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Authors: Robert Olszewski 1 ; Agnieszka Turek 1 and Marcin Łączyński 2

Affiliations: 1 Warsaw University of Technology, Poland ; 2 University of Warsaw, Poland

ISBN: 978-989-758-193-9

Keyword(s): Spatial Data Mining, Gamification, Data Analysis, Participatory Modelling, Revitalisation, Smart City.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Biomedical Engineering ; Business Analytics ; City Data Management ; Data Analytics ; Data Engineering ; Data Management and Quality ; Data Mining ; Databases and Information Systems Integration ; Datamining ; Enterprise Information Systems ; Health Information Systems ; Knowledge Discovery and Information Retrieval ; Knowledge-Based Systems ; Predictive Modeling ; Sensor Networks ; Signal Processing ; Soft Computing ; Statistics Exploratory Data Analysis ; Symbolic Systems

Abstract: The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called “Urban Shaper”. This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on “raw” source data with high volume (big data).

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Paper citation in several formats:
Olszewski, R.; Turek, A. and Łączyński, M. (2016). Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development.In Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA, ISBN 978-989-758-193-9, pages 176-181. DOI: 10.5220/0006005201760181

@conference{data16,
author={Robert Olszewski. and Agnieszka Turek. and Marcin Łączyński.},
title={Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development},
booktitle={Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA,},
year={2016},
pages={176-181},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006005201760181},
isbn={978-989-758-193-9},
}

TY - CONF

JO - Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA,
TI - Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development
SN - 978-989-758-193-9
AU - Olszewski, R.
AU - Turek, A.
AU - Łączyński, M.
PY - 2016
SP - 176
EP - 181
DO - 10.5220/0006005201760181

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