TAEP4.0: Teacher Assistance Educational Process to Promote 21st
Century Skills in the Context of Education 4.0
Deivid Eive Silva
1a
, Marialina Corrêa Sobrinho
2b
and Natasha Malveira Valentim
1c
1
Department of Informatics, UFPR – Federal University of Paraná, Curitiba, Brazil
2
PPGSND, UFOPA - Federal University of Western Pará, Santarém, Brazil
Keywords: Education 4.0, Educational Process, Teacher Assistance, Skills and Competencies, 21st Century.
Abstract: Today's professionals need to be enabled to be fit for Industry 4.0. Thus, it is the school's role to prepare the
student to be a professional who has the skills and competencies required in the 21st Century. This practice
redefines Education, known as Education 4.0. Based on the literature, we perceived that most studies in the
context of Education 4.0 are interested in student development, but few propose teacher support in this new
challenge. In this sense, this paper presents the Teacher Assistance Educational Process (TAEP4.0) to support
teachers in activities related to Education 4.0. TAEP4.0 can help to prepare student-centered classes and train
students for life in the 21st Century with hands-on and interactive activities. TAEP4.0 was evaluated by 6
Education professionals to check the ease of use, usefulness, and intention of future use, using the Technology
Acceptance Model (TAM) indicators. After this exploratory study, quantitative and qualitative data analysis
was performed. The results showed that TAEP4.0 can broaden teachers' knowledge and interaction with
Education 4.0, as well as support them in preparing their classes.
1 INTRODUCTION
Society has received strong influence from the fourth
Industrial Revolution. Much has been discussed
about Industry 4.0. Industry 4.0 gains driving force
through the digital age and can be represented as the
industry's digitization and computerization process.
This process focuses on data management, work
systems through technology, communication, and
human resource-related work efficiency
improvements (Winanti et al., 2018).
With the advancement of Industry 4.0, many other
sectors have received impacts on their traditional
structure, such as the education sector. There was a
need for an education that is more aligned with the
contemporary world, which prepares young people
for the challenges of the 21st Century, such as dealing
with disruptive technological resources and processes
such as robotics, artificial intelligence and the
Internet of Things. This is a new parameter that
redefines the format of education, known as
Education 4.0 (Hartono et al., 2018).
a
https://orcid.org/0000-0003-1066-0750
b
https://orcid.org/0000-0002-3928-5432
c
https://orcid.org/0000-0002-6027-3452
In this sense, education and technology together
are the primary source for addressing the challenges,
barriers, and needs of Industry 4.0's workforce.
Besides, Information Technology-based teaching can
support this process, because it is supposed that who
will succeed in Industry 4.0 is a country that has
innovation, creativity, and skill in the field of
technology (Winanti et al., 2018).
Thus, it is believed that traditional teaching
methods are reaching their limit when it comes to
vocational training to act in this new market concept.
Alternatively, Education 4.0 initiatives can prepare
future professionals with the necessary competencies
and skills (Mourtzis, 2018).
From this perspective, it is indicated to carry out
educational training still in Basic Education
(kindergarten, elementary, and high school), focusing
on Education 4.0. In this way, students will be able to
develop the skills and competencies required in the
21st Century such as problem-solving, collaboration,
communication, autonomy, mastery of technologies,
creativity, and innovation. Based on the teaching of
Silva, D., Sobrinho, M. and Valentim, N.
TAEP4.0: Teacher Assistance Educational Process to Promote 21st Century Skills in the Context of Education 4.0.
DOI: 10.5220/0009387702490259
In Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020) - Volume 1, pages 249-259
ISBN: 978-989-758-417-6
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
249
skills and competencies, these future professionals
are expected to have a higher chance of employability
in Industry 4.0 demand (Pérez-Pérez et al., 2018).
Given this, the guiding question raised for this
research is: How to support teachers of Basic
Education to develop skills and competencies in
students in the context of Education 4.0?
Therefore, this paper aims to present an
educational process to assist teachers in basic
education in the elaboration of classes for the use of
technological resources in context Education 4.0. The
results indicate that the proposed educational process,
called Teacher Assistance Educational Process
(TAEP4.0), can help in the elaboration of classes with
the explicit participation of the student, besides
allowing the development of several 21st Century
skills and competencies.
This paper is organized as follows: Section II
presents some concepts and characteristics of
Education 4.0 and lists some works related to the
development of 21st Century skills and competencies.
Section III shows the methodology of evidence-based
research. Section IV presents the Educational Process
of Teacher Assistance in the context of Education 4.0.
