Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning

Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George

2020

Abstract

This paper discusses the usability of a generic method for the evaluation of the user activity in Virtual Learning Environments (VLE) and its implementation with Unity. In the context of motion-based tasks, the learning process relies on the observation and imitation of the task demonstrated by the teacher. The learner task is compared to the teacher one in terms of: (a) motions shape of the user and the manipulated artefacts and (b), the sequential order of 3D checkpoints that the user must collide with. The integration of the evaluation system into any existing VLE rises challenges regarding the system architecture and the Human Computer Interface to set up the evaluation process. A usability test related to the design of this process is conducted for a pool shooting, a dart throwing and a letter writing simulation. The preliminary results show that: (i) the integration of an existing VLE into the evaluation system is feasible despite issues related to the interaction assets and (ii), all participants are satisfied by their designed evaluation process for pool shooting and dart throwing, they were unable to set up a satisfying evaluation for letter writing due to scale issues.

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Paper Citation


in Harvard Style

Djadja D., Hamon L. and George S. (2020). Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning. In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - Volume 1: GRAPP; ISBN 978-989-758-402-2, SciTePress, pages 137-148. DOI: 10.5220/0008989001370148


in Bibtex Style

@conference{grapp20,
author={Djadja Jean Delest Djadja and Ludovic Hamon and Sébastien George},
title={Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning},
booktitle={Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - Volume 1: GRAPP},
year={2020},
pages={137-148},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008989001370148},
isbn={978-989-758-402-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - Volume 1: GRAPP
TI - Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning
SN - 978-989-758-402-2
AU - Djadja D.
AU - Hamon L.
AU - George S.
PY - 2020
SP - 137
EP - 148
DO - 10.5220/0008989001370148
PB - SciTePress