
Brahnam,  S.,  &  Jain,  L.  C.  (2011).  Virtual  Reality  in 
Psychotherapy,  Rehabilitation,  and  Neurological 
Assessment. In Advanced Computational Intelligence 
Paradigms  in  Healthcare  6.  Virtual  Reality  in 
Psychotherapy, Rehabilitation, and Assessment (pp. 1-
9). Springer, Berlin, Heidelberg. 
Broeren,  J.,  Bjorkdahl,  A.,  Claesson,  L.,  Goude,  D., 
Lundgren-Nilsson, A., Samuelsson, H., ... & Rydmark, 
M. (2008). Virtual rehabilitation after stroke. Studies in 
health technology and informatics, 136, 77. 
Canhao, P., Melo, T. P., Salgado, A. V., Oliveira, V., Pinto, 
A. N., Crespo, M., & Ferro, J. M. (1997). Nausea and 
vomiting  in  acute  ischemic  stroke.  Cerebrovascular 
Diseases, 7(4), 220-225. 
Carnwell,  R.,  &  Daly,  W.  (2001).  Strategies  for  the 
construction of a critical review of the literature. Nurse 
education in practice, 1(2), 57-63. 
Chun, L. M., Arshad, H., Piumsomboon, T., & Billinghurst, 
M. (2015). A combination of static and stroke gesture 
with  speech  for  multimodal  interaction  in  a  virtual 
environment.  In  2015  International  Conference  on 
Electrical Engineering and Informatics (ICEEI) (pp. 59-
64). IEEE. 
Cogollor, J. M., Rojo-Lacal, J., Hermsdörfer, J., Ferre, M., 
Waldmeyer, M. T. A., Giachritsis, C., ... & Sebastián, 
J. M. (2018). Evolution of cognitive rehabilitation after 
stroke  from  traditional  techniques  to  smart  and 
personalized  home-based  information  and 
communication technology systems: literature review. 
JMIR rehabilitation and assistive technologies, 5(1), e4. 
Cronin, P., Ryan, F., & Coughlan, M. (2008). Undertaking 
a  literature  review:  a  step-by-step  approach.  British 
journal of nursing, 17(1), 38-43. 
Deutsch, J. E., Brettler, A., Smith, C., Welsh, J., John, R., 
Guarrera-Bowlby, P., & Kafri, M. 2011. Nintendo wii 
sports  and  wii  fit  game  analysis,  validation,  and 
application  to  stroke  rehabilitation.  Topics  in  stroke 
rehabilitation, 18(6), 701-719. 
Deutsch,  J.  E.,  Latonio,  J.,  Burdea,  G.  C.,  &  Boian,  R. 
(2001).  Post-stroke  rehabilitation  with  the  Rutgers 
Ankle System: a case study. Presence: Teleoperators & 
Virtual Environments, 10(4), 416-430. 
Ehn, M., Hansson, P., Sjölinder, M., Boman, I. L., Folke, 
M., Sommerfeld, D., ... & Palmcrantz, S. (2015). Users 
perspectives  on  interactive  distance  technology 
enabling home-based motor training for stroke patients. 
pHealth, 2015(5), 145-152. 
Ely, C., & Scott, I. (2007). Essential study skills for nursing. 
Elsevier Health Sciences. 
Gamito, P., Oliveira, J., Coelho, C., Morais, D., Lopes, P., 
Pacheco,  J.,  ...  &  Barata,  A.  F.  (2017).  Cognitive 
training  on  stroke  patients  via  virtual  reality-based 
serious games. Disability and rehabilitation, 39(4), 385-
388. 
Gamito, P., Oliveira, J., Morais, D., Rosa, P., & Saraiva, T. 
(2011).  Serious  games  for  serious  problems:  from 
ludicus to therapeuticus. In Virtual reality. IntechOpen. 
Gerstenecker,  A.,  &  Lazar,  R.  M.  (2019).  Language 
recovery  following  stroke.  The  Clinical  Neuro-
psychologist, 33(5), 928-947. 