Section V presents the organization of this
exploratory study. Section VI presents TAEP4.0
acceptance analysis. Section VII presents qualitative
data analysis. Section VIII presents the discussion of
the results. Section IX presents threats to validity.
Finally, Section X concludes the paper with final
considerations and next steps.
2 BACKGROUND
The first mention for Education 4.0 was given in 2015
in Germany (Ciolacu et al., 2017), and is a learning
model that meets the needs of Industry 4.0. Thus,
there is little written literature, including empirical
studies on this topic (Ayub et al., 2018). From the
appearance of the term Education 4.0, seven facets
were presented to configure a classroom, being: (1)
Personalization, (2) Gamification, (3) Learning
Manager System, (4) Adaptability, (5) Support, (6)
Intelligent Question and Answer System and (7) E-
Assessment. These facets can contribute to student
protagonism, improvement in the teaching and
learning processes, and collaborate in the
development of skills necessary for life in the 21st
Century (Ciolacu et al., 2017).
There are distinct classifications for skills and
competencies. These can be Organizational (time
management, leadership, and planning),
Communicative (negotiation and communication),
Behavioral (initiative, creativity, ethics, and
coherence), Cognitive (problem-solving, critical
thinking, decision-making agility, planning,
interpretation, reflection, generalization, abstract
thinking, and entrepreneurship) and Socio-emotional
(interpersonal relationship, teamwork, interest
management, environmental awareness, self-
confidence, self-development, integrity, persuasion,
self-control of emotions, empathy, flexibility,
emotional stability, collaboration, patience,
enthusiasm, resilience, and optimism) (Cotet et al.,
2017), (Piñol et al., 2017), (Mourtzis, 2018).
In the context of Education 4.0, much has been
discussed about these competencies and skills. An
important consideration is about the definitions of
these terminologies and how they are related. In the
literature, competencies are understood as the ability
to achieve the proposed goals through cognitive
resources, such as knowledge, techniques, and
attitudes (Perrenound, 1999). Competencies can be
defined as a combination of knowledge, experience,
and skills (Angrisani et al., 2018). However,
competence is not limited to cognitive elements. It
also covers functional aspects (technical skills), as
well as interpersonal attributes (social and
organizational skills), among others (Ananiadou and
Claro, 2009). In general, skill is the capacity to
perform tasks and solve problems, while competence
is the ability to apply learning outcomes in a defined
context, such as education, work, personal, or
professional development (Cedefop, 2008).
The discussion about the teaching and
development of competencies and skills are
highlighted in the Education 4.0 scenario. Some
initiatives to promote 21st Century competencies and
skills are presented below:
Teaching Factory (Mourtzis, 2018): This
approach is based on knowledge triangulation
(teaching, research, and technology transfer) to
train professionals with useful skills that will
support their future careers in manufacturing.
Robotics Activities in Classroom (Messias et al.,
2018): in this case, students followed the process
suggested by LEGO Education Maker and
answered a self-assessment questionnaire about
their developed skills, like problem-solving,
learning to learn, communication, collaboration,
creativity, and innovation.
Engineering Education Adaptation for Industry
4.0 (Coskun et al., 2016): This framework consists
of 3 main steps: curriculum, lab, and student club.
These steps enable you to develop skills through
students' experiences in practical activities.
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International Society for Technology in Education
(ISTE, 2016): ISTE has numerous online
resources and publications for educators with a
purpose to prepare them for challenges of the 21st
century skills such as problem-solving, creativity
and innovation.
Based on the literature, few studies were
identified that focused on teacher education aimed at
teaching or developing 21st-century skills and
competencies (Ananiadou and Claro, 2009).
Initiatives such as ISTE contribute to the Education
4.0 scenario, however, to develop 21st-Century skills
and competencies remains a challenge, especially for
teachers. Thus, this study presents an educational
process to assist teachers of Basic Education in the
elaboration of classes focusing on the competencies
and skills pertinent to Education 4.0. The
methodology used for the construction of TAEP4.0
will be presented below.
3 METHODOLOGY
We used an evidence-based methodology
(Bittencourt and Isotani, 2018) to design and evaluate
the TAEP4.0 educational process. The steps of the
methodology are described following:
1. Preliminary Studies: At this stage, studies were
conducted on: (1) Digital Storytelling and
STEAM (art of storytelling and multidisciplinary
methodology for working with Science,
Technology, Engineering, Arts and Mathematics,
respectively); (2) Scratch tool and creative
learning spiral: visual programming language and
educational process that supports learning by
doing, respectively); (3) Unplugged Computing
(teaching programming logic without computer
use) and (4) Educational Robotics (projects
robotics with students). These educational
approaches were chosen because they fit the
facets such as personalization (Ciolacu et al.,
2017). Besides, these approaches enable the
student to have experience and connection, some
of the hallmarks of Education 4.0 (Hartono et al.,
2018). In all studies, the skills and competencies
of the 21st Century were worked on, and
knowledge that applies to Education 4.0 was
produced.
