heuristics. It is noteworthy that all refinements have 
already been included in the description of heuristics 
in Section 2.4 so that each description already 
represents the final version for ease of understanding 
and use by other researchers, designers, among 
others. 
A refinement occurred in H10, as users reported 
the hand drawing as a decisive factor to indicate 
clickable options, as the drawing somewhat 
illustrates the action they should take. Therefore, in 
this heuristic, it was explicitly described the 
possibility of using a symbol that represents the 
action that must be done. 
The H12 was changed to reinforce that multiple 
users can interact at the same time, but one user’s 
action cannot interfere with another user’s action. 
The use of icon and textual description was rewritten 
on H2 because icons like arrows "menu rotate - 
arrow" can allow many interpretations such as 
returning an action or rotating, then a text can 
facilitate this interpretation. 
3 CONCLUSIONS 
In short, adapting usability heuristics for tabletop 
applications is relatively new compared to the 
proposed web and mobile heuristics. In this context, 
this research adapted usability heuristics and defined 
some observations that can be useful during the 
design of interactive interfaces for the tabletop 
context. As future work, it is proposed to use these 
heuristics for other systems contexts and to invite 
other researchers/developers to use these heuristics 
to develop and evaluate other systems.  
ACKNOWLEDGEMENTS 
We thank the Brazilian Army for the financial 
support through the SIS-ASTROS Project 
(813782/2014), developed in the context of the PEE-
ASTROS 2020. 
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