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Authors: Nguyen Duc Tang Tri ; Vu Quang and Kokolo Ikeda

Affiliation: JAIST, Japan

Keyword(s): Deep Learning, Fighting Game, Convolutional Neural Network.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Biomedical Engineering ; Biomedical Signal Processing ; Computational Intelligence ; Evolutionary Computing ; Health Engineering and Technology Applications ; Human-Computer Interaction ; Knowledge Discovery and Information Retrieval ; Knowledge-Based Systems ; Machine Learning ; Methodologies and Methods ; Neural Networks ; Neurocomputing ; Neurotechnology, Electronics and Informatics ; Pattern Recognition ; Physiological Computing Systems ; Sensor Networks ; Signal Processing ; Soft Computing ; Symbolic Systems ; Theory and Methods

Abstract: Deep Learning has become most popular research topic because of its ability to learn from a huge amount of data. In recent research such as Atari 2600 games, they show that Deep Convolutional Neural Network (Deep CNN) can learn abstract information from pixel 2D data. After that, in VizDoom, we can also see the effect of pixel 3D data in learning to play games. But in all the cases above, the games are perfect-information games, and these images are available. For imperfect-information games, we do not have such bit-map and moreover, if we want to optimize our model by using only important features, then will Deep CNN still work? In this paper, we try to confirm that Deep CNN shows better performance than usual Neural Network (usual NN) in modeling Game Agent. By grouping important features, we increase the accuracy of modeling strong AI from 25.58% with a usual neural network to 54.24% with our best CNN structure.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Duc Tang Tri, N.; Quang, V. and Ikeda, K. (2017). Optimized Non-visual Information for Deep Neural Network in Fighting Game. In Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART; ISBN 978-989-758-220-2; ISSN 2184-433X, SciTePress, pages 676-680. DOI: 10.5220/0006248106760680

@conference{icaart17,
author={Nguyen {Duc Tang Tri}. and Vu Quang. and Kokolo Ikeda.},
title={Optimized Non-visual Information for Deep Neural Network in Fighting Game},
booktitle={Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART},
year={2017},
pages={676-680},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006248106760680},
isbn={978-989-758-220-2},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART
TI - Optimized Non-visual Information for Deep Neural Network in Fighting Game
SN - 978-989-758-220-2
IS - 2184-433X
AU - Duc Tang Tri, N.
AU - Quang, V.
AU - Ikeda, K.
PY - 2017
SP - 676
EP - 680
DO - 10.5220/0006248106760680
PB - SciTePress