2. Systematic Mapping Study (SMS): At this stage,
an SMS was conducted to collect information on
4
https://drive.google.com/open?id=1Tk6TmRsCczr0fLgv
RpfREy6i2uxUWwIG
educational processes and/or professional training
that is being developed to further the advancement
of Education 4.0 and assist in the lack of qualified
human resources to work in Industry 4.0.
3. Analysis of the Studies Found: In this stage, the
initiatives related to Education 4.0 and/or Industry
4.0 were verified. From the identified initiatives,
those that realize activities with students or
develop training with professionals were selected,
besides containing a methodological process that
supports the development of 21st Century skills
and competencies. Subsequently, the analysis of
these studies made it possible to gather reasonable
practices to be incorporated into the TAEP4.0.
4. Proposal Definition: In this stage, the TAEP4.0
process was constructed. TAEP4.0 consists of
three main activities: Planning (the teacher
prepares his class), Execution (the teacher
develops his planning with the student), Learning
Verification (the teacher conducts the assessment
process with the student). TAEP4.0 is presented in
more details in the next section.
5. Proposal Evaluation and Evolution: In this step,
TAEP4.0 was tried and evaluated by education
professionals. The feedback received made it
possible to verify possible improvements in the
process, which allowed the evolution of this
proposal. TAEP4.0 steps will be presented in the
following section.
4 TAEP4.0
TAEP4.0 prepares students for collaborative project
development, with technological resources and
processes supporting teaching and learning. TAEP4.0
was developed in a clickable PDF format and enables
teacher interaction with TAEP4.0
4
(Silva et al.,
2019). This format contains buttons that show usage
examples, explanatory notes and tools that can help
the teacher to design a lesson that aligns with the
contemporary world.
TAEP4.0 consists of thirteen steps distributed in
planning, execution, and verification (Figure 1).
These steps will be detailed below with their
respective base references. In the Planning activity,
there are seven steps described following:
Define Scope (Hur et al., 2018): In this step, the
teacher delimits the project to be developed with
the students. Through scope documentation, the
following
are requested: to define the class to be
TAEP4.0: Teacher Assistance Educational Process to Promote 21st Century Skills in the Context of Education 4.0
251
Figure 1: TAEP4.0 steps.
worked on, the discipline and content to be
disseminated, the themes related to the
Sustainable Development Goals (SDGs) to be
worked on (in order to encourage socio-emotional
skills, but not limited to them), the areas of
STEAM that will be inserted (in order to enable
the student to work in a multidisciplinary way) as
well as the competencies and skills of the 21st
Century that will be developed.
Check Technological Resources (Ciolacu et al.,
2017): In this step, the teacher chooses the tool,
according to the reality of the school. Therefore,
the availability of computers with internet access
to students, investments for equipment and
resources, among others, should be checked. In
this way, it will be possible to adapt the examples
and suggestions according to the reality of the
school. As support material for teachers, TAEP4.0
offers suggestions of tools for Gamification,
Robotics, Programming, Augmented Reality, and
Digital Storytelling.
Prepare the Diagnostic Evaluation (Kin and
Lee, 2017): This step presents the need to conduct
a diagnostic evaluation with students. Thus, it will
be possible to align the scope, in addition to
realizing the difficulties and needs of the class.
This step can make it easier to choose the
appropriate elements, such as problems, projects,
tools, materials, among others. Therefore,
suggestions on how to perform the diagnostic
assessment in the classroom are shown.
Set Challenges Problems (Nurdyansyah et al.,
2017): In this step, the choice of challenges to
work on problem-solving is encouraged. In this
activity, the construction of knowledge occurs
through the discussion of the problem in groups.
The students study a specific subject, they write
down their doubts or difficulties and then they
present the issues solved. In addition, some
examples of problems that may be linked to
projects are presented.
Define Project (Beier, 2018): In this step, the
project is delimited by adjusting the previous
steps. From project-based learning, students
engage in a process of research,
they look for
resources, and practical application of
information until they come to a solution or
product.
Prepare Support Materials (Silva et al., 2019):
For this step, the previous steps need to be well
defined: scope, tools, problems, and design. In
addition, the diagnostic evaluation must have
been applied. In this way, it will be possible to
know the needs of the students, and later it will be
easier to produce the support materials. Support
materials consist of everything students will use
during the activity, including slides, worksheets,
pens, manuals, among others.
