Author:
Younbo Jung
Affiliation:
Nanyang Technological University, Singapore
Keyword(s):
Video game, Violence, Aggression, Role enactment, Enjoyment, Identification.
Related
Ontology
Subjects/Areas/Topics:
Enterprise Information Systems
;
Human Factors
;
Human-Computer Interaction
;
Physiological Computing Systems
Abstract:
In this study I investigated the effects of depicted character roles and wishful identification with the main character on aggression and game enjoyment among players in violent video games. The results (n = 36) showed that character roles (e.g., the police, gangster, and athlete) did not have any significant effect on post-game aggression. However, there was a significant association among depicted character roles, wishful identification, and game enjoyment. Implications in terms of the level of aggression, identification with the game character, and game enjoyment are discussed.