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Author: Martin Kraus

Affiliation: Aalborg University, Denmark

Keyword(s): GPU, Shader, User-centered Design, User Interface.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Graphical Interfaces ; Graphics in Computer Games ; Interactive Environments ; Lighting and Appearance ; Real-Time Graphics ; Real-Time Rendering ; Reflection and Illumination Models ; Rendering ; Systems and Software Architectures for Rendering

Abstract: In the context of game engines with graphical user interfaces, shader programs for GPUs (graphics processing units) are an asset for game development that is often used by artists and game developers without knowledge of shader programming. Thus, it is important that non-programmers are enabled to explore and exploit the full potential of shader programs. To this end, we develop principles and guidelines for the design of usercentered graphical interfaces for shaders. With the help of several examples, we show how the requirements of a user-centered interface design influence the choice of widgets as well as the choice of the underlying shader parameters.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Kraus, M. (2012). USER-CENTERED DESIGN OF GPU-BASED SHADER PROGRAMS. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP; ISBN 978-989-8565-02-0; ISSN 2184-4321, SciTePress, pages 248-253. DOI: 10.5220/0003815902480253

@conference{grapp12,
author={Martin Kraus.},
title={USER-CENTERED DESIGN OF GPU-BASED SHADER PROGRAMS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP},
year={2012},
pages={248-253},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003815902480253},
isbn={978-989-8565-02-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP
TI - USER-CENTERED DESIGN OF GPU-BASED SHADER PROGRAMS
SN - 978-989-8565-02-0
IS - 2184-4321
AU - Kraus, M.
PY - 2012
SP - 248
EP - 253
DO - 10.5220/0003815902480253
PB - SciTePress