Organize Project (Beier, 2018): In this step, it is
indicated to organize the support materials, to
choose the classroom configuration that allows
the interaction among the participants. For this, it
is taken into consideration the size of the
classroom, number of chairs, and tables,
computers with internet access, among others. In
general, classroom logistics should be designed to
reduce risk and avoid discomfort.
In the Execution stage, there are four steps, where
the active participation of the student, mediated by the
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252
teacher and IT professional in Education, is indicated.
The execution steps are as follows:
Apply Diagnostic Evaluation (Kin and Lee,
2017): In this step, the use of gamification tools
to improve the diagnostic assessment applied with
students is indicated. Besides, other ways of
performing this type of assessment are presented,
such as textual production, solving problems with
mathematical operations, or even looking for the
performance rate and result of previous
evaluations. The results obtained in the diagnostic
evaluation can provide an overview of the class
difficulties. This will allow us to identify which
students need further guidance.
Apply Project (Beier, 2018): In this step, the
teacher will present the proposal to the students,
make sure that everyone understands the steps of
the project. In addition, he will organize the
groups and he will deliver the support materials.
Also, it is recommended to make a checklist to
check if there are enough computers in the lab
with internet access, if the necessary tools for the
project are installed on computers, if there is a
multimedia projector available, among other. This
check is essential because, at the time of class,
everything should work correctly.
Learn by Doing (Porvir, 2019): In this step, the
methodology of the invention cycle to work the
project is presented. This methodology helps
students learn through error and works as follows:
the students imagine, build, and test if the idea
works, share. Otherwise, the students identify the
error, think, refine, test again and then share.
Thus, error allows students to have playful
experiences, discovery, and assists in rescuing
students' interest in learning, especially in areas
where students have little affinity.
Preparing Formative Evaluation (Luckesi,
2011): Formative assessment takes place from the
contexts experienced by the teacher and students,
which allows the regulation of learning. In this
way, examples of how to prepare a formative
assessment for students are presented. Formative
assessment considerably demands teacher
participation, such as time availability. Therefore,
it is necessary to construct a record about each
student and update this record whenever new data
appears.
Finally, in the Verification stage, there are two
steps, where the active participation of the student,
mediated by the teacher, is indicated. Being them:
Conduct Formative Evaluation (Vidakis,
2019): In this step, the student is assessed
throughout the learning process. As the teacher
will accompany the students, it will be easier for
this teacher to check the student's progress, the
acquisition of knowledge, the improvement of
some skills and competencies. However, it may be
that this student is having difficulties, so the
problems can already be solved.
Reflect and Share (Silva et al., 2019): At the final
of the process, students need to evaluate
themselves, reflect, outline perceptions and
experiences, comment on strengths and what
could be improved in the future projects, among
others. Later, the teacher is indicated to allow his
students to present the developed projects.
An exploratory study was realized to verify the
feasibility of the TAEP4.0 proposal. The exploratory
study will be presented below.
5 EXPLORATORY STUDY
This study was organized based on the steps of the
experimental process proposed by Lazar et al. (2010).
This exploratory study is divided into Planning,
Execution, and Analysis.
5.1 Study Planning
This exploratory study was performed with six
education professionals from different levels of
education. The sample was selected by convenience,
consisting of four teachers of Educational
Technology of the basic education, one teacher of
Higher Education in Computing and one teacher of
Geography of the basic education. Participants signed
the Informed Consent Form (ICF) and completed a
characterization form that allowed them to classify
their experience about: (1) assessment of educational
resources, (2) training of teachers to use technological
resources (3) project monitoring in the Informatics in
Education laboratory, (4) development of projects
using technological resources and (5) preparation of
a lesson plan.
In sequence, some artifacts were prepared to
support this experiment. In addition to the
characterization form and ICF, a presentation was
produced with the purpose and motivation of the
research, the step-by-step of study and an overview of
TAEP4.0. Also, it was made available a template for
participants to plan a project and a post-use
questionnaire to obtain feedback from participants
about TAEP4.0. Before the study was executed, the
artifacts were validated by a researcher of Informatics
in Education so that no problem made the study
execution impossible.
TAEP4.0: Teacher Assistance Educational Process to Promote 21st Century Skills in the Context of Education 4.0
253
5.2 Study Execution
At the beginning of the study, the researcher acted as
a moderator and gave the participants information
about the experiment. Subsequently, the structure of
TAEP4.0 was presented. In this sense, participants
were instructed to plan a project through TAEP4.0.
