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Authors: Mohd Nor Akmal Khalid 1 ; Umi Kalsom Yusof 1 ; Hiroyuki Iida 2 and Taichi Ishitobi 2

Affiliations: 1 Universiti Sains Malaysia, Malaysia ; 2 Japan Advance Institute of Science and Technology, Japan

ISBN: 978-989-758-074-1

ISSN: 2184-433X

Keyword(s): Speculative Play, Critical Position, Games.

Related Ontology Subjects/Areas/Topics: AI and Creativity ; Artificial Intelligence ; Soft Computing

Abstract: Research in two-player perfect information games have been one of the focus of computer-game related studies in the domain of artificial intelligence. However, focus on an effective search program is insufficient to give the “taste” of actual entertainment in the gaming industry. Instead of focusing on effective search algorithm, we dedicate our study in realizing the possibility of applying speculative play. However, quantifying and determining this possibility is the main challenge imposed in this study. For this purpose, the Conspiracy Number Search algorithm is considered where the maximum and minimum conspiracy numbers are recorded in the test bed of a simple Tic-Tac-Toe game application. We analyze these numbers as the measures of critical position identifier which determines the right moment for possibility of applying speculative play through operators formally defined in this article as ↑ tactic and ↓ tactic. Interesting results are obtained with convincing evidences but furt her works are still needed in order to prove our hypothesis. (More)

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Paper citation in several formats:
Khalid, M.; Yusof, U.; Iida, H. and Ishitobi, T. (2015). Critical Position Identification in Games and Its Application to Speculative Play.In Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-758-074-1, ISSN 2184-433X, pages 38-45. DOI: 10.5220/0005179900380045

@conference{icaart15,
author={Mohd Nor Akmal Khalid. and Umi Kalsom Yusof. and Hiroyuki Iida. and Taichi Ishitobi.},
title={Critical Position Identification in Games and Its Application to Speculative Play},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2015},
pages={38-45},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005179900380045},
isbn={978-989-758-074-1},
}

TY - CONF

JO - Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - Critical Position Identification in Games and Its Application to Speculative Play
SN - 978-989-758-074-1
AU - Khalid, M.
AU - Yusof, U.
AU - Iida, H.
AU - Ishitobi, T.
PY - 2015
SP - 38
EP - 45
DO - 10.5220/0005179900380045

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