An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming

Ieva Gintere

Abstract

The article discusses the concept of an educational digital environment with elements of game, Art Space which has been created on the basis of analysis of the art games produced between 1999 and 2020, and incorporates an explanation of their cultural context. Art Space is related to serious art games and focuses on the aesthetics and historical heritage of contemporary games. It invites the user into a virtual art academy with several rooms where he/she can create individual artefacts. Art Space is intended to clarify the stylistics of contemporary art games and hopes to open a new page in new media art devoted to research into contemporary art. The article provides a review of recent literature on digital art- and edugames, as well as proposes an innovative approach in digital media creation using the aspect of slow gaming.

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Paper Citation


in Harvard Style

Gintere I. (2021). An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-502-9, pages 163-168. DOI: 10.5220/0010403201630168


in Bibtex Style

@conference{csedu21,
author={Ieva Gintere},
title={An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2021},
pages={163-168},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010403201630168},
isbn={978-989-758-502-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming
SN - 978-989-758-502-9
AU - Gintere I.
PY - 2021
SP - 163
EP - 168
DO - 10.5220/0010403201630168