Using the Augmented/Virtual Reality Technologies to Improve the
Health-preserving Competence of a Physical Education Teacher
Oksana V. Klochko
1 a
, Vasyl M. Fedorets
2 b
, Mariya P. Shyshkina
3,4 c
,
Tetiana R. Branitska
2 d
and Nina P. Kravets
5 e
1
Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University, 32 Ostrozhskogo Str., Vinnytsia, 21100, Ukraine
2
Vinnytsia Academy of Continuing Education, 13 Hrushevskoho Str., Vinnytsia, 21050, Ukraine
3
Institute for Digitalisation of Education of the National Academy of Educational Sciences of Ukraine, 9 M. Berlynskoho
Str., Kyiv, 04060, Ukraine
4
National University of Life and Environmental Sciences of Ukraine, 15 Heroyiv Oborony Str., Kyiv, 03041, Ukraine
5
National Pedagogical Dragomanov University, 9 Pyrohova Str., Kyiv, 01601, Ukraine
Keywords:
Health-Preserving Competence, Physical Education Teacher, Post-Graduate Education, Augmented Reality,
Virtual Reality, Umwelt, Pedagogy of Health, Preventive Pedagogy, Health Risks, Methodology, Digital
Technologies.
Abstract:
The article deals with the results of the research aimed at the improvement of methodology of use of aug-
mented reality for the development of health-preserving competence of a Physical Education teacher under
conditions of post-graduate education. From the point of Umwelt phenomenology, augmented reality is char-
acterized by correspondence to human nature, its cognitive, metaphoric, diverse, interactive, anthropomorphic
nature. The article analyzes the vectors of using augmented reality in the professional activity of a Physical
Education teacher, particularly the one that is aimed at health preservation. The software that may be used
with this purpose has been described. The positive attitude of Physical Education teachers to the use of the
augmented/virtual reality for preserving students’ health and development of their motion skills, intellect and
creativity was determined in the research. The results of the survey show that the majority of teachers posi-
tively react to the idea of using augmented reality in their professional activity. However, in some cases, not
a fully formed understanding of this issue was observed. The ways of solving the stated problem could be
the inclusion of augmented technologies’ techniques into the process of post-graduate education, taking into
consideration the anthropological, ethical, cultural contexts as well as teacher involvement in the stated pro-
cess. Based on the use of augmented/virtual reality technologies, the software application “Virtual Model of
Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching”, has been developed, which
consists of 5 models. Namely, the virtual models of joints used in order to shape a teacher’s understanding of
the risks for the locomotor apparatus, which are represented as an anthropological-spatial system. As a result
of research of efficiency of application of virtual models as a part of a methodology of development of the
health-preserving competence of the Physical Education teachers the positive dynamics of educational results
of the Physical Education teachers is defined.
1 INTRODUCTION
The need to use augmented/virtual reality in edu-
cation (Osadchyi et al., 2020; Striuk et al., 2018;
a
https://orcid.org/0000-0002-6505-9455
b
https://orcid.org/0000-0001-9936-3458
c
https://orcid.org/0000-0001-5569-2700
d
https://orcid.org/0000-0003-4503-3140
e
https://orcid.org/0000-0002-1423-8533
Klochko et al., 2020b; Lavrentieva et al., 2020b; Kra-
marenko et al., 2020) and, first and foremost, in
practices and technologies of Physical Education is
caused by its “congruence” to the “human reality”,
particularly its correspondence to the peculiarities of
a pupil’s motor activity and the multi-dimensional,
adaptable and diverse spectrum of tools that can be
used within it. The use of augmented reality in the
educational process correlated with the disclosure of
the value of human existence and the anthropological-
726
Klochko, O., Fedorets, V., Shyshkina, M., Branitska, T. and Kravets, N.
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher.
DOI: 10.5220/0010927800003364
In Proceedings of the 1st Symposium on Advances in Educational Technology (AET 2020) - Volume 1, pages 726-746
ISBN: 978-989-758-558-6
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
value reflection of life-world (Germ. Lebenswelt)
(Husserl, 2001) of a person may form developing, in-
tellectual and synergistic effects, which are the mani-
festation of digital transformation of education and its
shift to a new quality level. At the same time, the issue
of using augmented reality in the professional work
of a Physical Education teacher, namely, for health
preservation, is an actively developed topic (Klochko
et al., 2020b,a; Hsiao, 2013; Enright et al., 2016). We
view the problem of development of a methodology
for using augmented reality for the development of
a health-preserving competence of a Physical Educa-
tion teacher in conditions of post-graduate education
and on the basis of anthropological (Bollnow, 1971;
Fedorets, 2017; Korablova, 2013), ontological (Alek-
sandrova, 2014) and value paradigms, which includes
the need to consider the phenomenology of a person,
his/her multidimensionality and the peculiarities of
this field of education (of physical culture and sport),
creativity and potential of a personality.
