formal schooling system; however, it is still largely unknown which game elements (if any) have the most influential effect on learning. Based on qualitative exploratory study, we present outcomes suggesting that real-world grounding, complex systems/processes simulation and teacher’s attitude, are crucial elements for increasing students’ learning engagement and knowledge acquisition. The study stems from focus group discussions conducted as part of a complex experiment taking place at three high-schools in the Czech Republic in 2011 (N=64; M=32, F=32). Additional data were obtained from in-depth interviews with 8 teachers (M=5, F=3) who used at least one game within their classwork. The exploratory study utilized three educational games: Orbis Pictus Bestialis (animal training); Bird Breeder (genetics heredity); Europe 2045 (EU political, economic, and social is-sues). The study has been conducted within a research project foc using on devel-oping a complex educational game Czechoslovakia 38-89 (contemporary Czech history). (More)

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Paper citation in several formats:
Buchtová, M.; Šisler, V. and Brom, C. (2013). Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula. In Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE; ISBN 978-989-8565-65-5, SciTePress, pages 125-132. DOI: 10.5220/0004597301250132

@conference{idee13,
author={Michaela Buchtová. and Vít Šisler. and Cyril Brom.},
title={Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula},
booktitle={Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE},
year={2013},
pages={125-132},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004597301250132},
isbn={978-989-8565-65-5},
}

TY - CONF

JO - Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE
TI - Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
SN - 978-989-8565-65-5
AU - Buchtová, M.
AU - Šisler, V.
AU - Brom, C.
PY - 2013
SP - 125
EP - 132
DO - 10.5220/0004597301250132
PB - SciTePress