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Authors: Bérénice Lemoine ; Pierre Laforcade and Sébastien George

Affiliation: LIUM Computer Science Laboratory, Le Mans Université, Laval, France

Keyword(s): Serious Game, Didactic, Design, Training, Declarative Knowledge, Gameplay.

Abstract: Learning games for the training of declarative knowledge must offer learners a wide variety of game situations in order to keep them engaged. Designing such situations remains a challenge due to the inherent entanglement of didactical objectives and gaming implementations. This article proposes to tackle the need for mapping different training tasks to different gameplays in order to help the design of relevant gameplay-oriented training situations. We identified an approach during the design of a Roguelite-oriented training game for the multiplication tables. This approach has been intentionally specified towards a genericity purpose by using domain-independent task types and abstract gameplays. This article details the method we followed to identify this approach and presents the resulting mappings when applied to our specific application context.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Lemoine, B.; Laforcade, P. and George, S. (2023). Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training. In Proceedings of the 15th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-641-5; ISSN 2184-5026, SciTePress, pages 264-275. DOI: 10.5220/0011840100003470

@conference{csedu23,
author={Bérénice Lemoine. and Pierre Laforcade. and Sébastien George.},
title={Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training},
booktitle={Proceedings of the 15th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2023},
pages={264-275},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011840100003470},
isbn={978-989-758-641-5},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 15th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training
SN - 978-989-758-641-5
IS - 2184-5026
AU - Lemoine, B.
AU - Laforcade, P.
AU - George, S.
PY - 2023
SP - 264
EP - 275
DO - 10.5220/0011840100003470
PB - SciTePress