Considering the introduction of the augmented re-
ality in an educational process, the necessity of use
of ontology-oriented comprehension of a person and
his/her motion activity is actualized. In the seman-
tic framework of ontological understanding of a per-
son, he/she is represented as a multidimensional and
polyontological creature. Experimental data received
by Nosov (Nosov, 1999) and then used by him as
the foundation for the development of the virtual psy-
chology, prove the polyontological nature of a person,
view the person as place for integration of many real-
ities. Therefore, it is necessary to examine the aug-
mented reality not only traditionally from the “instru-
mental and technological” point of view but also from
ontological positions. In such a case, the augmented
reality is considered as a relevant component of per-
son’s ontology.
Accordingly, the methodological perception of the
possibilities of using augmented reality is carried out
with the application of relevant from the point of
biosemiotics Umwelt (“the surrounding world”) con-
cept (Knyazeva, 2014b; Stella and Kleisner, 2010;
von Uexk
¨
ull, 1909). This concept provides a holisti-
cally oriented reflection of a special world or a spe-
cific reality of a living organism. The stated real-
ity (Germ. Umwelt), according to von Uexk
¨
ull (von
Uexk
¨
ull, 1909) is manifested through integration of
the world of perception (Germ. Merkwelt) and the
world of action (Germ. Wirkwelt) (von Uexk
¨
ull,
1909). Thus, in the course of its existence, the body
forms a “relevant zone”, which is that very fragment
of reality, which seems to be vitally significant for its
perception and activity.
The application of Umwelt conception for the im-
provement of the use of the augmented reality is a
methodologically determined way of ontologization
of Homo Educandus (A Person who studies) and hu-
manization of an educational process. Accordingly,
the use of an Umwelt idea can extend methodolog-
ical and technological possibilities of application of
the augmented reality by the selection of the spe-
cial “transitional reality” between a person’s reality
and the world. Therefore, we suggest to perfect the
methodology of use of the augmented reality in pro-
fessional activity of a Physical Education teacher in
the ontology oriented direction, which considerably
extends and anthropologizes traditional methodolo-
gies and technologies in particular.
In addition, in order to broaden the possibilities
of implementation of the existing potentials of the
motor and mental spheres of a person, an integrated
“external” reality is needed. In this respect, there oc-
curs a need to integrate “corporal”, “motor” and “in-
tellectual” realities and “ontologies” (in the sense of
reality) of health through the use of an external in-
tegrating factor (a “special” reality), which a priori
must itself be intelligent. Such an “external reality”
within the framework of methodological comprehen-
sion presents itself as Umwelt and as the augmented
reality.
Accordingly, such an “external” reality must form
an intellectualized, dialogic, activity based and in-
tentional (in the sense of targeted) anthropo-technical
medium, capable of self-development. A natural pre-
condition of the indicated “corporal and intellectual”
integration is the phenomenon of Umwelt, and an
artificial one is the augmented reality. Nowadays,
such a “new” and “integrating” reality may be formed
using digital technologies (Klochko et al., 2020b,a),
namely, in the form of augmented reality. The ex-
ample of the indicated “corporal and intellectual” in-
tegration is the use of the augmented reality for the
development of emotional intellect of children with
disorders of autism spectrum (Chen et al., 2015). In
(Chen et al., 2015) the augmented reality was used to
teach to recognize mimic patterns. Accordingly, in
the indicated cases (Chen et al., 2015), while forming
mimic characters there will be present integration of
corporal, emotional, intellectual components and an
“external” component as the augmented reality.
Thus, we determine the need to use augmented
reality in the course of training a Physical Educa-
tion teacher, particularly, for improving his health-
preserving competence (Fedorets, 2017), as a nature-
corresponding way of a person’s development, which
correlates with a person’s transcendent and polyonto-
logical essence. Augmented reality is a way of inte-
grating the realities already existing in a person (men-
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
727
tal, corporal, motor) as well as a way of their im-
provement. Thus, the application of augmented real-
ity is an end-to-end anthropological project (Klochko
et al., 2020b; Aleksandrova, 2014; Savitskaya, 2014),
which corresponds to human nature and his/her motor
being, and not a “local improvement”. Accordingly,
in this aspect, the concept of Umwelt can be applied.
Despite a considerable number of studies dedi-
cated to the use of digital technologies and, first of
all, of augmented reality in the educational physi-
cal culture practices and technologies, the problem of
using augmented reality for the development of the
health-preserving competence of a Physical Educa-
tion teacher in conditions of post-graduate education
has not been sufficiently studied yet. Particularly, the
methodological, pedagogical, anthropological, prog-
nostic and psychological aspects of the stated prob-
lem haven’t been thoroughly studied. In the method-
ology of use of the augmented reality, the presence of
a “transitional zone” between a person and the world
(Umwelt) is not sufficiently taken into account.
