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Author: Yu Zhang

Affiliation: National University of Singapore, Singapore

Keyword(s): Head modeling, texture mapping, real-time rendering, morphing, model adaptation.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Applications ; Computer Vision, Visualization and Computer Graphics ; Facial Animation ; Geometry and Modeling ; Image-Based Modeling ; Pattern Recognition ; Real-Time Rendering ; Rendering ; Software Engineering

Abstract: This paper presents a technique to efficiently generate a parameterized full-head texture from a single face image of the scanned data for modeling photorealistic 3D heads. We automatically register face scans in a database by deforming a generic head mesh to fit the specific person’s face geometry with a volume morphing approach. After the face texture is transferred onto it, the 3D generic mesh is parameterized over a 2D texture domain to establish a correspondence between all the scanned textures. After having performed a vertex-to-image binding for all vertices of the head mesh, we automatically generate a full-head texture using color interpolation for unbound regions and weighted average splines for visual boundary removal. We also use a deformation method to extract ear textures from the input image for texturing individual ears. With the exception of the initial feature point selection, our method is fully automated. We show photorealistic and real-time head rendering and mor phing with the resulting texture. (More)

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Paper citation in several formats:
Zhang, Y. (2006). AN EFFICIENT TEXTURE GENERATION TECHNIQUE FOR HUMAN HEAD CLONING AND MORPHING. In Proceedings of the First International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2006) - GRAPP; ISBN 972-8865-39-2; ISSN 2184-4321, SciTePress, pages 267-275. DOI: 10.5220/0001352202670275

@conference{grapp06,
author={Yu Zhang.},
title={AN EFFICIENT TEXTURE GENERATION TECHNIQUE FOR HUMAN HEAD CLONING AND MORPHING},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2006) - GRAPP},
year={2006},
pages={267-275},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001352202670275},
isbn={972-8865-39-2},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2006) - GRAPP
TI - AN EFFICIENT TEXTURE GENERATION TECHNIQUE FOR HUMAN HEAD CLONING AND MORPHING
SN - 972-8865-39-2
IS - 2184-4321
AU - Zhang, Y.
PY - 2006
SP - 267
EP - 275
DO - 10.5220/0001352202670275
PB - SciTePress