Integration of Image Processing Techniques into the Unity Game Engine

Leon Masopust, Sebastian Pasewaldt, Jürgen Döllner, Matthias Trapp

Abstract

This paper describes an approach for using the Unity game engine for image processing by integrating a custom GPU-based image processor. For, it describes different application levels and integration approaches for extending the Unity game engine. It further documents the respective software components and implementation details required, and demonstrates use cases such as scene post-processing and material-map processing.

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Paper Citation


in Harvard Style

Masopust L., Pasewaldt S., Döllner J. and Trapp M. (2021). Integration of Image Processing Techniques into the Unity Game Engine. In Proceedings of the International Conference on Image Processing and Vision Engineering - Volume 1: IMPROVE, ISBN 978-989-758-511-1, pages 137-144. DOI: 10.5220/0010473401370144


in Bibtex Style

@conference{improve21,
author={Leon Masopust and Sebastian Pasewaldt and Jürgen Döllner and Matthias Trapp},
title={Integration of Image Processing Techniques into the Unity Game Engine},
booktitle={Proceedings of the International Conference on Image Processing and Vision Engineering - Volume 1: IMPROVE,},
year={2021},
pages={137-144},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010473401370144},
isbn={978-989-758-511-1},
}


in EndNote Style

TY - CONF

JO - Proceedings of the International Conference on Image Processing and Vision Engineering - Volume 1: IMPROVE,
TI - Integration of Image Processing Techniques into the Unity Game Engine
SN - 978-989-758-511-1
AU - Masopust L.
AU - Pasewaldt S.
AU - Döllner J.
AU - Trapp M.
PY - 2021
SP - 137
EP - 144
DO - 10.5220/0010473401370144