For this, the template contained the seven planning
steps of TAEP4.0, which are Define Scope, Verify
Technology Resources, Prepare Diagnostic
Evaluation, Prepare Problem Challenges, Define
Project, Prepare Supporting Materials, and Organize
Project. Thus, the participants were able to try
TAEP4.0 partially but did the general evaluation of
the 13 steps technically and pedagogically.
The study was applied to three educational
institutions. Both participants took approximately
two hours to use and evaluate TAEP4.0. During the
study, each participant read the instructions and
examples presented in TAEP4.0 to develop an
educational project. All participants returned their
project planning at the end of the experiment. Finally,
participants answered their degree of acceptance
regarding TAEP4.0 through a post-use questionnaire.
6 QUANTITATIVE ANALYSIS
The post-use questionnaire was built based on the
TAM model indicators. The indicators are: (a) ease of
use, (b) perceived usefulness, and (c) intended future
use. Participants provided their answers on a six-point
scale (Lanubile et al., 2003). Possible answers were
strongly agreed, strongly agree, partially agree,
partially disagree, strongly disagree, and strongly
disagree. This response scale was considered
adequate because there is no intermediate value.
Thus, the distribution of the scale helps to avoid the
bias of the central tendency in classifications, which
may induce participants to judge the outcome as
appropriate or inappropriate. The TAM indicators for
verifying TAEP4.0 acceptance was: Ease of use,
Perceived Usefulness and Intended Future Use.
6.1 Acceptance Analysis of TAEP4.0
The Ease of use indicator defines the degree to which
a person believes that using a specific technology
would be effortless through the following questions:
(E1) My interaction with TAEP4.0 was clear and
understandable, (E2) Using TAEP4.0 does not
require much of my mental effort, (E3) I find
TAEP4.0 easy to use and (E4) I find it easy to use
TAEP4.0 to prepare a didactic 4.0 class. Figure 2
presents the participants' perception regarding the
Ease of Use indicator. The vertical axis of the graph
represents the affirmative of the indicator and the
horizontal axis refers to the degree of acceptance of
the participants. The bars were added codes that
represent the participants (P1, P2, P3, P4, P5, and P6)
and their respective evaluations.
In Figure 2, we identified that P6 felt more
difficulties in use TAEP4.0. This issue points to the
need to include the support of computer professionals
in education for the use of the educational process. It
is possible to notice that there is a discrepancy in the
levels of agreement. We saw a large concentration of
total agreement in the affirmative (E3) and a greater
variation in affirmatives (E1 and E4). This indicates
that TAEP4.0 is considered easy to use (E3).
However, resources, methodologies, and
nomenclatures for Education 4.0, maybe are
unknown to the teacher. Therefore, a short time of use
may not have been enough to the TAEP4.0 to be clear
and understandable to prepare a class in the context
of Education 4.0 (E1 and E4). Thus, we reinforce the
idea that TAEP4.0 will be assisted by an Educational
Technology professional.
Figure 2: Degree of acceptance of participants regarding the
Ease of use of TAEP4.0.
The Perceived Usefulness indicator defines the
degree to which a person believes technology could
improve their performance through the following
questions: (U1) Using TAEP4.0 can improve my
performance in preparing lessons with a didactic 4.0,
(U2) Using TAEP4.0 can increase my productivity in
preparing lessons with 4.0 didactic, (U3) Using
TAEP4.0 can increase my effectiveness in preparing
lessons with 4.0 didactic and (U4) I consider
TAEP4.0 to support the preparation of lessons
focusing on the development of 21st-century skills
and competencies.
Figure presents the participants’ perceptions
regarding the Perceived Usefulness indicator. In this
question, we perceived a higher level of agreement in
statement U4, which indicates that TAEP4.0 can use
to the development of 21st-Century skills and
CSEDU 2020 - 12th International Conference on Computer Supported Education
254
competencies. Besides, we identified that P2 and P4
recognize the usefulness of TAEP4.0 for the
challenges of Education 4.0. In sequence, we realized
that P6 and P1 widely agree on some statements like
U2 and U3, which means that the participants believe
that TAEP4.0 is useful for the preparation of classes
related to Education 4.0, but that it can still be
improved.
Figure 3: Degree of acceptance of participants regarding the
Perceived Usefulness of TAEP4.0.
Finally, the Intended Future Use indicator defines
the degree to which a person believes they would use
technology in future projects through the following
questions: (I1) Assuming I have access to TAEP4.0,
I intend to use it and (I2) Given that I have access to
TAEP4.0, I predict that I will use it at other times.
