COEXA: A Questioning Model based on Inquiry-based Learning and
Social Web
Claudia Pimentel, Isabela Gasparini and Avanilde Kemczinski
Santa Catarina State University (UDESC), Santa Catarina, Brazil
Keywords:
Inquiry-based Learning, Social Web, Exercises System.
Abstract:
Currently is seen the need of students develop various skills for good social life such as critical thinking.
Aiming to find alternatives to these problem, this work introduces the COEXA model, supported by inquiry-
based learning and social web for educational environments. This model encourages the student to be more
active in the learning process by creating and answering questions and also interacting with other students.
For this, the fundamentals of the approaches were studied and the survey of related works was also performed.
This model can be applied in different educational environments, but for this work an instance of COEXA was
implemented in AdaptWeb
R
(Adaptive Web based learning Environment), and to evaluate its applicability,
an experiment was accomplished with students. From this experiment, we collected the interaction data from
89 participants and their opinion were collected through a questionnaire survey. Analyzing the answers and
the data collected, it was possible to notice that students thought that the possibility of creating exercises to
keep their knowledge and interact with others is very interesting, but they had difficulty with managing time,
insecurity and doubts about the creation process.
1 INTRODUCTION
It is very important that children, youth and adults, to
participate in an integrated and effective way of life
in society, with the contribution of educational insti-
tutions (Berbel, 2011). Therefore, there is a need for
students to have a critical social background, because
the complexity of the different sectors of life has de-
manded the development of human resources to think,
feel and act in an increasingly broader and deeper way
(Berbel, 2011). Thus, it is necessary to look for new
strategies that make students develop different skills,
such as critical thinking.
A concept that can help students to increase par-
ticipation and develop skills, is Inquiry-Based Learn-
ing (IBL). IBL is an active, student-centered approach
where the learning is stimulated by investigation and
is based on a knowledge building process (Spronken-
Smith and Walker, 2010). There are several categories
of Inquiry-Based Learning, such as the Structured In-
quiry, where teachers establish a problem or a subject
and an outline for students to address, the Guided In-
quiry, where teachers provide questions to stimulate
students in their investigations, and the Open Inquiry,
where students act as scientists, asking questions, de-
signing and conducting investigations, and communi-
cating their results (Banchi and Bell, 2008).
For students, the results of the learning process
with the application of Inquiry-Based Learning in-
clude the development of critical thinking, the ability
to conduct research, intellectual growth and maturity
(Lee, 2004).
Another paradigm that can be used in the
teaching-learning process is the Social Web, which is
represented by a class of web sites and applications
in which user participation is the primary driver of
value. (Gruber, 2008). The Social Web is in the new
classes of web applications, as an example of these
applications there are Collaborative Systems and So-
cial Software, which are web-based, allow the interac-
tion and sharing of data between its users and enable
communication between groups of people (Machado
and Tijiboy, 2005). In the educational context, the So-
cial Web allows students to share knowledge in Vir-
tual Learning Environments, without depending on
the teacher as the only and primarily source of con-
tent.
This work aims to present a questioning model,
supported by Inquiry-Based Learning and the Social
Web. The COEXA model aims to develop skills, such
as critical thinking and social interaction.
Based on this model, an exercise tool was devel-
86
Pimentel, C., Gasparini, I. and Kemczinski, A.
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web.
DOI: 10.5220/0010456500860094
In Proceedings of the 13th International Conference on Computer Supported Education (CSEDU 2021) - Volume 2, pages 86-94
ISBN: 978-989-758-502-9
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
oped and was included in AdaptWeb
R
(Adaptive Web
based learning Environment), a Virtual Learning En-
vironment, and an experiment was carried out from a
course of algorithms, which allowed the analysis of
results from an instance of the COEXA model in a
real context.
This paper presents the COEXA model and its ap-
plication through this experiment. In section 2 the
concepts used in the creation of the model are pre-
sented, section 3 presents the COEXA model, section
4 presents the implemented tool in AdaptWeb
R
, sec-
tion 5 reports the experiment carried out and section
6 presents the conclusions of this paper.
2 CONCEPTS
To understand how COEXA works, it is important
to understand the two main concepts on which it is
based and how they work together. Section 2.1 de-
tails Inquiry-Based Learning and section 2.2 presents
the Social Web concepts, benefits and ways of use.
