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Authors: Robin Horst 1 ; Sebastian Alberternst 2 ; Jan Sutter 2 ; Philipp Slusallek 2 ; Uwe Kloos 3 and Ralf Dörner 4

Affiliations: 1 German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany, Reutlingen University of Applied Sciences, Reutlingen, Germany, RheinMain University of Applied Sciences, Wiesbaden and Germany ; 2 German Research Center for Artificial Intelligence (DFKI), Saarbrücken and Germany ; 3 Reutlingen University of Applied Sciences, Reutlingen and Germany ; 4 RheinMain University of Applied Sciences, Wiesbaden and Germany

Keyword(s): Mixed Reality, Video Avatar, Multi-user Environments, Low-cost, Computer-supported Cooperative Work, Image Segmentation.

Related Ontology Subjects/Areas/Topics: Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Distributed Augmented, Mixed and Virtual Reality ; Interactive Environments

Abstract: Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of co-located users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Horst, R.; Alberternst, S.; Sutter, J.; Slusallek, P.; Kloos, U. and Dörner, R. (2019). A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. In Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP; ISBN 978-989-758-354-4; ISSN 2184-4321, SciTePress, pages 209-216. DOI: 10.5220/0007311602090216

@conference{grapp19,
author={Robin Horst. and Sebastian Alberternst. and Jan Sutter. and Philipp Slusallek. and Uwe Kloos. and Ralf Dörner.},
title={A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware},
booktitle={Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP},
year={2019},
pages={209-216},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007311602090216},
isbn={978-989-758-354-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP
TI - A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware
SN - 978-989-758-354-4
IS - 2184-4321
AU - Horst, R.
AU - Alberternst, S.
AU - Sutter, J.
AU - Slusallek, P.
AU - Kloos, U.
AU - Dörner, R.
PY - 2019
SP - 209
EP - 216
DO - 10.5220/0007311602090216
PB - SciTePress