Taking into consideration the digital trend of ed-
ucation development and perceiving the practical de-
mand for raising the effectiveness of pupils’ health
preservation during motor activity, as well as actual-
izing the issue of education professionalization, ped-
agogization, digitalization and technologization, the
stated research is defined as relevant.
From the point of applying the understanding of
a person’s Umwelt, an innovation-oriented and inte-
grative use of an image of a person, as well as of
specialized biological and medical-biological knowl-
edge, particularly, the comprehension of a locomotor
apparatus, is a relevant vector of research. The stated
integration may be implemented on the basis of appli-
cation of the augmented/virtual reality technologies.
The application of the stated digital technologies on a
new innovative level would facilitate the disclosure of
the representative, axiological, health-preserving and
intellectual potential of the special knowledge about
a person. Such an approach that includes the appli-
cation of the augmented/virtual reality technologies
is aimed at the development of the health-preserving
competence of an educator through actualization of
value, motivation and technology oriented aspects,
linked to a certain system of problems that are of prac-
tical significance. Thus, according to the competence
paradigm of education, is practically and technologi-
cally oriented.
Purpose of the research: the use if the aug-
mented/virtual reality technologies to improve the
health-preserving competence of a Physical Educa-
tion teacher in the course of post-graduate training,
which is implemented on the basis of the Umwelt con-
cept, the anthropological paradigm and virtual models
of the locomotor apparatus.
2 SELECTION OF METHODS
AND DIAGNOSTICS
For the purpose of methodological perception and
conceptualization of the possibility and practices
of introduction of AR/VR technologies for the im-
provement of a health-preserving competence of a
Physical Education teacher using the Umwelt con-
cept and the anthropological paradigm, the follow-
ing approaches and concepts, methods and tech-
nologies are used: ontological; hermeneutical; axi-
ological; pathopedagogical (Fedorets, 2018); health-
preserving (Klochko et al., 2020b,a); phenomenolog-
ical (Husserl, 2001); life-world (Germ. Lebenswelt)
of Husserl (Husserl, 2001); biosemiotic (Millikan,
1984); anthropological (Bollnow, 1971; Fedorets,
2017; Korablova, 2013); anthropological practices
and “technologies of self” (Foucault, 1988); Umwelt
(von Uexk
¨
ull, 1909; Knyazeva, 2014b; Stella and
Kleisner, 2010); of contact boundary developed in
gestalt psychology; of sense making (C. Lorenz)
(Knyazeva, 2014b); autopoiesis (Maturana Romes
´
ın
and Varela, 1984); of embodied mind (Lakoff and
Johnson, 2008); of cultural-historical theory of psy-
chic development (Vygotski, 1929); of C. Jung’s Self
(Germ. Selbst) (Jung, 1916); virtual reality tech-
nologies, digital modeling, in particular, 3D modeling
(Lavrentieva et al., 2020a); methods of mathematical
statistics (Student, 1908). We also used visions and
methodological approaches developed in the system
of embodied cognitive science (Shapiro, 2007), enac-
tivism (Knyazeva, 2014a) and virtual psychology &
virtual science (Nosov, 1999).
For the methodological perception, the follow-
ing Ancient Greek concepts were used: “human na-
ture” (Ancient Greek φυσιζ τoυ ανθρωπoυ) (Jaeger,
1986); “harmony” or “mixing” (Ancient Greek
κρασιζ) (Jaeger, 1986); “self-perception” (the Del-
phian principle “Perceive yourself” gnothi sautou)
and “care of self” (epimel
¯
esthai sautou) described in
(Foucault, 1988).
To develop the “Methodology of development of
the health-preserving competence of a Physical Edu-
cation teacher based on the knowledge of the nature of
the locomotor apparatus in the normal and pathologi-
cal state” and, accordingly, the pedagogical problems
and the above mentioned virtual model we used a
complex of approaches: problematic with the help of
which we formed the problematic-sensible field and
determined the scope of the problem (we determined
AET 2020 - Symposium on Advances in Educational Technology
728
the area of the unknown as well as the relevant area of
cognition) and outlined a system of practically signif-
icant problems, situations and phenomena; targeted –
defines and specifies the problem and knowledge;
competence is aimed at the development of corre-
sponding competences and is reflected in the method-
ological system; knowledge transfer is used for a
selective inclusion into the methodological system
(and problems) of medical-biological, anthropologi-
cal, psychological and other knowledge. Hermeneu-
tic is aimed at the formation of an ability of a teacher
to interpret and understand the problematics of health.