2.1 Inquiry-based Learning
Inquiry-Based Learning (IBL) is an active, student-
centered approach, where learning is stimulated by
research and based on a knowledge building process
(Spronken-Smith and Walker, 2010). This pedagogi-
cal approach involves students actively in a process of
building knowledge through the generation of ques-
tions (Wu and Wu, 2018). IBL aims to involve stu-
dents in a scientific discovery process, emphasizing
active participation and the student’s responsibility to
discover new knowledge (Pedaste et al., 2015). It
is an approach that enables learners to draw connec-
tions between curricular content and real world situ-
ations in order to attain a broad perspective to solve
complex problems and foster critical thinking (Ker-
ven et al., 2017). Thus, IBL can be seen as similar
to research and as a way to integrate research and ed-
ucation, where students and teachers are in search of
knowledge (Spronken-Smith and Walker, 2010).
There are several ways to divide IBL into its lev-
els of investigation, but according to Banchi and Bell
(2008) it is divided into four levels, that are defined
by the amount of information and guidance that the
teacher provides to students, as can be seen in Figure
1 and described:
Confirmation Inquiry: It is the first level of IBL,
students receive the question, the method and the
results, it is useful when the teacher’s objective is
to reinforce an idea previously introduced or for
students to practice a specific phase of research,
such as collecting data (Banchi and Bell, 2008);
Structured Inquiry: In the second level, the
question and method are still provided by the
teacher, however, students find the result sup-
ported by the evidence that they received (Banchi
and Bell, 2008);
Guided Inquiry: The third level, the teacher pro-
vides students only the research question and stu-
dents use the method to test their question and so-
lutions (Banchi and Bell, 2008);
Open Inquiry: It is the highest level of inquiry,
students have the opportunity to act as scien-
tists, asking questions, designing and conducting
investigations, and communicating their results
(Banchi and Bell, 2008).
Figure 1: Levels of Inquiry (Banchi and Bell, 2008).
Figure 1 shows that the higher the IBL level, the
less information is provided by the teacher and the
greater the student’s autonomy. The levels are not
evaluated as one better than the other, they can even
be worked in parallel, for this reason the COEXA
model covers all levels of inquiry.
2.2 Social Web
The Social Web indicates a paradigm shift from a
machine-centered view of the Web towards a more
user or community-centered view (Piao, 2016). More
than interconnecting documents, pages or resources,
the Social Web connects people, organizations and
concepts (Pereira et al., 2010a). It is represented by a
class of websites and applications in which user par-
ticipation is the main factor (Gruber, 2008).
This paradigm is also revealed in the develop-
ment and growth of a new class of web applications,
such as Social Software, which is web-based and al-
lows interaction and data sharing between its users
and allow communication between people and groups
(Machado and Tijiboy, 2005).
Social software is a concept that work as social
mediator and supports the creation of networks of re-
lationships through spaces where the users can join
people in their relationship circle, meet other peo-
ple who share the same interests and discuss different
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web
87
topics, building different links (Machado and Tijiboy,
2005). On social software, users interact, communi-
cate, create, share and organize content, demonstrat-
ing the opportunities and knowledge that can be gen-
erated by working together and interacting with peo-
ple (Pereira et al., 2010a).
To help in the definition and development of social
software, frameworks can be used, such as the Hon-
eycomb Framework, that is represented by the Figure
2.
Figure 2: Honeycomb Framework (Smith, 2007).
The Honeycomb Framework was proposed by
Smith (2007) and has seven combs. Theses combs
represent the main aspects of Social Software, which
are (Smith, 2007):
Identity: it is a unique identifier of a user in the
system, a way of representing elements of a per-
son’s personality and individuality. An example is
a user profile;
Presence: related to the resources that let you
know if a certain person is online, sharing the
same environment at the same time;
Relationships: it is a way to determine how users
of the system relate and are related to other users,
like friends or followers ;
Reputation: it is a way of knowing how the user
is seen in the system, it can be a collective opin-
ion of other users or a statistical measure of the
system
Groups: it is the possibility to form communi-
ties of users who share common interests, ideas
or opinions;
Conversation: related to the resources for com-
munication between users, these resources can
promote both synchronous and asynchronous
communication;
Sharing: refers to the possibility of sharing items
that are meaningful and important to users, such
as photos, documents and music.
