Authors:
Jung-Min Shin
1
;
Kyoungbog Jin
2
and
Sang-Youn Kim
3
Affiliations:
1
Institute of Creative and Convergent Education, Chunhbuk National University, Cheongju City and South Korea
;
2
Department of Mechatronics Engineering, Korea University of Education and Technology, Cheonan City and South Korea
;
3
Department of Computer Science & Engineering, Korea University of Education and Technology, Cheonan City and South Korea
Keyword(s):
Virtual Reality, Vocational Training, Lathe Machine, Vocational Training Teacher.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
Lifelong Learning: Continuing Professional Training & Development
;
Social Context and Learning Environments
Abstract:
The purpose of this study is to explore the effects of virtual reality (VR) vocational training content for lathe skills and to evaluate usability. A lathe is one of the most basic and important machines for conducting various mechanical operations including cutting, drilling, sanding, knurling, etc. Therefore, it is necessary to consider practice and repetition as a method for acquiring the skill to operate a lathe machine. How to further increase operation skill must also be addressed. Opportunities to repeatedly practice using a lathe are very limited in actual educational environments due to the expense of equipment and the risk of machine operation. In order to overcome these limitations, we have developed a VR lathe training system and evaluated its usability and effectiveness by working with vocational training teachers. As a result, similarity with an actual practice environment was confirmed, and the outlook for using this VR solution in classes is high. Furthermore, the tea
chers involved provided feedback to further improve the VR training system developed.
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