Mulsemedia in Education: A Case Study on Learner Experience,
Motivation and Knowledge Gain
Irina Tal
1
, Longhao Zou
2
, Margaret Farren
3
and Gabriel-Miro Muntean
1
1
Faculty of Engineering and Computing, Dublin City University, Dublin, Ireland
2
Southern University of Science and Technology, Shenzen, China
3
Institute of Education, Dublin City University, Dublin, Ireland
Keywords: Technology Enhanced Learning, Mulsemedia, STEM Education.
Abstract: Science, Technology, Engineering, and Mathematics (STEM) subjects are generally perceived to be quite
challenging for students. Hence there are also challenges from the educators’ perspective as they need to find
a solution to improve the engagement, motivation and the academic performance of their students in these
subjects. Technology enhanced learning (TEL) methods could be the answer to these challenges. This paper
presents a study on a novel TEL method, mulsemedia, and its impact on learner experience, motivation and
learning outcome. The research study has been conducted in Ireland with postgraduate students from Dublin
City University. The results of the study demonstrated that mulsemedia can be successfully employed as a
TEL to improve the academic performance, the learning experience, the engagement and motivation of the
students. More than 70% of the participants in the study stated they have enjoyed the mulsemedia-enhanced
learning and agreed with the fact that mulsemedia is highly motivating for learning. 69.44% of the participants
stated they would want to have more mulsemedia-enhanced learning experiences.
1 INTRODUCTION
The rapid growth and development of information
and communication technologies (ICT) have enabled
the fast evolution of technology enhanced learning
(TEL), which is very likely to continue. An increasing
number of individuals, corporations, and institutions
are showing interest in TEL, mostly due to its
effectiveness and market potential: the worldwide e-
learning market is projected to be worth $325 Billion
in 2025
1
.
Although many advancements have been noted in
the context of TEL, there are many avenues for
additional improvement. The research presented in
this paper was conducted in the context of NEWTON
project
2
, a EU Horizon 2020 project that developed a
pan- European learning platform (NEWTELP
platform) that facilitates the delivery of STEM
subjects to learners from a variety of backgrounds:
secondary and vocational schools, third level
education, and to people with disabilities. The
1
Astonishing E-Learning Statistics For 2020, https://techjury.
net/stats-about/elearning/#gref
2
NEWTON project website, http://www.newtonproject.eu/
platform incorporates some very novel TEL methods
such as personalised virtual labs and Fab Labs, novel
adaptive and personalisation techniques and
mulsemedia. The latter is quite a novel concept, as
mulsemedia has not really being considered before as
a TEL method. The term mulsemedia – multiple
sensorial media was introduced relatively recently
and represents a type of multimedia that involves
senses beyond audition and vision (Ghinea,
Timmerer, Lin, & Gulliver, 2014). Mulsemedia
content includes in addition to audio-visual
components, metadata to trigger stimuli for other
senses (e.g. touch, smell, taste).
This paper presents the results of a study aiming
to show the impact of this novel TEL method,
mulsemedia, on learning experience and outcome, on
learner’s motivation and engagement. The results
demonstrate that mulsemedia has potential as a TEL
method.
The remainder of this paper is organized as
follows. Section 2 presents the related work, Section
180
Tal, I., Zou, L., Farren, M. and Muntean, G.
Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain.
DOI: 10.5220/0009579701800187
In Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020) - Volume 2, pages 180-187
ISBN: 978-989-758-417-6
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
3 provides details about mulsemedia-enhanced
teaching, Section 4 outlines the research methodology
which involved a case study and its results. Section 5
draws out the conclusions of the paper.
2 RELATED WORK
In the current digital era, TEL is experiencing a fast
and complex evolution. Various technologies have
been put to use to enhance learning such as
Augmented Reality (AR)/ Virtual Reality (VR)
(Garzón, Pavón, & Baldiris, 2019; Bogusevschi,
Muntean & Muntean, 2019), game-based learning
and gamification, virtual labs and fabrication labs
(FabLabs), personalisation and adaptation techniques
applied to the learning context/content in order to suit
learner. Moreover, there are standardization efforts
that focus on the measurement of learner’s quality of
experience (QoE) when subjected to TEL (Tal,
Ibarrola, & Muntean, 2016).
Game-based learning defined as an educational
approach integrating video games with well specified
learning outcomes, has been quite intensively
researched. Games have the potential to provide
extremely engaging activities, are able to generate
strong emotions, can provide challenges, hence they
can support learning and make the learning
experience more memorable (Boyle, Connolly, &
Hainey, 2011).
