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Authors: Dominic Goulding 1 ; Richard Smith 1 ; Lee Clark 1 ; Gary Ushaw 2 and Graham Morgan 2

Affiliations: 1 CCP Games, United Kingdom ; 2 Newcastle University, United Kingdom

Keyword(s): Ambient Occlusion, Playstation3, Graphics.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; High-Performance Computing and Parallel Rendering ; Lighting and Appearance ; Real-Time Rendering ; Rendering

Abstract: This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.

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Paper citation in several formats:
Goulding, D.; Smith, R.; Clark, L.; Ushaw, G. and Morgan, G. (2012). REAL-TIME AMBIENT OCCLUSION ON THE PLAYSTATION3. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP; ISBN 978-989-8565-02-0; ISSN 2184-4321, SciTePress, pages 295-298. DOI: 10.5220/0003820202950298

@conference{grapp12,
author={Dominic Goulding. and Richard Smith. and Lee Clark. and Gary Ushaw. and Graham Morgan.},
title={REAL-TIME AMBIENT OCCLUSION ON THE PLAYSTATION3},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP},
year={2012},
pages={295-298},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003820202950298},
isbn={978-989-8565-02-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP
TI - REAL-TIME AMBIENT OCCLUSION ON THE PLAYSTATION3
SN - 978-989-8565-02-0
IS - 2184-4321
AU - Goulding, D.
AU - Smith, R.
AU - Clark, L.
AU - Ushaw, G.
AU - Morgan, G.
PY - 2012
SP - 295
EP - 298
DO - 10.5220/0003820202950298
PB - SciTePress