Authors:
Mohammad Fadly Syahputra
;
Muhammad Kurniawan Widhianto
and
Romi Fadillah Rahmat
Affiliation:
University of Sumatera Utara, Indonesia
Keyword(s):
Cut-out Animation, History, Majapahit, Role-playing Game, Tactical Role-playing Game, Turn based Strategy, Video Game.
Related
Ontology
Subjects/Areas/Topics:
Animation and Simulation
;
Computer Vision, Visualization and Computer Graphics
;
Human Figure Animation
;
Image-Based Animation
;
Modeling and Simulation for Education and Training
;
Simulation and Modeling
;
Simulation Tools and Platforms
Abstract:
Majapahit was a kingdom centered in East Java, which once stood around year 1293 to 1500 C. Majapahit kingdom was the last Hindu-Buddhist kingdom that controlled Nusantara and is regarded as one of the greatest kingdom in Indonesia. The lack of modern entertainment content about the history of Majapahit kingdom made historical subject become less attractive. Therefore, we need a modern entertainment as one option to learn about the fascinating history of the kingdom of Majapahit. In this study the authors designed a video game about history of Majapahit kingdom with the genre of tactical role-playing game. Tactical role-playing game is a sub genre of role playing game by using system of turn-based strategy in every battle. In tactical role-playing game, players will take turns with the opponent and can only take action in their turn and each character will have an attribute and level as in role-playing game video game. This study used the A* algorithm to determine the movement direct
ion of the unit and cut-out techniques in the making of animation. This study demonstrated that video games can be used as a media to learn about history.
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