Various studies have been conducted that show
game-based learning can lead to improved learner
experience, motivation, but also to an improved
academic performance (Ghergulescu & Muntean,
2012; El Mawas et al. 2018). Educational games
however need to be designed carefully, as they can
easily transform from motivators to distractors in
learning and they can lead to the learner
disengagement and frustration (Chen et al., 2019).
A very recent study demonstrated the positive
impact on students’ motivation and academic
performance/knowledge gain of a personalised
virtual lab in teaching secondary school students
chemistry concepts (Ghergulescu, Moldovan,
Muntean & Muntean, 2019). Fab Labs potential as a
TEL was also investigated and it was found that their
employment in teaching K-12 students Science can
foster students’ interest in science, reduce boredom in
the class and result in increased engagement (Togou,
Lorenzo, Cornetta, & Muntean, 2020).
While there is quite significant effort and research
in this area of TEL, there is always place for
improvement and innovation. In the context of the
NEWTON project, we have considered mulsemedia
as a potential novel TEL method. Some results on the
impact of this novel TEL method were presented in
Zou et al. (2018) and Tal et al. (2019). The focus of
the aforementioned studies was more on the learning
experience and knowledge gain. The study presented
in this paper contains new results and a new
perspective and analysis of mulsemedia as a TEL,
including educators and future educators in the study.
3 MULSEMEDIA-ENHANCED
TEACHING
Until the NEWTELP platform came into existence,
mulsemedia was not really considered as a possible
TEL method as it was used mostly in entertainment
(Covaci et al., 2018). The NEWTELP platform which
was built in the context of the NEWTON project
introduced this novelty, based on past pedagogical
experiences and theories that encouraged learning in
a multi-sensorial environment (Broadbent et al.,
2018).
Figure 1: Students learning in Mulsemedia Lab.
Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain
181
NEWTELP is an enhanced learning management
system that connects institutions across Europe
(primary, secondary and third level institutions) and
brings together several novel TEL methods,
mulsemedia being one of them. NEWTELP platform
was presented in more details by Tal et al. (2019).
Mulsemedia teaching content was created and made
available through the NEWTELP platform. The
mulsemedia content includes videos and metadata
that trigger the stimuli for other senses. The
mulsemedia content is delivered following a client
server model. At client side, relevant software was
developed and deployed to control the devices
stimulating the other senses. We have created a
mulsemedia lab (see Figure 1) as part of the
NEWTON project, composed of several mulsemedia
units. Each mulsemedia unit (Figure 2) had a laptop
(the 5
th
item in Figure 2) to which were connected 4
devices:
1. a smell dispenser with four different aroma
cartridges that released the smell in line with
the multimedia content offered to the students,
2. an airflow device (i.e. a computer case fan that
allowed for the control of the intensity of the
airflow),
3. a haptic device (i.e. a haptic mouse with
controllable vibration that was adjusted in line
with the content streamed by the
aforementioned software deployed at the
client-side),
4. headphones (used to deliver noise free high-
quality audio to the students).
Each participant in the study was assigned a unique
user id (item 6, Figure 2) to allow for the anonymized
collection of data.
Figure 2: Mulsemedia Unit.
4 CASE STUDY
The goal of this research study was to investigate the
impact of using mulsemedia in learning on learner’s
experience, knowledge gain, and on learner’s
motivation and engagement. The intention was to
understand more about the potential of mulsemedia as
a TEL method.
Figure 3: Research methodology – workflow.
4.1 Research Methodology
The study was conducted in Dublin City University
(DCU) with 36 postgraduate students from the School
of Electronic Engineering (20) and the School of
STEM Education, Innovation and Global Studies,
DCU Institute of Education (SEIGS) (16),
respectively. The latter were educators with particular
interest in TEL, hence their interest in participating in
the study.
The study meets all Ethics requirements. Prior to
carrying out the case study, the Ethics approval was
sought and obtained from the DCU Ethics Committee
and all required forms were provided to the students
(i.e. informed consent form, plain language statement
and data management plan). These documents
informed the students about the aim of the study, data
processing and analysis, data protection, etc. The
main steps followed in the methodology are described
in Figure 3 and presented in more details in the next
sections.
4.1.1 Lesson Design
After the collection of the consent forms students
were exposed to a lesson that employed mulsemedia.
The lesson design is presented in the next paragraphs.
For the engineering students that participated in the
study, the lesson was part of their normal teaching
hours, while for the education students, the lesson
was outside of their timetabled classes.