Axiological approach facilitated the formation of the
value component in the pedagogical problems (as
well as in the methodology in general) and a rela-
tive development of the hierarchal value-conceptual
system as a component of the personality-existential
component of the health-preserving competence of
a Physical Education teacher. The phenomenologi-
cal (Husserl, 2001) approach is aimed at the selec-
tion and consideration of normative and pathological
phenomena as well as at the development of a health-
preserving intentionality of an educator’s conscious-
ness. The ontological approach actualizes the con-
sideration of the issue of health as a manifestation of
existence, the corporal ontology manifested in mo-
tor activity and body comfort. The anthropological
(Bollnow, 1971; Fedorets, 2017; Korablova, 2013) ap-
proach is used with the purpose of anthopologization,
which includes a holistic and value oriented under-
standing of a person as an anthropological-cultural as
well as a biological phenomenon. The pathopedagog-
ical approach (Fedorets, 2018) is formed on the basis
of transfer of medical-biological knowledge aimed at
concretization and practical orientation of knowledge
through the disclosure of reasons, mechanisms and
consequences of ligament and tendon stretching. The
holistic approach is aimed at the formation of a com-
plex understanding of a person, namely, in the vir-
tual model we use the anthropic image and not only
study concrete problems of joints and tendons. The
psychological approach (Nosov, 1999; Jung, 1916)
is used in order to psychologize and psychologically
perceive the health of the locomotor apparatus and
corporality. Systemic, anthropological, pathopeda-
gogical, hermeneutic and axiological approaches are
the determining ones for forming the virtual model
and problems.
Proceeding from the methodological understand-
ing of peculiarities of the augmented reality as well
as Umwelt, we can point out that they are the phe-
nomena that contribute to the formation of meanings,
semantic contexts, values, patterns of action, images
of health, and semantic images. Therefore, for the
expansion of the education-oriented understanding of
the augmented reality, we determine the attitude of
teachers to the necessity of using the augmented re-
ality for preserving health, development of creativity,
intelligence, etc.
In order to determine the attitude of Physical Ed-
ucation teachers towards the idea of using augmented
reality in the educational process with the purpose
of preserving pupils’ health and development of their
motor skills, intellect and creativity, we developed a
questionnaire that consisted of 6 questions.
The questions of the questionnaire were devel-
oped with the prevailing application of the anthropo-
logical (Bollnow, 1971; Fedorets, 2017; Korablova,
2013) and psychological (Nosov, 1999; Jung, 1916)
approaches. Considering health as an ability to cre-
ate and a precondition for the disclosure of the intel-
lectual potential of the personality, the questionnaire
actualizes the significance of the creative, intellectual,
environmental, anticipatory (ability to form forecasts)
and other aspects. The questions of the questionnaire
cognition, which is presented as an important aspect
of health, was viewed from the point of a system
of “corporal-cognitive” oriented concepts: the mind-
body problem; embodied mind of Lakoff and Johnson
(Lakoff and Johnson, 2008); cultural-historical the-
ory of psychic development of Vygotski (Vygotski,
1929) and the methodological approaches developed
within the system of the embodied cognitive science
(Shapiro, 2007). Thus, in the questions of the ques-
tionnaire the motor activity was contextually repre-
sented as a component of cognition, which may be
actualized at a qualitatively new level thanks to the
use of AR/VR technologies.
The respondents were asked to choose one of the
three possible answers “Yes”, “No”, “Cannot de-
cide”. The survey contained 6 questions:
1. Does the use of augmented reality facilitate the
development of critical thinking and forecasting
(anticipation) skills in pupils aimed at trauma pre-
vention during lessons? (“Yes”, “No”, “Cannot
decide”)
2. Can the use of augmented reality facilitate the de-
velopment of corporality, aesthetic and ethic ori-
entation of a pupil as well as of the competence of
self-health preservation? (“Yes”, “No”, “Cannot
decide”)
3. Can the use of augmented reality facilitate the for-
mation of ergonomic lessons and the creation of a
comfortable, safe and health-preserving environ-
ment? (“Yes”, “No”, “Cannot decide”)
4. Can the use of augmented reality facilitate the de-
velopment of harmonious relations with the en-
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
729
vironment, eco-consciousness, implementation of
the sustainable development concept and health
preservation? (“Yes”, “No”, “Cannot decide”)
5. Can the use of augmented reality facilitate the
development of motor skills, creativity, existence
and reflection in pupils? (“Yes”, “No”, “Cannot
decide”)
6. Can the use of augmented reality facilitate the
development of digital and learning competences
and intellect (motor intellect, in particular) in
pupils? (“Yes”, “No”, “Cannot decide”)
The study used AR/VR technologies to develop
a software application “Virtual Model of Identi-
fying the Risks for Locomotor Apparatus Caused
by Ligament Stretching” (CoSpaces Edu, 2021a),
which consists of 5 models. To develop and view
AR/VR applications, specialized software CoSpaces
Edu (CoSpaces Edu, 2021b) is used, which can also
be used in the educational process. Software applica-
tion CoSpaces Edu can be viewed both with the tech-
nical equipment for viewing AR/VR applications and
in the browser (CoSpaces Edu, 2021b).
