Effectiveness of Gamification in Undergraduate Education

M. Sousa-Vieira, O. Ferreira-Pires, J. López-Ardao, M. Fernández-Veiga

Abstract

What is the quantitative effect of gamified learning/teaching on the performance of students? This basic question has not received as much attention as it deserves in the related literature, despite the many works that analyze the benefits and design principles of gamified activities across many domains. We present in this paper an analysis of this question focused on identifying the network structure variables that quantitatively explain the improvements reported when using gamification integrated in the course design. We compare the results with those from a group that does not follow gamification at all, hence we are able to ascertain the strength and impact that gamification has on numerical grades or scores.

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Paper Citation


in Harvard Style

Sousa-Vieira M., Ferreira-Pires O., López-Ardao J. and Fernández-Veiga M. (2021). Effectiveness of Gamification in Undergraduate Education. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-502-9, pages 376-385. DOI: 10.5220/0010495603760385


in Bibtex Style

@conference{csedu21,
author={M. Sousa-Vieira and O. Ferreira-Pires and J. López-Ardao and M. Fernández-Veiga},
title={Effectiveness of Gamification in Undergraduate Education},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2021},
pages={376-385},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010495603760385},
isbn={978-989-758-502-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Effectiveness of Gamification in Undergraduate Education
SN - 978-989-758-502-9
AU - Sousa-Vieira M.
AU - Ferreira-Pires O.
AU - López-Ardao J.
AU - Fernández-Veiga M.
PY - 2021
SP - 376
EP - 385
DO - 10.5220/0010495603760385