On the Preference for Travel by Steering in a Virtual Reality Game

Martin Kraus

Abstract

Travel is one of the most important tasks in virtual reality (VR) experiences. Paradoxically, the most popular travel techniques in virtual reality games are known to be more likely to cause cybersickness than some of the less popular travel techniques. Recently, at least one VR gaming company shared quantitative data on this issue. In an attempt to explain this data, this work argues that steering techniques might result in stronger immersion, better physical ergonomics, and more pleasure than offered by teleportation techniques. Furthermore, trends are identified that might reduce the preference for steering techniques in the future. The presented discussion of current and future preferences for steering techniques in VR games might help to better understand and design for the needs of VR players.

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Paper Citation


in Harvard Style

Kraus M. (2020). On the Preference for Travel by Steering in a Virtual Reality Game.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 978-989-758-402-2, pages 341-346. DOI: 10.5220/0009102803410346


in Bibtex Style

@conference{grapp20,
author={Martin Kraus},
title={On the Preference for Travel by Steering in a Virtual Reality Game},
booktitle={Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2020},
pages={341-346},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009102803410346},
isbn={978-989-758-402-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - On the Preference for Travel by Steering in a Virtual Reality Game
SN - 978-989-758-402-2
AU - Kraus M.
PY - 2020
SP - 341
EP - 346
DO - 10.5220/0009102803410346