To determine the efficiency of the “Virtual Model
of Identifying the Risks for Locomotor Apparatus
Caused by Ligament Stretching”, which is an impor-
tant component of the “Methodology of development
of the health-preserving competence of a Physical Ed-
ucation teacher based on the knowledge of the nature
of the locomotor apparatus in the normal and patho-
logical state”, we used tests consisting of two prob-
lems and four questions. In a somewhat extended
form, the stated tasks and questions were also used in
the educational process in order to consider the issue
of ligament and tendon stretching and tear prevention.
Problems
1. On stretching the ligamentous apparatus.
2. On the significance of flexibility developing ex-
ercises.
Questions
1. About the stretching of the spine.
2. About the risks of deforming osteoarthritis de-
velopment.
3. About mechanical energy accumulation in lig-
amentous and tendons.
4. About the structural organization of a joint.
The size of the sample n (1) is determined with the
help of Student’s t-test (Student, 1908).
n =
t
2
σ
2
N
2
N +t
2
σ
2
, (1)
where:
N is a size of general population;
the sampling margin of error (permissible de-
viation from the mean)
= tM;
t – the critical value of Student’s t-test, taking into
account the number of degrees of freedom d f = N
1;
M – the representation error
M =
σ
s
3
i=1
n
i
1
;
n
i
– the number of answers to the i-th question;
σ – the standard deviation is calculated by the fol-
lowing formula
σ =
v
u
u
u
u
u
t
3
i=1
(x
i
¯
X)
2
n
i
3
i=1
n
i
;
¯
X – the expected value (arithmetic mean)
¯
X =
3
i=1
x
i
n
i
3
i=1
n
i
;
x
i
the answer option, (i = 1, 2, 3) (x
1
= 1 (no),
x
2
= 2 (cannot decide), x
3
= 3 (yes)).
3 RESULTS AND DISCUSSION
The methodological search was carried out based
on the ideas and intentions of integrity, anthropolo-
gization (Bollnow, 1971; Fedorets, 2017; Korablova,
2013) and humanization. Thus, the peculiarities of
using augmented reality with the aim of improving
and implementing the health-preserving competence
of the Physical Education teacher in conditions of
post-graduate education were studied using the an-
thropological and biosemiotics approaches (Millikan,
1984).
As of today, augmented reality has become an
effective digital learning technology based on the
achievements in the sphere of artificial intelligence
(Semerikov et al., 2019; Valko and Osadchyi, 2020;
Zelinska, 2020); a way of reflection and effective in-
novative methodology of actualizing emotional intel-
ligence (Chen et al., 2015), intellect, storytelling ac-
tivities and creativity (Yilmaz and Goktas, 2017), 21st
AET 2020 - Symposium on Advances in Educational Technology
730
century skills (Klochko et al., 2020a), inclusive edu-
cation (Alhamdi et al., 2019), interaction of parents
with children (Cascales et al., 2013) and potential of
a personality.
The issue of using augmented reality in physi-
cal culture and sports has been studied by many re-
searchers (Hsiao, 2013; Enright et al., 2016).
While studying the use of augmented reality, we
develop the methodological constructs based on the
idea of unconditional value of intellect development,
creativity and motor activity, which are being imple-
mented due to physical culture. It is based on the fact
that it helps the pupil to unveil his/her corporality as
well as the mental sphere in the form of a special mo-
tor being, as well as through actualization of vitality,
life-creativity and sense-creation. Thus, physical cul-
ture is a particular motor reality, which corresponds
with human nature. Movement and motor being are
interrelated with health, which is viewed as an au-
thentic and anthropologically specific way of human
existence.
Corporal and motion reality are also the basis of
the psychic and mental spheres of a person. Ac-
cording to Vygotski (Vygotski, 1929) (the cultural-
historical psychic concept), consciousness is the re-
sult of interiorization (in the sense of shifting to the
center, into the psychic reality) of the “history” of a
person’s interaction with the environment. Motor ac-
tivity occupies the central role in this interaction. At
the same time, motor activity lies at the basis of the
intellect, both during its formation in ontogenesis (in-
dividual development) and during a person’s mental
activity, as it is in fact a specific motor reality and ex-
istence of a human being.
From methodological positions, following the on-
tological approach, accordingly, we present health,
motion and corporealness of a person as special reali-
ties. Therefore, they can be purposefully perfected by
cooperation with the augmented reality. Meaningful
in this aspect is sense-forming and intellectual dimen-
sions of such cooperation. The use of the augmented
reality in health-preserving practices of physical cul-
ture is the way of opening of motion activity in the
formats of intellectual existence.