Gilbert, R. L., Murphy, N. A., Krueger, A. B., Ludwig, A. 
R., & Efron, T. Y. (2013). Psychological benefits of 
participation  in  three-dimensional  virtual  worlds  for 
individuals  with  real-world  disabilities.  International 
Journal  of  Disability,  Development  and  Education, 
60(3), 208-224. 
Glännfjord, F., Hemmingsson, H., & Larsson Ranada, Å. 
(2017).  Elderly  people’s  perceptions  of  using  Wii 
sports  bowling–A  qualitative  study.  Scandinavian 
journal of occupational therapy, 24(5), 329-338. 
Greener, J., Enderby, P., & Whurr, R. (1999). Speech and 
language  therapy  for  aphasia  following  stroke. 
Cochrane Database of Systematic Reviews, (4) 
Greveson, G., & James, O. (1991). Improving  long-term 
outcome after stroke--the views of patients and carers. 
Health trends, 23(4), 161-162. 
Hashim, S. H. B. M., Ismail, M. B., Manaf, H. B. A., & 
Hanapiah, F. A. B. (2018). Framework of virtual reality 
game on dual cognitive task for stroke rehabilitation. In 
2018 IEEE Symposium on Computer Applications & 
Industrial Electronics (ISCAIE) (pp. 114-118). IEEE. 
Heruti, R. J., Lusky, A., Dankner, R., Ring, H., Dolgopiat, 
M., Barell, V., ... & Adunsky, A. (2002). Rehabilitation 
outcome of elderly patients after a first stroke: effect of 
cognitive  status  at  admission  on  the  functional 
outcome.  Archives  of  physical  medicine  and 
rehabilitation, 83(6), 742-749. 
Hilari,  K.,  Wiggins,  R.,  Roy,  P.,  Byng,  S.,  &  Smith, S. 
(2003).  Predictors  of  health-related  quality  of  life 
(HRQL) in people with chronic aphasia. Aphasiology, 
17(4), 365-381. 
Hoffmann, M. (2001). Higher cortical function deficits after 
stroke: an analysis of 1,000 patients from a dedicated 
cognitive  stroke  registry.  Neurorehabilitation  and 
Neural Repair, 15(2), 113-127. 
Howes, S. C., Charles, D., Pedlow, K., Wilson, I., Holmes, 
D., & McDonough, S. (2019). User-centred design of 
an  active  computer  gaming  system  for  strength  and 
balance exercises for older adults. Journal of Enabling 
Technologies. 
Jack, D., Boian, R., Merians, A. S., Tremaine, M., Burdea, 
G.  C.,  Adamovich,  S.  V.,  ...  &  Poizner,  H.  (2001). 
Virtual  reality-enhanced  stroke  rehabilitation.  IEEE 
transactions  on  neural  systems  and  rehabilitation 
engineering, 9(3), 308-318. 
Johansson, M. B., Carlsson, M., & Sonnander, K. (2012). 
Communication  difficulties  and  the  use  of 
communication  strategies:  from  the  perspective  of 
individuals  with  aphasia.  International  journal  of 
language & communication disorders, 47(2), 144-155. 
Jokinen,  H.,  Melkas,  S.,  Ylikoski,  R.,  Pohjasvaara,  T., 
Kaste,  M.,  Erkinjuntti,  T.,  &  Hietanen,  M.  (2015). 
Post‐stroke  cognitive  impairment  is  common  even 
after successful clinical recovery. European Journal of 
Neurology, 22(9), 1288-1294. 
Juul,  J.  (2010).  A  casual  revolution:  Reinventing  video 
games and their players. MIT press. 
Kamińska,  M. S., Miller,  A.,  Rotter,  I.,  Szylińska, A.,  & 
Grochans, E. (2018). The effectiveness of virtual reality 
The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults: Technology Enhanced Relearning
153