Self Representation and Interaction in Immersive Virtual Reality

Eros Viola, Fabio Solari, Manuela Chessa

Abstract

Inserting a self-representation in Virtual Reality is an open problem with several implications for both the sense of presence and interaction in virtual environments. To cope the problem with low cost devices, we devise a framework to align the measurements of different acquisition devices used while wearing a tracked VR head-mounted display (HMD). Specifically, we use the skeletal tracking features of an RGB-D sensor (Intel Realsense d435) to build the user’s avatar, and compare different interaction technologies: a Leap Motion, the Manus Prime haptic gloves, and the Oculus Controllers. The effectiveness of the proposed systems is assessed through an experimental session, where an assembly task is proposed with the three different interaction mediums, with and without the self-representation. Users reported their feeling by answering the User Experience and Igroup Presence Questionnaires, and we analyze the total time to completion and the error rate.

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Paper Citation


in Harvard Style

Viola E., Solari F. and Chessa M. (2021). Self Representation and Interaction in Immersive Virtual Reality.In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: HUCAPP, ISBN 978-989-758-488-6, pages 237-244. DOI: 10.5220/0010320402370244


in Bibtex Style

@conference{hucapp21,
author={Eros Viola and Fabio Solari and Manuela Chessa},
title={Self Representation and Interaction in Immersive Virtual Reality},
booktitle={Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: HUCAPP,},
year={2021},
pages={237-244},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010320402370244},
isbn={978-989-758-488-6},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: HUCAPP,
TI - Self Representation and Interaction in Immersive Virtual Reality
SN - 978-989-758-488-6
AU - Viola E.
AU - Solari F.
AU - Chessa M.
PY - 2021
SP - 237
EP - 244
DO - 10.5220/0010320402370244