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Authors: Tucker Smith ; Aaron Tull ; Kendra Cooper and Shaun Longstreet

Affiliation: The University of Texas at Dallas, United States

Keyword(s): Education, Games, Simulation training, Software and systems engineering.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Application Domains ; Computer Vision, Visualization and Computer Graphics ; Game Design, Game Study, Game Theories ; Modeling and Simulation for Education and Training ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: This paper contends that many of the bottlenecks and difficulties facing faculty and students in traditional lecture and textbook approaches to classrooms can be effectively addressed through the creation and application of simulation based games. In addition to augmenting an active, student-centered learning environment, simulation games can also cultivate soft skills such as communication, teamwork and self-reflection. From a software engineering perspective, an AOP-based architecture approach to developing a simulation game allows for greater flexibility and an increased ability to tailor the simulation for particular institutional and pedagogical needs.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Smith, T.; Tull, A.; Cooper, K. and Longstreet, S. (2011). USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION. In Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH; ISBN 978-989-8425-78-2; ISSN 2184-2841, SciTePress, pages 386-392. DOI: 10.5220/0003621603860392

@conference{simultech11,
author={Tucker Smith. and Aaron Tull. and Kendra Cooper. and Shaun Longstreet.},
title={USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION},
booktitle={Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH},
year={2011},
pages={386-392},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003621603860392},
isbn={978-989-8425-78-2},
issn={2184-2841},
}

TY - CONF

JO - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH
TI - USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION
SN - 978-989-8425-78-2
IS - 2184-2841
AU - Smith, T.
AU - Tull, A.
AU - Cooper, K.
AU - Longstreet, S.
PY - 2011
SP - 386
EP - 392
DO - 10.5220/0003621603860392
PB - SciTePress