For the anthropological-value perception of the
phenomenon of an intellect as an anthropologically
specific reality and ontology (being) it is important
to understand that its beginnings and currently rela-
tive components lie in the body, corporality and mo-
tor activity. This is described by Lakoff and Johnson
(Lakoff and Johnson, 2008) in their classical work
“Metaphors We Live By”. In his embodied cogni-
tive science, Lakoff and Johnson (Lakoff and John-
son, 2008) points out that the notion and metaphors,
as system-organizing “elements” of the intellect are
primarily formed as corporal phenomena. Currently,
embodied cognitive science is developed on the basis
of the idea about a close and interdependent connec-
tion between the mind, the body and the environment
(Stella and Kleisner, 2010).
Schematically, the stated above ideas can be de-
picted as a sequence of a mutually determined and
mutually dependent phenomena, namely: body, mo-
tor activity and interaction with the environment – in-
tellect adaptation, creativity, development. Thus, a
person may be viewed as a human being that consists
of various ontologies (beings) and realities (Nosov,
1999). And the “way” they are organized into a unity
makes the very phenomenon of a person. The stated
unity is first and foremost carried out “from within”
as this is determined by human nature. According to
Jung (Jung, 1916), such unity is perceived by a per-
son as Self, which predominantly is perceived by a
personality as the highest harmony of the “internal”
God. The idea of a polyontological character of a per-
son is the basis of virtual psychology worked out by
Nosov (Nosov, 1999).
Within the framework of the indicated ap-
proaches, as well as following the idea of integrity of
an organism and the environment and their dynamic
cooperation we actualize the question of the use of the
conception of Umwelt (Knyazeva, 2014b; Stella and
Kleisner, 2010; von Uexk
¨
ull, 1909) for the improve-
ment of the methodology of use of the augmented re-
ality for the development of health-preserving com-
petence of a physical culture teacher. Umwelt is a
special “perception and activity reality” of a living or-
ganism.
Thus, the reality is being “fragmented” and “chan-
neled” into a countless number of “parallel” Umwelts
“in” which certain biological species live and which
they “carry around” with them. This means that
the existing reality is multi-dimensional and multi-
aspect due to the formation of specific individualized
“perception-activity” worlds – Umwelts.
Thus, every biological species generates, mas-
ters, sees and somehow understands and interprets the
specific and significant for him/her personally spec-
trum of phenomena, which together form Umwelts.
According to Husserl (Husserl, 2001), we compre-
hend being through perception of relevant phenom-
ena, which together reflect the reality in one’s con-
sciousness. That’s why, in the context relevant to
our problematics, we may speak about the peculiari-
ties of the living world (Germ. Lebenswelt) (Husserl,
2001), which is formed through a person’s unveiling,
perceiving and using the significant for him/her phe-
nomena. In comparison we should note that apart
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
731
from Human, other biological species have quite a
limited number of phenomena that form their worlds
and are presented and “narrowly” specific. These are
the worlds of perception, action, being, which primar-
ily define the mode of existence. Quite strictly deter-
mined combinations of specific phenomena form the
Umwelts of biological species. Thus, all the biologi-
cal species except for humans are maximally adapted
to “their” Umwelts.
Limitation in space and time of animals’ Umwelt
is pointed out by Stella and Kleisner (Stella and Kleis-
ner, 2010). At the same time, when an animal is trans-
ferred to a different environment the stated adaptation
possibilities drastically decrease and it is not always
possible to for “new” Umwelts, even when resources
are available. In essence, living organisms form, sup-
port and “carry around” a certain fragment of the re-
ality, which is desired and to a considerable extent set
for them. Thanks to the use of the Umwelt concept,
subjectivity and personalized differences are actual-
ized alongside with the significance of species pecu-
liarities (Knyazeva, 2014b). Every biological species,
including man, has their own Umwelt.
Analyzing the Umwelt concept, Knyazeva
(Knyazeva, 2014b) singles out some aspects that are
significant for our methodology: active influence on
the environment; feedback between the environment
and the creature; selectivity of perception and action;
sense making; existence of a dynamic boundary
between a creature and the environment; interactive
unity of the environment and the organism.
Clarifying the importance of the formative speci-
ficity of the Umwelt (Knyazeva, 2014b) as a manifes-
tation of life that is related to the semantic potential of
augmented reality. Umwelt as well as augmented re-
ality can thus be regarded as environments (or worlds)
of forming meanings and ways of using them.