Figure 4 presents participants' feedback regarding
Intended Future Use. Based on the same
interpretation as Figures 2 and 3, Figure 4 shows that
participants are interested in using TAEP4.0. In this
indicator, P1 considers TAEP4.0 appropriate for
future work. Besides, the other participants state that
they intend to use TAEP 4.0 at other times.
Figure 4: Degree of acceptance of participants regarding the
Intention to use TAEP4.0.
Subsequently, a qualitative analysis of the data
obtained from the open questions contained in the
post-use questionnaire was performed.
7 QUALITATIVE ANALYSIS
For qualitative analysis, the Grounded Theory (GT)
method was adopted. Therefore, participants'
comments on TAEP4.0 were analyzed through a
subset of the coding phases suggested by Strauss and
Corbin (2008), being open (1st step) and axial (2nd
step) coding. In the first step of the GT (open coding),
the codes were created according to the participants'
feedback. Subsequently, the codes were grouped
according to their properties, forming concepts that
represent categories. Finally, these codes were related
to each other - axial coding (2nd step). The researcher
did not use the selective coding (3rd step) because the
GT rule is the circularity between the collection and
analysis stages until the theoretical saturation is
reached (Strauss and Corbin, 2008).
The objective of the qualitative analysis in this
exploratory study was to understand how TAEP4.0
can contribute to the challenges of Education 4.0 and
the development of 21st-century competencies and
skills in students.
7.1 Benefits of TAEP4.0
Regarding the benefits of TAEP4.0 for students in the
context of Education 4.0, one participant said that
TAEP4.0 can enable the student to develop various
skills (see the quotation from P1 below). Another
participant noted that TAEP4.0 can rescue the
importance of collaborative work (see a quotation
from P2 below). Also, one participant shared that
TAEP4.0 can allow classes with clear student
participation (see the quotation from P6 below).
Following, another participant reported that TAEP4.0
works on problem-solving (see the quotation from P3
below).
“The process gives the student the skills to
develop various life skills” (P1).
“The process underscores the importance of
working with students in a constructive and
collaborative way” (P2).
“The process stimulates [...] dynamic classes
with clear student participation” (P6).
“The process works on problem solving and
interdisciplinarity” (P3).
Regarding TAEP4.0's contribution to the
elaboration of projects in the context of Education
4.0, it was identified that TAEP4.0 can collaborate in
the preparation of a class with didactic 4.0. In addition
to preparing students for the challenges of the 21st
Century. Some views were: TAEP4.0 (I) helps
organize classes (see a quotation from P1 below), (II)
improves project quality (see a quotation from P2
below), and (III) directs what to do in the project (see
the quotation from P5 below).
“The process helps to organize and structure
school classes and projects” (P1).
TAEP4.0: Teacher Assistance Educational Process to Promote 21st Century Skills in the Context of Education 4.0
255
“Using the process can [...] improve the quality
of school projects” (P2).
“The process provides guidance on how to
develop and conduct classroom projects” (P5).
Regarding TAEP4.0's contribution to supporting
teachers in the context of Education 4.0, one
participant said that TAEP4.0 could broaden teacher
contact with Education 4.0 (see the quotation from P5
below). Another participant reported that TAEP4.0 is
an effective lesson design tool (see a quotation from
P6 below). Subsequently, another participant shared
that TAEP4.0 helps guide teachers in designing
activities involving educational technologies (see the
quotation from P1 below).
“The process helps guide teachers in planning
[...], in addition to expanding teachers' knowledge
and interaction with Education 4.0” (P5).
“The use of the process allows teachers, both
those at the beginning of their teaching career and
those with experience, to use an effective tool in the
preparation of their classes” (P6).
“The process helps guide teachers in designing
activities with technology resources” (P1).
Reports show that TAEP4.0 can support students
in the development of 21st Century skills and
competencies through technical support to the
teacher. It is believed that in this way, the teacher will
be able to prepare student-centered classes and
conduct training for life in the 21st Century with
practical, interactive and diverse activities. Therefore,
TAEP4.0 will be able to work on the student's integral
development, such as cognitive, socio-emotional and
cultural aspects based on educational technology.
7.2 Content of TAEP4.0
Regarding the content presented in TAEP4.0, one
participant said that the examples available in
TAEP4.0 help the teacher structure his proposal (see
the quotation from P4 below). Another participant
said that the examples presented in TAEP4.0 might
subsidize the classroom teacher (see the quotation
from P6 below).
“I consider it to be quite complete, with several
examples for the educator to take as an example to
structure his proposal” (P4).
