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ANIMATING AND RENDERING VIRTUAL HUMANS - Extending X3D for Real Time Rendering and Animation of Virtual Characters

Topics: Animation Algorithms and Techniques; Animation Languages; Animation Systems; Augmented, Mixed and Virtual Environments; Character Animation; Collision Detection; Facial Animation; Graphical Interfaces; Graphics in Computer Games; Human Figure Animation; Lighting and Appearance; Real-Time Graphics; Real-Time Rendering; Virtual Humans and Artificial Life

Author: Yvonne Jung

Affiliation: Fraunhofer IGD, Germany

Keyword(s): Rendering, Virtual Characters, Animation, Simulation, Virtual Reality, X3D.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation Languages ; Animation Systems ; Augmented, Mixed and Virtual Environments ; Character Animation ; Collision Detection ; Computer Vision, Visualization and Computer Graphics ; Facial Animation ; Graphical Interfaces ; Graphics in Computer Games ; Human Figure Animation ; Interactive Environments ; Lighting and Appearance ; Real-Time Graphics ; Real-Time Rendering ; Rendering ; Virtual Humans and Artificial Life

Abstract: In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal was to come up with solutions based on the concepts of the open ISO standard X3D and if necessary to propose generalized extensions to the standard. First we describe the high level control language PML and its implementation, which is also suitable for non-graphics experts. Then we focus on realistic rendering, how X3D must be extended to allow special effects and realization of novel rendering algorithms, including skin and emotion rendering. Next we explain the challenges of dynamics related to virtual characters covering play-back and blending of pre-defined animations, online simulation of locomotion and last but not least hair simulation.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Jung, Y. (2008). ANIMATING AND RENDERING VIRTUAL HUMANS - Extending X3D for Real Time Rendering and Animation of Virtual Characters. In Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP; ISBN 978-989-8111-20-3; ISSN 2184-4321, SciTePress, pages 387-394. DOI: 10.5220/0001093503870394

@conference{grapp08,
author={Yvonne Jung.},
title={ANIMATING AND RENDERING VIRTUAL HUMANS - Extending X3D for Real Time Rendering and Animation of Virtual Characters},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP},
year={2008},
pages={387-394},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001093503870394},
isbn={978-989-8111-20-3},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP
TI - ANIMATING AND RENDERING VIRTUAL HUMANS - Extending X3D for Real Time Rendering and Animation of Virtual Characters
SN - 978-989-8111-20-3
IS - 2184-4321
AU - Jung, Y.
PY - 2008
SP - 387
EP - 394
DO - 10.5220/0001093503870394
PB - SciTePress