Toward a Meta-design Method for Learning Games

Marne Bertrand, Muratet Mathieu, Muratet Mathieu, Sehaba Karim

Abstract

To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.

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Paper Citation


in Harvard Style

Bertrand M., Mathieu M. and Karim S. (2021). Toward a Meta-design Method for Learning Games. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-502-9, pages 370-376. DOI: 10.5220/0010530203700376


in Bibtex Style

@conference{csedu21,
author={Marne Bertrand and Muratet Mathieu and Sehaba Karim},
title={Toward a Meta-design Method for Learning Games},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2021},
pages={370-376},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010530203700376},
isbn={978-989-758-502-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Toward a Meta-design Method for Learning Games
SN - 978-989-758-502-9
AU - Bertrand M.
AU - Mathieu M.
AU - Karim S.
PY - 2021
SP - 370
EP - 376
DO - 10.5220/0010530203700376