The comb Identity appears at the center of the
framework because it is the most basic requirement of
any social software (Smith, 2007). It is important to
note that not all systems that use the Social Software
concept implement all the honeycombs presented and
the intensity of the use of each element in the systems
can vary. In general these systems implement three or
more elements of the framework, but ends up focus-
ing on one or two of them (Pereira et al., 2010b).
3 COEXA
COEXA is a questioning model to be applied in edu-
cational environments. Its proposal is to unite con-
cepts to students learning become more active and
consequently that he/she feels responsible for his/her
learning and develops different skills, such as critical
thinking.
To achieve the objectives, the IBL and social web
are joined in a questioning model. The flow of ques-
tioning model is represented by the Figure 3. In
the figure are the principals actions proposed by the
model and each action have a tag to show what con-
cept it was based, IBL to inquiry-based learning and
SW to social web.
The model proposes that teacher manage all the
actions carried out by the students and interferes when
he/she perceives the need. Teacher can create ques-
tions to students, manage the interaction and inter-
act with them when needed. The students can create
questions to share with their classmates, and also stu-
dents can answer, evaluate, give feedback and report
questions. When a question is reported is necessary
to be reviewed and the model suggests that other stu-
dents do this when selected based on their reputation
on the course environment.
The main point of COEXA are the questions, they
are used to create more interaction between class-
mates, making them exchange experiences through
feedback, evaluations and even reports. The purpose
of creating and sharing questions is also to student re-
search about the content provided by the teacher and
that consequently fix concepts and become more ac-
tive in the learning process.
CSEDU 2021 - 13th International Conference on Computer Supported Education
88
Figure 3: COEXA model flow.
4 TOOL
To see how the model works in a real context, an
instance of the model was developed, which con-
sists of the implementation of an exercise system in
AdaptWeb
R
, and for the implementation of the tool
it was necessary to adapt it to the environment.
AdaptWeb
R
is an educational environment,
which can be used by teachers, to provide content,
exercises, examples and tests of their subjects, and by
students who are registered in the subjects and want
to access the materials provided by the teacher.
To present the tool implemented this section will
be divided into the student’s view and the teacher’s
view.
4.1 Student’s View
In the exercise system implemented, the main func-
tionality is the creation of exercises by students. For
this reason, the first step was to create a menu item
that could be identified throughout the online class-
room environment, leaving the creation of exercises
easy to access and view, as can be seen in the Figure
4. As the system was used by people with Portuguese’
mother tongue, the figures of the exercise system are
in Portuguese.
From the menu item, the form for creating ex-
ercises has been added. In this form students must
choose the type of question, its statement, the alterna-
tives, including quantity and which are correct, and
which topic of the subject this question should be
linked to. The form can be viewed in Figure 5.
When a student creates a question, it will auto-
matically be available to classmates on the same ex-
ercise listing page that previously existed in the en-
vironment. There is a highlight in the list to identify
which exercises are created by the teacher and which
are the exercises created by students. We chose auto-
matic inclusion of the exercises to avoid overloading
the teacher, in case he/she had to review all the ques-
tions. The list of all exercises can be seen in Figure
6.
When a student answers a question created by one
of his classmates, he/she will have the option of eval-
uating the question with ”like” or ”dislike” and he/she
will also be able to report an error, as can be seen in
Figure 7. In this case, the teacher will be immediately
notified and able to correct the issue.
When the student decides to report an error of a
question he is directed to a form and he can list the
problem of the exercise. It was decided to leave pre-
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web
89
Figure 4: Menu item for creating exercises.
Figure 5: Form for creating exercises.
Figure 6: List of exercises.
Figure 7: Exercise preview answered.
defined options and a free field for the student to be
able to report what happened in details. Another deci-
sion made was that when a student reports an error in
a question, it will be omitted for other students until
the teacher reviews and corrects it.
From the functionalities added to the student,
functionalities were developed for the teacher to man-
age what the students are doing in the exercise system,
this is stated in details below.
4.2 Teacher’s View
The first feature created for the teacher was a menu
item that redirected him to choose which of his sub-
jects he wants to see the questions created by the stu-
dents. If the teacher chooses the ”manage questions”
option, he/she is directed to a list that shows all the
questions created by students in the subject, as shown
in Figure 8. In this list, the teacher has the option to
delete or edit a question and he is able to see informa-
tion like the number of ”likes” and ”dislikes” and the
question creator.