“The process provides examples that allow
teachers to subsidize their classroom work” (P6).
TAEP4.0 is not limited to presenting structure,
online resources, publications and examples of best
practices. The TAEP4.0 allows teachers to select the
resources available on the internet, according to the
discipline and needs of their students. Thus, following
the steps of TAEP4.0, the teacher finds directions to
prepare a class/project with the characteristics of
Education 4.0 based on 21st-century skills and
competencies.
7.3 Improvements in TAEP4.0
In the aesthetics and ease of use of TAEP4.0, through
feedback from participants, it was possible to identify
which visual features of TAEP4.0 are being used. In
addition, TAEP4.0 has a good use. Some views were:
TAEP4.0 (I) is visually beautiful (see the quotation
from P4 below), (II) has easy-to-understand
navigation (see a quotation from P2 below), and (III)
has good visuals (see a quotation from P1 below).
“The process is very clear, visually beautiful”
(P4)
“The educational process has a clear reading,
easy navigation” (P2).
“Fonts, pictures, and colors are good” (P1).
Comments show that TAEP4.0 has different tools
and examples that support student-centered lesson
preparation. Features that, when combined with
appropriate fonts, colors, and pictures, can provide
clear reading and easy understanding. Therefore,
participants provided feedback on suggestions for
improvements, as seen in the following section.
One of the improvement suggestions for
TAEP4.0 that deserves attention is the types of
evaluations worked on in the proposal. For some
participants, summative assessment should be
avoided, especially in the context of Education 4.0
(see a quotation from P4 and P1 below). Summative
assessment, also known as classificatory, is done
through evidence (Luckesi, 2011). Therefore, in the
evolved version of TAEP4.0 presented in section 4,
we prioritize formative assessment, with emphasis on
teacher coaching throughout the student learning
process.
“I would like you to pay attention to the types of
evaluation [...]. Today we are looking for formative
evaluation and not summative, be careful with that”
(P4).
“Depending on the outcome of the project, there
would be no need for a summative assessment. The
result itself would already be evaluated, without the
need for another evaluation” (P1).
Other suggestions for improvements were: (I)
having less text explaining project organization (see
P2 the quotation below) and (II) changing the color of
the navigation buttons for easier viewing (see P5 the
quotation below). In future work, we intend to add
more examples of team and project organization. The
idea is that these examples give a guide on how to
organize projects from different perspectives.
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256
“At the point of “Defining the project,” I thought
that the explanation of team organization could be
reduced, which would allow room for more
examples” (P2).
“I suggest changing the color of the navigation
buttons because they match the main color of the
process because it is tiring for those with vision
problems” (P5).
From the exploratory study, it was possible to
evolve TAEP4.0 to a second version (v2), which we
present in this study (Figure 4). This release follows
the Business Process Model and Notation (BPMN)
model used to create processes, including those of an
educational nature (Pereira, 2011). In v2, the
“Learning by Doing” step stands out, as this is where
there is greater student participation. According to the
conditional defined in TAEP4.0, while the student is
producing, the teacher must perform formative
assessment throughout the activity. Finally, when the
student finishes his activity, the teacher directs him to
the “Reflect and Share” step. In this way, the process
is terminated.
In TAEP4.0 V2, most of the changes made were
internal, such as reducing the amount of text in some
parts, increasing the font size, changing the colors of
navigation icons, inserting more illustrations, among
others, as mentioned before. From the comments of
the participants, the suggestions were attributed to
improving the teachers' experience with TAEP4.0 for
future use with their students.
8 DISCUSSIONS
TAEP4.0 was considered a useful process to help
teachers in the Education 4.0 scenario. This
educational process allows the teacher to prepare
practical, diversified and interactive classes with a
focus on 21st-century skills and competencies.
Based on qualitative analysis, we identifiers that
TAEP4.0 can provide support for the teacher in
planning and execution of the classes, including the
assessment of 21st-century skills. Following the steps
of TAEP4.0, the teacher selects the information and
the appropriate technology to work in the classroom,
according to discipline and the needs of the students.
For this, TAEP4.0 gathers several materials available
on the web with the intention of the teacher to have
access to the greatest number of possibilities and
news.
Based on the quantitative analysis, we realized the
importance of the Educational Technologies
professional to support the teachers to use the new
educational technologies in the classroom. In this
way, TAEP4.0 can be a useful resource for teacher
training. Thus, the teacher can feel more secure in
using TAEP4.0 to streamline and improve their
activities. Besides, students will be increasingly
updated and under a didactic aligned to the 21st
century.
