A Decision Game for Informal Learning

Bruno Souza, Marcos Almeida, Rui Lopes

2021

Abstract

Lifelong learning implies that people are willing to change their attitude, way of thinking or acting, usually based on some objective. For that, a decision game was developed for iOS and Android devices, using the Unity Game Engine. The premise of the game puts the player in the role of a business manager facing situations that require a decision. The game presents a card based mechanics, allowing the player to choose between two options, sliding the card to the right or to the left, influencing the outcome of the game. The game allows to use different decks of cards. The experience was assessed with the assistance of three instruments: closed questions questionnaire, written exams before and after playing the game and observation.

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Paper Citation


in Harvard Style

Souza B., Almeida M. and Lopes R. (2021). A Decision Game for Informal Learning. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-502-9, pages 360-367. DOI: 10.5220/0010492403600367


in Bibtex Style

@conference{csedu21,
author={Bruno Souza and Marcos Almeida and Rui Lopes},
title={A Decision Game for Informal Learning},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2021},
pages={360-367},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010492403600367},
isbn={978-989-758-502-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - A Decision Game for Informal Learning
SN - 978-989-758-502-9
AU - Souza B.
AU - Almeida M.
AU - Lopes R.
PY - 2021
SP - 360
EP - 367
DO - 10.5220/0010492403600367