If the teacher chooses the ”reported questions” op-
tion, he/she is directed to a list that shows only the
questions reported by students. He/she also has the
option to edit or delete questions, if he decides to edit
a question, it will automatically be made available to
students again.
The last functionality implemented for the
teacher’s view, can be seen in Figure 9, is the form
for editing a question. The teacher can edit the state-
ment of the question, the description of the answers
and what are the correct alternatives.
In the next section is reported how the experiment
was carried out to evaluate the tool and the results ob-
tained.
5 EXPERIMENT
The experiment provided a course of Algorithms and
Programming Language on AdaptWeb
R
. The course
invitation was made from 25 to 28 August 2020
through social networks, emails to academics and
teachers and University’ website. Before the exper-
iment actually started, there was a pre-registration
CSEDU 2021 - 13th International Conference on Computer Supported Education
90
Figure 8: Visualization of all questions created by students.
Figure 9: Edition of a question created by a student.
stage, in which students had to fill out a form with
personal data. The form got 504 answers from inter-
ested students.
It is also important to report that the role of teacher
was performed by one of the researchers, so it was
possible to be closer to users to assist them in the pro-
cess of creating exercises and also to manage the in-
teractions carried out within the platform.All content
was previously elaborate by the teachers of the sub-
ject.
On August 30, 2020, 504 interested people were
asked to register on AdaptWeb
R
, of these, only 266
students actually registered. The course took place
from August 31 to September 4, 2020, during this
period students had access to all the available con-
tent and could create and answer exercises, including
those created by their classmates.
During the course period, interactions were made
with students by email, encouraging them to access
the content and create exercises. The students did not
realize the possibility of creating exercises in the first
days and the first questions that were created by a stu-
dent were totally out of context, but these questions
were kept, in order to understand what the behavior of
the other students would be in relation to them. Some
students even liked the question, but during the course
all ended up being reported as error by other students.
Of the 266 students, 185 accessed at least one con-
tent, 36 created exercises and 11 reported exercises
created by their classmates. In total there were 78
exercises created by students and 25 reported. The
”like” and ”dislike” options was not popular with stu-
dents, only 50 questions were evaluated, none of them
received ”dislike”, the maximum positive evaluations
with ”like” that a question received was 11, but the
average was between 3 or 4 ”likes” for each evaluated
question.
On September 5, 2020 it was the test day, where
students were also able to answer a questionnaire sur-
vey about their participation, leaving their opinion
about the exercise system, in total 89 students an-
swered the questionnaire.
According to the analysis of the responses to the
questionnaire survey, it was possible to better un-
derstand the profile of the students who completed
the course. It is interesting to highlight the diver-
sity among the participants, there were high school
and technical students, undergraduate and master stu-
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web
91
dents. It is also interesting to note that the experi-
ment covered people from different areas, in addition
to technology participants, who had or will have con-
tact with programming languages, there were partici-
pants in areas such as gastronomy and history.
In the questionnaire, most questions were focused
on the exercise system and the course itself. The first
question aimed to find out what the students thought
of the course. Of the 89 respondents, 84 were satisfied
with the content and progress of the course, the other
5 reported that they expected more interactivity and
more detailed explanations and examples.
It was also asked if the student created questions
for the course, 40 students reported that they created
at least one exercise, it can be seen in Figure 10, but
according to the analyzes made on the platform, 36
students who answered the form really created ques-
tions by the exercise system.
Figure 10: Representation of students that reported creating
exercises.
Soon after, students were asked to justify why they
created or not exercises in the subject. Of the 89, 24
students answered that they did not create exercises
due to lack of time and time management, 34 students
created exercises and the main reasons commented
were: to test the knowledge acquired, contribute to
the course, participate, interact and contribute with
classmates and study the concepts, the others 31 stu-
dents created it because they thought it was manda-
tory, others did not understand how the creation pro-
cess worked, some were insecure with the idea of cre-
ating and sharing exercises with their classmates.