Descriptionoftheresearch
study
Collectionoftheconsentforms
Lesson=traditionalapproach+
mulsemedia‐enhancedapproach
Learningquestionnaires+
Knowledgeevaluationtest
CSEDU 2020 - 12th International Conference on Computer Supported Education
182
The learning outcomes proposed for the lesson
included the following: 1) Describe the concept of
Quality of Experience (QoE) and its influencing
factors as defined by International Telecommunica-
tion Union Telecommunication Standardization
Sector (ITU-T) 2) Critically analyze different
QoE measurement techniques such as objective
quality assessment, physiological/cognitive-based
techniques, subjective quality assessment. The
students had no prior knowledge of the content taught
in the lesson. No other pre-requisite knowledge was
required, hence the postgraduate students from
SEIGS, DCU Institute of Education were suitable
participants for the study.
The teaching material was split into two parts. A
part of the lesson was delivered using a traditional
audio-visual approach based on a Microsoft
PowerPoint presentation. The other part was
delivered in an experimental setup where mulsemedia
was employed. During the mulsemedia-enhanced part
of the lesson, students were exposed to a QoE
evaluation: they watched a series of videos enhanced
with various combinations of sensory effects (from no
effects to all effects - haptic, airflow, olfaction - in
one video). At the end of each video, they were asked
to assess the perceived quality.
The topic for the lesson was chosen by the lecturer
in charge with Performance of Data Networks
module that is delivered at master level in DCU. The
reason for selecting this topic is that it is usually
regarded by the students as quite a theoretical and
boring topic that it is hard to engage with. Moreover,
the lecturer felt that mulsemedia could really help the
students to better understand the QoE concept,
defined as "the degree of delight or annoyance of the
user of an application or service”, and how it is
influenced by user expectations and context as stated
by ITU-T (e.g. will a bad smell negatively influence
the degree of delight or annoyance; how about a
pleasant one? Does a combination of haptic, airflow,
smell provide a better experience than smell alone?).
4.1.2 Learning Questionnaires
The students were presented with two questionnaires
at the end of the lesson that required them to reflect
on their learning experience with mulsemedia, but
also on the learning process in general. The first
questionnaire was built in collaboration with
Psychopedagogy Department, University of
Bucharest, Romania. In the design of this
questionnaire, as its main focus was on the learner
QoE, we have followed the research that measured
mulsemedia QoE presented in Yuan, Ghinea, &
Muntean (2014). Their QoE measurement
questionnaire and methodology is based on ITU-T
standardization guidelines. However, the context for
the QoE measurement was not a learning context,
hence, we slightly adapted the questions. The
aforementioned standardization guidelines were
followed in validating that the number of participants
was sufficient for our study.
Table 1: Learning questionnaires.
Questionnaire 1 (a 5-point Likert scale was used for
the answers to all questions Strongly Disagree,
Disagree, Neutral, Agree and Strongly Agree)
Q11. The multisensory experience helped me to better
understand the concepts.
Q12. The multisensory experience helped me to better
assimilate the concepts.
Q13. The multi-sensorial experience did not improve
my learning experience.
Q14. The multi-sensorial experience helped me to be
more practically engaged in the learning process.
Q15. I enjoyed the multi-sensorial experience during
the class.
Q16. The multi-sensorial effects were disturbing for me
during the class.
Q17. I would like to have more classes/labs/courses
that include multi-sensorial experience.
Questionnaire 2
Question Answer/Scale
Q21. How would you
define learning?
Open question
Q22. What benefits do
technology-enhanced
systems offer the learner?
Open question
Q23. What benefits do
technology-enhanced
systems offer the teacher?
Open question
Q24. Which is your
preferred learning style?
- visual – pictures,
images, spatial
- aural – sound and music
- verbal – words, speech
and writing
- physical – body, hands
and touch
- social – learning in
groups or other people
- solitary – working alone
and using self-study
Q25. The use of
multisensorial media is
highly motivating for
learning
- Strongly Disagree
- Disagree
- Neutral
- Agree
- Strongly Agree
Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain
183
The second questionnaire was built specifically for
this case study that included current/future educators
interested in TEL. It aimed to measure the impact on
students’ motivation of the mulsemedia as a TEL
method, but also to get the participants in the study to
think about the advantages of TEL in general for both
parties involved in the learning process: educators
and students, respectively.
The questions in these two questionnaires that
relate to the learning process, experience, motivation
and engagement are listed in Table 1.
4.1.3 Knowledge Evaluation Test
This test was conceived by the lecturer of the
Performance of Data Networks module and its
purpose was to evaluate students’ knowledge gain at
the end of the lesson. The test comprised 8 questions
that carried equal marks (10 marks). The questions
were divided into 2 types/classes: 4 questions
assessing the students’ knowledge in material that
was taught using the traditional approach (i.e.
