A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare

Yu Fu, Yan Hu, Veronica Sundstedt, Cecilia Fagerström

2021

Abstract

Software and applications of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technology combined with game/gamification techniques in healthcare have increasingly been studied in academia. However, there is a need to explore the usage, challenges and opportunities of AR/VR/MR game/gamification software/applications in the healthcare system. To explore this, we present an online survey conducted in the healthcare-relevant system (including hospital-based system, homecare-based system, institute and university, and industry). Based on the answers, we found examples of digital games and AR/VR/MR applications used in healthcare, as well as some general information (name and feature, purpose, target user, and use occasion), usage situation, and user experience. This presented survey is beneficial for both researchers and developers in computer science and medical science. It can familiarise them with existing products and their current use, advantages and potential issues of AR/VR/MR and game applications in healthcare. In future work, the survey would be extended to obtain other user experiences and feedback of AR/VR/MR techniques and game/gamification technology applied to healthcare, as well as to study how to overcome the challenges, and develop the opportunities further.

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Paper Citation


in Harvard Style

Fu Y., Hu Y., Sundstedt V. and Fagerström C. (2021). A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare. In Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2021) - Volume 5: HEALTHINF; ISBN 978-989-758-490-9, SciTePress, pages 733-740. DOI: 10.5220/0010386207330740


in Bibtex Style

@conference{healthinf21,
author={Yu Fu and Yan Hu and Veronica Sundstedt and Cecilia Fagerström},
title={A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare},
booktitle={Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2021) - Volume 5: HEALTHINF},
year={2021},
pages={733-740},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010386207330740},
isbn={978-989-758-490-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2021) - Volume 5: HEALTHINF
TI - A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare
SN - 978-989-758-490-9
AU - Fu Y.
AU - Hu Y.
AU - Sundstedt V.
AU - Fagerström C.
PY - 2021
SP - 733
EP - 740
DO - 10.5220/0010386207330740
PB - SciTePress