Concerning Umwelt, this is analyzed by the ethol-
ogist Conrad Lorenz (Knyazeva, 2014b). That is,
through the mind-body, the living organism acquires
meaning (living is sense making) (Knyazeva, 2014b),
which can be modified and enhanced or weakened by
the use of augmented reality. The semantic sphere
of man, in turn, is connected with life, existence, im-
ages and symbolic reality. Therefore, the Umwelt is
the living condition or “transient” fragment of reality
that contextually integrates or correlates (according
to the concept of autopoiesis by Maturana Romes
´
ın
and Varela (Maturana Romes
´
ın and Varela, 1984)) life
is represented as existence, as a given and semiotic-
symbolic systems (Knyazeva, 2014a). On the other
hand, semiotic systems are formed and exist precisely
because of the specific formation of the Umwelt,
which is a transition zone or a contact boundary be-
tween man and environment. These effects can to
some extent be achieved through the use of aug-
mented reality, which we consider as a component of
the mind of the modern man or as a way to compen-
sate for disturbed natural connections with the envi-
ronment and by forming new ones. Similar under-
standings of the significance of boundary phenomena
exist in Gestalt psychology in a system that is consid-
ered by the psyche as the contact line between a per-
son and a significant problem. Therefore, one can say,
metaphorically: whoever controls the Umwelt shapes
meaning and influences life. To a large extent, such an
impact can be realized through the use of augmented
reality.
Human Umwelts are qualitatively different from
other living beings. Man, in the course of its de-
velopment has created a special environment that
at this stage of its existence and development be-
comes cognitive and cognitive-semantic. The Umwelt
created by man actively interacts with it, forming
communicative-semantic and cognitive contexts and
essentially “communicates” with it. No wonder
some creative people point out that the environment
“speaks” to them and they take ideas and forces from
it. As a specific feature of a person, we distinguish
his ability to form “cognitively oriented” Umwelts.
In this context it can be stated that by means of pro-
fessionally made advertising it is possible to form
a “digistic Umwelt” through which it is possible to
“easily” gain 10 kg of body weight. Accordingly,
through the use of physical culture and augmented re-
ality, which will form the “Umwelt of movement”,
this process can be reversed.
Let us present the methodologically and tech-
nologically significant characteristics of the human
Umwelt: historicism; cognitive, that is, it is an en-
vironment in which data is partially processed and in-
formation and knowledge are contained; aesthetism
(even the presence of anti-aesthetic tendencies is the
antithesis of illuminating aesthetism); ethics (or anti-
ethics); value character (in animals we can mostly
talk about the hierarchy of needs and importance);
dynamism; anthropomorphism; ergonomics; com-
fort; interpretability; speech characteristic; anticipa-
tion (predictive) nature and predictability; ecology
(nowadays); promoting sustainable development (at
this stage of humanity’s existence); harmony; edu-
cational; semiotic; digital (currently); health-saving;
humorous (only human inherent humor); existential –
as open, independent and self-sufficient being; mul-
tidimensionality; developmental and creative charac-
ter; polyontological character; psychologically sig-
nificant; technological and technical; characterization
of relative autonomy. Our understanding of the hu-
AET 2020 - Symposium on Advances in Educational Technology
732
man Umwelt is close to the concept of the life-world
(Germ. Lebenswelt) by Husserl (Husserl, 2001).
That is, we do not reduce a human’s Umwelt to a
perceptual-activity phenomenon, but understand it a
little more broadly based on the allocation of rela-
tively autonomous other components or spheres. For
example, training, technology, creativity and more.
This understanding of the human Umwelt is also
based on an understanding of the as yet undiscov-
ered potential of using augmented reality and digi-
tal technologies in general. Based on a methodolog-
ically and technologically oriented understanding of
the phenomenology of the human Umwelt, we in-
terpret it as a significant multidimensional cognitive
and meaningful human reality that has a degree of au-
tonomy and significant contextual impact on humans.
Based on the selected characteristics of the human
Umwelt, a questionnaire was developed for physical
education teachers.
We consider it expedient to use purposefully or
at least take into account the phenomenology of hu-
man Umwelt when designing and implementing aug-
mented reality technologies. That is, the construc-
tion of augmented reality can be carried out not only
on the basis of effective target, needy, technologi-
cal methodological installations, but also taking into
account the “transition zone” between man and the
world Umwelt. Digital technologies and approaches
that take into account the phenomenology of Umwelt,
we call Umwelt oriented. Accordingly, augmented
reality can be shaped as Umwelt-oriented. The pe-
culiarity of such technologies will be primarily the
use of non-direct influences, cognitive, metaphorical,
contextual, spatial, temporal, variability, interactivity,
anthropomorphism, individual orientation and other
characteristics that reflect the specificity of a person
and his mind. This approach is contextually existent
and is still being implemented mostly intuitively. In
order to maintain health and improve motor activity,
the importance of this Umwelt oriented approach is
relevant because movement and health are, in so far
as they are, contextual values. Movement and health
are completely shifted to the actual area of conscious-
ness when a person has certain problems, risks and
threats.