PowerPoint-assisted approach) and 4 questions
assessing students’ knowledge in material covered
using the mulsemedia-enhanced approach.
These questions were designed to have the same
level of difficulty and were paired per topics,
measuring the same learning outcomes. This allowed
for a fair comparison between the performance of the
students in the questions covering material taught
using the traditional PowerPoint-assisted approach vs
the students’ performance in the questions covering
material taught using mulsemedia-enhanced
approach. All tests were marked by the same lecturer.
4.2 Results Analysis
4.2.1 Learner Experience, Engagement and
Motivation
The impact of mulsemedia on learner experience,
engagement and motivation was investigated and
evaluated using the two questionnaires where the
students were asked to reflect on their learning
experience with mulsemedia, but also on the learning
process in general. The answers collected from the
students are summarised in Table 2, where, SD =
Strongly Disagree, D = Disagree, N = Neutral, A =
Agree, SA = Strongly Agree. It is important to note
that the answers to question Q25 are based on 35
filled-in questionnaires, as one of the participants in
the study did not fill in the second learning
questionnaire.
Table 2: Answers on the learner satisfaction questionnaire.
SD D N A SA
Q11 2.78% 13.89% 16.67% 58.33% 8.33%
Q12 5.56% 8.33% 22.22% 58.33% 5.56%
Q13 0 36.11% 25% 27.78% 11.11%
Q14 5.56% 11.11% 11.11% 58.33% 8.33%
Q15 5.56% 0 13.89% 61.11% 19.44%
Q16 19.44% 38.89% 22.22% 16.67% 2.78%
Q17 2.78% 11.11% 16.67% 44.44% 25%
Q25 2.86% 8.57% 17.14% 48.57% 22.85%
The overall learning experience of students was
good with 70.55% of students clearly expressing the
fact that they enjoyed the multi-sensorial experience
during the class. More than 60% of the participants in
the study stated that the mulsemedia experience
helped them to better understand and assimilate the
concepts delivered. The results presented in section
4.2.2. demonstrate that this was not only subjective
feedback from the students, but mulsemedia actually
led to an improvement in the knowledge gain the
vast majority of the students scored better in the
questions related to the learning content taught using
mulsemedia. Moreover, 58.33% disagreed with the
fact that multi-sensorial effects were disturbing, while
22.22% were neutral to this statement.
The results also demonstrated that mulsemedia
can lead to an increased engagement of the students
with the learning content as noted by 66.66% of the
students that participated in the study. Furthermore,
the vast majority of the students (more than 70%)
agreed with the fact that mulsemedia is highly
motivating for learning.
69.44% of the students stated they would like to
have more teaching content delivered using
mulsemedia.
It is important to mention the fact that there was no
particular correlation observed between the learning
styles and the impact that mulsemedia had on the
student learning experience, engagement or
motivation.
4.2.2 Knowledge Gain
An analysis of the impact of mulsemedia on students’
knowledge gain was carried out using the knowledge
evaluation test previously described in section 4.1.3.
The test evaluated the knowledge that the students
acquired during the lesson. A comparison-based
CSEDU 2020 - 12th International Conference on Computer Supported Education
184
evaluation was employed, namely comparing the
students’ performance in the questions covering
material taught using the traditional PowerPoint-
assisted approach vs the students’ performance in the
questions covering material taught using
mulsemedia-enhanced approach. For this purpose, for
each student two average marks were calculated for
the two types of questions.
The results shown that the vast majority of the
students, namely 75% scored better in the questions
covering material taught using the mulsemedia-
enhanced approach. 16.67% of the students scored
less in these questions, while the remaining 8.33%
had the same average for both types of questions. The
overall average (for all students) of the students
marks in questions covering material taught using
mulsemedia-enhanced approach was 6.42 (out of 10),
while the overall average of the students marks in
questions covering material taught using the
traditional approach was 4.71 (out of 10).
The statistical significance of the results obtained
for the two types of questions was demonstrated
through a t-test. At = 0.05, t(5.2628), p<0.0001, the
t-test demonstrated that the average score obtained in
questions covering material taught with the
mulsemedia-enhanced approach is statistically
significantly higher than the average score obtained
in questions covering material taught using the
traditional approach. This demonstrated that
mulsemedia had a positive contribution on the
learning outcome, leading to a significant
improvement in the students’ knowledge gain.