The next question on the form was to understand
what the students thought of the dynamics of answer-
ing questions from their classmates, 66 students liked
the initiative, commented that it is good to increase
the number of questions in the course, interesting to
have an exchange of experience among students and
there are questions from people who are at the same
time and level of learning. The remaining 23 reported
that they do not believe that the option is interest-
ing because the questions are created by students and
without a teacher review, they could be poorly for-
mulated, confusing and contain errors. It is also in-
teresting to report that of the 78 questions created by
students, only 30 were answered by at least one user,
it can be seen in Figure 11.
Figure 11: Representation of questions answered by at least
one user.
Regarding the importance of being able to report
questions created by classmates, 81 students replied
that they think this possibility is important, justifying
that wrong questions could harm someone in learn-
ing and motivation, is important to maintain the con-
sistency of the course and also that the reporting of
questions can help the creators of the question to im-
prove their knowledge.
When asked the students if they thought it interest-
ing to be able to evaluate their classmates’ questions,
the majority with 89.9% answered yes, it can be seen
in Figure 12, but in the exercise system no question
was evaluated with ”dislike” and of all the questions
created, just 50 were evaluated.
Figure 12: Representation of students that thought it is in-
teresting to evaluate their classmates’ questions.
Students were also asked what they liked best
about creating the exercises. It was mentioned that
they liked to see it as a challenge, to have freedom
to choose the type of question and the topic of the
subject, to be able to contribute with the course, the
possibility of interaction with classmates and to be a
new way of studying.
CSEDU 2021 - 13th International Conference on Computer Supported Education
92
Finally, students were asked for suggestions to im-
prove the process of creating exercises on the plat-
form, the ideas were: upload files and images to the
questions, use a mark-down statement to facilitate the
elaboration of the questions, the possibility for stu-
dents to edit their questions, help from the teacher
in this process, possibility to create essay questions,
promote more interaction between students, chat to
exchange ideas with the question creator, make the
option to create questions more visible and intuitive
on the platform and there were also some suggestions
for exchange the platform to increase the usability and
responsiveness.
6 CONCLUSIONS
The COEXA model focuses on increasing student in-
teraction during the use of educational environments
through questioning and consequently develop skills
such as critical thinking and responsibility for their
own learning. Therefore, its main proposal is to allow
students to create their own questions and to answer
and evaluate the questions of their colleagues.
Based on the model, a tool was developed in
AdaptWeb
R
, where the creation of questions by the
students and the management of the exercise system
by the teacher was implemented, the students also has
the possibility to answer, evaluate and report the ques-
tions of their classmates.
After the tool created, an experiment was carried
out, and analyzing the results it was possible to no-
tice, based on the responses to the questionnaire sur-
vey, that the students thought it is interesting to be
able to create exercises to test their knowledge and
interact with others, but they had difficulty with time
management, insecurity and doubts about the creation
process. Based on the results obtained, it is believed
that the results could have been better if the experi-
ment had been carried out over a longer course, be-
cause the course of the experiment last just five days,
so that students would have more time to dedicate to
the exercise system, and not just focus on the content
provided.
As future work it is suggested the use of the CO-
EXA model combined with other techniques to sup-
port learning such as learning analytics and gamifi-
cation, and the implementation of other elements of
the model in the tool, especially the social elements,
because as a suggestion many students reported that
they would like to interact more with their class.
ACKNOWLEDGMENTS
The authors would like to thank the Coordenac¸
˜
ao
de Aperfeic¸oamento de Pessoal de N
´
ıvel Superior
Brasil (CAPES) Finance Code 001 and the
Conselho Nacional de Desenvolvimento Cient
´
ıfico
e Tecnol
´
ogico - Brasil, Conselho Nacional de De-
senvolvimento Cient
´
ıfico e Tecnol
´
ogico(CNPq) grant
308395/2020-4, FAPESC (public call FAPESC/CNPq
No. 06/2016 support the infrastructure of CTI for
young researchers, project T.O. No.2017TR1755 -
Ambientes Inteligentes Educacionais com Integrac¸
˜
ao
de T
´
ecnicas de Learning Analytics e de Gamicac¸
˜
ao),
and FAPESC/UDESC n
o
04/2018 Apoio
`
a In-
fraestrutura para Grupos de Pesquisa da UDESC,
definido no
ˆ
ambito do Acordo do Cooperac¸
˜
ao T
´
ecnica
e Financeira - T.O N
o
2019TR585.
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