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Authors: Martin Kibsgaard ; Kasper K. Thomsen and Martin Kraus

Affiliation: Aalborg University, Denmark

Keyword(s): Robotic Simulation, Medical Training, Virtual Reality, Physics Simulation.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Computer Vision, Visualization and Computer Graphics ; Modeling and Simulation for Education and Training ; Physics-Based Animation ; Real-Time Visual Simulation ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: Simulators as a training tool for surgeons are becoming more important with the increase of minimally invasive surgery and a wish to limit training on animals, especially in the field of robotic surgery. Accessibility to surgery simulators is currently limited and the ability to cut is restricted. This paper presents a feasibility study for implementing academic methods in a low-cost game engine. Expanding on previous work, a lowcost surgery simulator is implemented to adress these issues. We focus on the implementation of cutting in deformable objects in a game engine. The deformable objects are implemented using a spring mass model combined with a volumetric tetrahedral mesh. The cutting algorithm is semi-progressive and allows for arbitrary cuts in the deformable objects. The prototype was evaluated by a chief surgeon with expertise in robot surgery and experience with commercial simulators. The low-cost prototype presents a step towards robotic surgery simulators that are able to simulate complete surgical procedures. (More)

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Paper citation in several formats:
Kibsgaard, M.; K. Thomsen, K. and Kraus, M. (2014). Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP; ISBN 978-989-758-002-4; ISSN 2184-4321, SciTePress, pages 342-347. DOI: 10.5220/0004670403420347

@conference{grapp14,
author={Martin Kibsgaard. and Kasper {K. Thomsen}. and Martin Kraus.},
title={Simulation of Surgical Cutting in Deformable Bodies using a Game Engine},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP},
year={2014},
pages={342-347},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004670403420347},
isbn={978-989-758-002-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP
TI - Simulation of Surgical Cutting in Deformable Bodies using a Game Engine
SN - 978-989-758-002-4
IS - 2184-4321
AU - Kibsgaard, M.
AU - K. Thomsen, K.
AU - Kraus, M.
PY - 2014
SP - 342
EP - 347
DO - 10.5220/0004670403420347
PB - SciTePress