4.2.3 TEL & Mulsemedia as a TEL Method
– Students & Educators Perspective
The second learning questionnaire comprised two
questions in particular that asked students to reflect
on the benefits of TEL from the student perspective,
but also from the perspective of an educator (see Q22
and Q23 in Table 2). The latter question was quite
valid considering that almost half of the participants
in the study were educators or educators in training
(16 postgraduate students from SEIGS, DCU Institute
of Education) and some of the engineering students
were also involved in teaching activities (teaching
assistants in the university). Hence, while they
participated in the study as students, they were well
able to express opinions about the benefits offered by
TEL in general (and mulsemedia in particular) to the
educators.
The answers to these two questions were in
general very positive, the majority of the participants
listing significant benefits brought by TEL to both
students and educators. Noteworthy is the fact that out
of 35 participants in the study that answered these
questions, only 2 were sceptical about TEL. One
engineering student stated that: “I don’t think they
[TEL systems] benefit a lot the learner, except
perhaps to help him get more focused in a course”.
However, the same participant noted in the answer
referring to the benefits brought by TEL to the
teachers that: “he [the educator] can associate stimuli
with some part of the course to make them more
enjoyable for the students”. This answer seems to be
quite clearly linked to the participant mulsemedia-
enhanced learning experience. The other participant
that was not that positive about TEL was a
postgraduate from DCU Institute of Education that
noted that TEL can be a burden (the exact word used
by the participant was “torture”) for an educator most
probably due to the extra time involved in the setup,
preparation, etc. However, the same participant saw
value in TEL from the student perspective, noting that
it could be beneficial especially for the students with
special needs.
All the other 33 participants in the students were
extremely positive in relation to TEL’s benefits from
an educator, and especially from a student
perspective. A considerable number of participants
clearly related TEL to mulsemedia noting that TEL
would “allow the teacher reinforce the learning
experience by stimulating more of the learner’s
senses” and TEL systems could bring the following
benefits to the students: “can enhance the memory by
olfaction/haptic information”, “provide the
possibility of a more realistic experience”, “a fuller
experience/more memorable experience”, “tech-
enhanced systems offer learners a hands-on, multi-
sensory learning experience”.
There were few patterns that arose from the
participants answers in relation to the benefits that
TEL provided to the learner, namely: increased
engagement (“engagement increased”, “improved
engagement”), improved learning experience
(“improve the experience and reinforce learning”,
“they [TEL systems] enable them to get more
involved in what they are doing, and consequently
enjoy more and retrieve better experience and
knowledge”, “funny and interactive”, “easier to
learn/easier to remember”) and personalization
(“more personalised”, “can be used over distance/at
learner’s own pace”). The engagement theme was
also present in the benefits that TEL provides the
educators as noted by the participants in the study:
“technology systems keep engagement high and
increases teacher moral and satisfaction”, TEL
systems are seen as “another way in which to engage
Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain
185
students”, “new actively engaging techniques to
motivate all learners in the classroom”. In general,
participants in the study see TEL systems as allowing
educators to “make the teaching more realistic” and
giving them more teaching possibilities.
Mulsemedia as a TEL method, through a multi-
sensorial setting, allows the educator to create a more
realistic teaching experience that is enjoyed by the
students and leads to an increase in their engagement
and motivation resulting in an improvement in their
academic performance, as indicated by the results of
our study. Moreover, 69.44% of the participants in the
study stated they would like to have more teaching
content delivered using mulsemedia, a fact that
demonstrates the students are quite ready to embrace
mulsemedia as a TEL method.
5 CONCLUSIONS
This paper presents the results of a case study carried
out with 36 postgraduate students from DCU that
were exposed to a mulsemedia-enhanced lesson. The
purpose of the study was to gain a better
understanding of the potential of mulsemedia as a
TEL method and the impact of mulsemedia on
learner’s experience, motivation and on learning
outcomes. The results of the study were very positive,
with more than 70% of the participants in the study
stating that they enjoyed the multi-sensorial
experience during the class, while 69.44% of them
expressed an eagerness to have more teaching content
delivered using mulsemedia. More than 60% of the
participants in the study stated that the mulsemedia
experience helped them to better understand and
assimilate the concepts, while the results of the
knowledge evaluation test demonstrated that
mulsemedia actually helped more than 75% of the
participants to better assimilate the taught concepts.
ACKNOWLEDGEMENTS
This research was supported by the NEWTON project
(http://www.newtonproject.eu/) funded under the
European Union’s Horizon 2020 Research and
Innovation programme, Grant Agreement no.
688503. We would like to thank Dr. Marilena Bratu,
Department of Psychopedagogy, University of
Bucharest for her help in developing one of the
learning questionnaires used in the study.
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Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain
187