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Authors: Voravika Wattanasoontorn 1 ; Milan Magdics 2 and Mateu Sbert 1

Affiliations: 1 University of Girona, Spain ; 2 University of Girona and Budapest University of Technology and Economics, Spain

Keyword(s): Serious Games, Visual Realism, Learning, Simulation

Abstract: Serious gaming has been proven to be an enjoyable tool to transfer particular knowledge or skills to target players. In educational context, serious games offer a powerful and effective approach to teaching, learning and skill development for all ages. Realism is one of the considerable factors which motivates players to accomplish their goals in a serious game. In this paper we present the elements and the process of visual realism design for 3D serious gaming, extended with a case study in LISSA (LIfe Support Simulation Application), a serious game designed to teach and learn cardiopulmonary resuscitation (CPR). LISSA exploits video game technology to link computer-based case simulations with e-learning functionalities in a single framework. An evaluation of visual realism with regard to photorealism and camera viewpoint is presented.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Wattanasoontorn, V.; Magdics, M. and Sbert, M. (2013). Visual Realism in 3D Serious Games for Learning: A Case Study. In Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE; ISBN 978-989-8565-65-5, SciTePress, pages 24-33. DOI: 10.5220/0004599400240033

@conference{idee13,
author={Voravika Wattanasoontorn. and Milan Magdics. and Mateu Sbert.},
title={Visual Realism in 3D Serious Games for Learning: A Case Study},
booktitle={Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE},
year={2013},
pages={24-33},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004599400240033},
isbn={978-989-8565-65-5},
}

TY - CONF

JO - Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments (ICEIS 2013) - IDEE
TI - Visual Realism in 3D Serious Games for Learning: A Case Study
SN - 978-989-8565-65-5
AU - Wattanasoontorn, V.
AU - Magdics, M.
AU - Sbert, M.
PY - 2013
SP - 24
EP - 33
DO - 10.5220/0004599400240033
PB - SciTePress