Finally, a more challenging but equally
interesting area is that of studying how these systems
could be personalized for individual needs and
expectations. Results indicated that different athletes
react differently to cheering. Through a psychological
framework, further work could reveal which traits
determine the relevance or otherwise of remote
cheering for individual personalities.
REFERENCES
Bernstein S Michael. 2010. Crowd-powered
interfaces. Proc. UIST'10, ACM Press, 347–350.
http://doi.org/10.1145/1866218.1866220
Boehm B. 2000. The art of expectations
management. Computer 33, 1: 122–124.
http://doi.org/10.1109/2.963135
Boulos N Maged and Resch Bernd. 2011. Crowdsourcing,
citizen sensing and sensor web technologies for public
and environmental health surveillance and crisis
management: trends, OGC standards and application
examples. International Journal of Health
Geographics 10, 67: 1–29. https://doi.org/10.1186/
1476-072X-10-67
Brady E and Bigham J P. 2014. Crowdsourcing
Accessibility: Human-Powered Access
Technologies. Interaction 8, 4: 273–372.
http://dx.doi.org/10.1561/1100000050
Curmi Franco, Maria Angela Ferrario, and Jon Whittle.
2014. Sharing real-time biometric data across social
networks. Proc. DIS’14 Designing Interactive Systems,
ACM Press: 657–666. http://doi.org/10.1145/
2598510.2598515
Curmi Franco, Maria Angela Ferrario, and Jon Whittle.
2017. Biometric data sharing in the wild_ Investigating
the effects on online sports spectators. Journal of
Human Computer Studies 105: 56–67. http://doi.
org/10.1016/j.ijhcs.2017.03.008
Curmi Franco, Maria Angela Ferrario, Jen Southern, and
Jon Whittle. 2013. HeartLink: open broadcast of live
biometric data to social networks. Proc. CHI'13 Human
Factors in Computing Systems, ACM Press: 1749–
1758. http://doi.org/10.1145/2470654.2466231
Curmi Franco, Maria Angela Ferrario, Jon Whittle, and
Florian Floyd' Mueller. 2015. Crowdsourcing
Synchronous Spectator Support: (go on, go on, you're
the best)n-1. Proc. CHI'15 Human Factors in
Computing Systems, ACM Press: 757-
766.http://doi.org/10.1145/2702123.2702338
Dahlbäck N , Jönsson A, and Ahrenberg L. 1993. Wizard
of Oz studies: why and how. Proc. Intelligent User
Interfaces '93, ACM Press: 193-200.
https://doi.org/10.1016/0950-7051(93)90017-N
Fox A , Davies N , and De Lara E. 2006. Real-world
ubicomp deployments: Lessons learned. Pervasive
Computing 5, 3: 21–23. https://doi.org/10.1109/
MPRV.2006.58
Gaver W W, Beaver J, and Benford S. 2003. Ambiguity as
a resource for design. Proc. CHI'03 Human Factors in
Computing Systems, ACM Press: 233-240.
https://doi.org/10.1145/642611.642653
Johnson Rose, Rogers Yvonne, Van der Linden Janet, and
Nadia Bianchi-Berthouze. 2012. Being in the thick of
in-the-wild studies: the challenges and insights of
researcher participation. Proc. CHI'12 Human Factors
in Computing Systems, ACM Press: 1135–1144.
http://doi.org/10.1145/2207676.2208561
Kittur Aniket, Chi Ed H, and Suh Bongwon. 2008.
Crowdsourcing user studies with Mechanical Turk.
Proc. CHI'08 Human Factors in Computing Systems,
ACM Press: 453-456. http://doi.org/10.1145/1357054.
1357127
Lasecki S Walter, Miller D Christopher, and Bigham P
Jeffrey. 2013. Warping time for more effective real-
time crowdsourcing. Proc. CHI'13 Human Factors in
Computing Systems, ACM Press, 2033.
http://doi.org/10.1145/2470654.2466269
Marshall Paul , Morris Richard, Rogers Yvonne,
Kreitmayer Stefan, and Davies Matt. 2011. Rethinking
“multi-user”: an in-the-wild study of how groups
approach a walk-up-and-use tabletop interface. Proc.
CHI'11 Human Factors in Computing Systems, ACM
Press: 3033–3042. http://doi.org/10.1145/1978942.
1979392
Mason Winter and Suri Siddharth. 2012. Conducting
behavioral research on Amazon’s Mechanical
Turk. Behavior research methods 44, 1: 1–23.
https://doi.org/10.3758/s13428-011-0124-6
Morris R Robert and Picard Rosalind. 2012.
Crowdsourcing Collective Emotional
Intelligence. arXiv.org.
https://arxiv.org/abs/1204.3481v1
Mueller Florian, Vetere Frank, Gibbs R Martin, Edge
Darren, Agamanolis Stefan, and Sheridan G Jennifer.
2010. Jogging over a distance between Europe and
Australia. Proc. UIST'10, ACM Press, 189–198.
http://doi.org/10.1145/1866029.1866062
Reeves Stuart, Benford Steve, O'Malley Claire, and Fraser
Mike. 2005. Designing the spectator experience. Proc.
CHI'05 Human Factors in Computing Systems, ACM
Press: 741-750. https://doi.org/10.1145/1054972.
1055074
Rogers Yvonne. 2011. Interaction design gone wild:
striving for wild theory. interactions 18, 4.
http://doi.org/10.1145/1978822.1978834
Rogstadius J, Kostakos V, Kittur A, B Smus, and Laredo J.
2011. An Assessment of Intrinsic and Extrinsic
Motivation on Task Performance in Crowdsourcing
Markets. Proc. ICWSM: 321-328. https://doi.org/
10.13140/RG.2.2.19170.94401
Ryan M Richard and Deci L Edward. 2000. Self-
determination theory and the facilitation of intrinsic
motivation, social development, and well-
being. American psychologist 55, 1: 68–78.