However, we recognize that one of the biggest
challenges for TAEP4.0 is the participation and
encouragement of the pedagogical coordinators of the
schools. In one of the educational institutions that we
carried out the exploratory study, we realized that the
more frequent teachers in the computer lab are those
who are charged for their coordination. On the other
hand, those who are not encouraged end up following
the traditional teaching model. In this way, no matter
how interesting the technology is, it is not used. This
attitude ends up affecting students' learning. In the
next studies, this limitation should be reduced.
In general, in this exploratory study, we identified
that TAEP4.0 can contribute to active learning, where
the protagonism by the student and learn by doing can
be worked. In addition to cultivating 21st-century
skills and competences, instead of using a set of
predefined data.
9 THREATS TO VALIDITY
In this sense, as in all studies, some threats may affect
the validity of the results. In this exploratory study,
threats were categorized according to the approach of
Wohlin et al. (2000). Thus, threats of the internal,
external, conclusion and construct type were
identified. We sought to soften them while
conducting the exploratory study to reduce the
possible risks.
For Internal Validity: (a) training effects: to avoid
this type of risk, the activities were carried out with
education professionals, following the same scope.
(b) experience in classification: it was not necessary
to classify participants according to knowledge and
experience, as it was a heterogeneous sample to
evaluate TAEP4.0 from different perspectives:
Computing, Education and Informatics in Education,
(c) : time: participants had the same time to use and
evaluate the proposal, and (d) mediator influence: to
reduce the mediator's relative influence on the
analysis of the experiment result, the data were
reviewed in pairs.
For external validity: (a) participants who were
not specialists in Informatics in Education: under
these conditions, the experiment sought feedback
from educators in general, but prioritizing
participants' experience in using technologies to
TAEP4.0: Teacher Assistance Educational Process to Promote 21st Century Skills in the Context of Education 4.0
257
support teaching and learning processes; (b) the study
was not conducted with students: in this first moment,
the study focused on validating the process with
educators to improve it and remove possible flaws
and inconsistencies. So, later, you can apply it to a
class of students and analyze their results.
For the validity of the conclusion: the main
problem is the sample size because they are 6
educators. This number of participants is not
statistically ideal, although this problem is recurrent
in studies of Informatics in Education. However, the
sample has heterogeneity, as the participants are
educators from 3 different institutions. Even so, there
was a limitation of the results, which are considered
indicative and not conclusive.
For construct validity: there may be an influence
of the indicators that were applied in the quantitative
analysis, such as ease of use, perceived utility and
intended use. These indicators have been defined and
evaluated by other researchers in various studies and
represent important aspects to verify the acceptance
of a technology (Nakamura et al., 2017).
10 CONCLUSIONS AND FUTURE
WORK
This paper presented an educational process to
provide technical support to the basic education
teacher in the development of activities in the context
of Education 4.0. Therefore, TAEP4.0 was proposed
to support the development of student-centered
classes. To achieve the objectives defined in this
paper and to reach the current version of TAEP4.0, an
evidence-based methodology was used.
From the analysis of the preliminary studies and
studies identified in the MSL, the TAEP4.0 was
created and presented. This process is made up of 13
steps, each step containing examples, explanatory
notes, tools, among other elements, to facilitate its
handling.
An exploratory study was conducted to validate
this technology with six education professionals from
3 different educational institutions. Therefore,
through the acceptance analysis of TAEP4.0 and
qualitative analysis of the data, it was possible to
realize that TAEP4.0 can help in the elaboration of
classes with the clear participation of the student,
besides enabling the development of 21st-Century
Skills. Following the steps of TAEP4.0, the teacher
will find instructions needed to prepare activities for
an Education 4.0, based on cognitive, socio-
emotional and cultural aspects. One of the limitations
identified in this exploratory study is that the
pedagogical coordination and the school management
itself need to encourage the teacher to use TAEP4.0
and its possibilities.
As future works, it is intended to add more
examples of project organization in order to guide
teachers in the preparation of educational proposals
under the context of Education 4.0. Besides, studies
will be conducted to verify how the use of TAEP4.0
can benefit student learning. From the next student
studies, we intend to update and transform TAEP4.0
into a web application. Thus, it is expected to
facilitate the insertion and access to new resources
and enable teachers to share classes and experiences
on the TAEP4.0 platform. Besides, make an
integration between teacher, education technology
professional and pedagogical coordination to see how
TAEP4.0 works under the school.
ACKNOWLEDGMENTS
The authors would like to thank the teachers who
participated in this case study, providing the
necessary data for this research. This study was
developed with financial support from CNPq
(Brazilian National Council for Scientific and
Technological Development).
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