Authors:
Geraldo Carlos Nhadumbuque
1
;
Anabela Gomes
2
and
Maria José Marcelino
1
Affiliations:
1
Dpt. of Informatics Engeneering, CISUC – University of Coimbra, Portugal
;
2
ISEC, CISUC, University of Coimbra, Coimbra, Portugal
Keyword(s):
Programming Learning Prototype, Novice Programming, Prototype Utility.
Abstract:
The problem of programming learning is a universal phenomenon, which poses enormous challenges in the initial phase of learning, with countless reports of difficulties and poor performance among students, which has often resulted in dropouts. In order to minimize this problem, a prototype was created for initial programming learning inspired by the Mozambican reality, using a visual and storytelling approach, incorporating culturally relevant narratives and interactive elements that reflect students' daily context. In this qualitative case study work we intend to understand the lecturers' perception regarding the usefulness of the current prototype and the possible adjustments necessary to fit well the Mozambican reality, serving as a tool to support initial programming learning. In the data collection process, semi-structured interviews were conducted with 7 lecturers from two Mozambican Universities. The content analysis technique was applied for data analysis. The results show a p
ositive perception of lecturers regarding the usefulness, clarity and level of organization of the prototype's content as a learning tool for initial programming learning.
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