loading
Papers Papers/2020

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Anna Puig-Centelles 1 ; Francisco Ramos 1 ; Miguel Chover 1 ; Oscar Ripolles 2 and Mateu Sbert 3

Affiliations: 1 Universitat Jaume I, Spain ; 2 Universitat Politecnica de Valencia, Spain ; 3 Universitat de Girona, Spain

Keyword(s): Ocean simulation, Tessellation, GPU, Geometry Shader.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Animation and Simulation of Natural Environments ; Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Modeling and Algorithms ; Modeling of Natural Scenes and Phenomena ; Real-Time Rendering ; Real-Time Visual Simulation ; Rendering

Abstract: Modeling and rendering realistic ocean scenes has been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations with a high degree of realism. Nevertheless, real-time management of the huge heightmaps that are necessary for rendering ocean is still not solved. We propose a new technique for tessellating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations when refining or coarsening the mesh. This feature is very important as most solutions previously presented must re-tessellate from the initial mesh.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.236.55.22

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Puig-Centelles, A.; Ramos, F.; Chover, M.; Ripolles, O. and Sbert, M. (2010). TESSELLATING OCEAN SURFACES. In Proceedings of the International Conference on Computer Graphics Theory and Applications - GRAPP, (VISIGRAPP 2010) ISBN 978-989-674-026-9; ISSN 2184-4321, pages 319-322. DOI: 10.5220/0002827003190322

@conference{grapp10,
author={Anna Puig{-}Centelles. and Francisco Ramos. and Miguel Chover. and Oscar Ripolles. and Mateu Sbert.},
title={TESSELLATING OCEAN SURFACES},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications - GRAPP, (VISIGRAPP 2010)},
year={2010},
pages={319-322},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002827003190322},
isbn={978-989-674-026-9},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications - GRAPP, (VISIGRAPP 2010)
TI - TESSELLATING OCEAN SURFACES
SN - 978-989-674-026-9
IS - 2184-4321
AU - Puig-Centelles, A.
AU - Ramos, F.
AU - Chover, M.
AU - Ripolles, O.
AU - Sbert, M.
PY - 2010
SP - 319
EP - 322
DO - 10.5220/0002827003190322

0123movie.net