Augmented reality allows you to “delicately” cre-
ate “mental health”, “mental movement”, “mental
health and comfort” and more. Thanks to the use of
the augmented reality, we can create “tactfully” the
“Umwelt of health”, “Umwelt of motion”, “Umwelt
of safety and comfort”, etc.
The indicated Umwelts are a special-purpose
transformation or one of possible variants of a per-
son’s Umwelt. The purposeful Umwelt formation
with desired qualities is a human specific that, first
of all, can be exposed due to the use of the augmented
reality.
Considering the “multichannel” of human percep-
tion, it can be noted that the actual component of “hu-
man Umwelts” that can be formed on the basis of aug-
mented reality is their “ability” to synthesize differ-
ent sensory modalities, namely, sound, visual, tactile,
motor. We represent this as a “cognitive-environment
synthesis” that facilitates the discovery of humans
as beings of “cognitive-motor”, intellectual, creative
and polypotent. Similar synthesis occurs in associa-
tive areas of the cerebral cortex. Artists dreamed of
such a synthesis, namely of union, music, light, visual
images, movement, movements, odors, touches (Ka-
gan, 1972). This is partly embodied in contemporary
art. Thus, augmented reality opens up new and spe-
cial possibilities for a “new cognitive synthesis”. For
physical culture, the use of augmented reality, consid-
ered in relation to the preservation of health, opens up
innovative perspectives, which are first and foremost
related to the intellectualization of motor activity and
to the ergonomic and natural disclosure of the poten-
tials of man, in particular motor, physical, cognitive,
creative.
The actual contemporary direction that gives
the opportunity to consider augmented reality and
Umwelt as an “active” “cognitive-activity” reality is
the concept of autopoiesis by Maturana Romes
´
ın and
Varela (Maturana Romes
´
ın and Varela, 1984). Within
the semantic sense of this concept, the phenomenon
of life, including the interaction of the organism with
the environment, is presented as an active autopoiesis
and cognitive process. Also significant is the trend
of enactivism (Knyazeva, 2014a), in which the mind-
body problem (Knyazeva, 2014a,b). The body and
consciousness in this system of ideas are understood
in a holistic way. Defining in this aspect are also
the ideas of Embodied Cognitive Science (Shapiro,
2007). In the system of this direction, cognitive
is represented as a phenomenon that is formed by
the interaction of consciousness, body and environ-
ment. The notion of cognition as a physical and envi-
ronmental phenomenon is significant for the profes-
sional activity of a physical education teacher, be-
cause it works primarily with interdependent phe-
nomena movement, body, health, which exist in a
particular reality and form it. The above ideas about
Umwelt and the concepts of autopoiesis, enactivism
and embodied cognitivism are considered as aspects
that contribute to the introduction of augmented re-
ality, defining the latest understanding of physical
culture and sports as “body-cognitive-environmental”
and “health-protective” not only as a traditional de-
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
733
Figure 1: Organizing specialized online training using SGM
SPORTS (SGM Educational Solutions, 2020).
velopment of strength, endurance, or other qualities.
The key in these cognitively oriented interpretations
of motor activity is the phenomenon of augmented
reality as one of the “paths” of the autopoiesis of a
person. Similar notions of bodily, motor, and men-
tal perfection existed in the system of the Hellenis-
tic tradition of the paidae (Greek Παιδεια) (Jaeger,
1986) and were realized through “taking care of them-
selves” (Foucault, 1988) and “self-knowledge” (Fou-
cault, 1988). Thus, through the use of augmented re-
ality, we actualize the development of physical cul-
ture as a “body-cognitive” and health-saving anthro-
popractic and promote intellectual activity of motor
activity.
Here are some avenues of using augmented real-
ity for the purpose of developing health-preserving
and professional competences for physical education
teachers:
1. To watch sports on video or visit the stadium. For
example, overlaying content with real-time com-
mentary or recording of a given sport or team
player, in particular using face recognition tech-
nology and more (figure 1).
2. View matches and training while recording. Here,
it is possible to overlay video comments, discus-
sions, graphics, graphic analysis on video; such as
displaying trajectories, etc.
3. For training and sports, rehabilitation, inclusion.
For example, analysis of data on individual stages
of training, displaying the strengths and weak-
nesses of students in this process, overlay training
videos, graphics, comments, realistic 3D simula-
tions, organizing discussions in real time, evalua-
tion of the training session, etc. (figure 2).
4. Development of training videos using augmented
reality: commenting on individual stages of train-
ing, monitoring the functioning of individual body
systems during appropriate physical activities,
Figure 2: Organization of individual training using SGM
SPORTS (Brainshuttle™.experience, 2016).
graphical analysis, discussions, displaying trajec-
tories, etc.
5. Educational marketing. For example, advertis-
ing an educational institution, developing links to
your own training courses and training sessions,
site pages, programs, and links to other pages of
academics, coaches, athletes, clubs, and more.
6. Techno sport. The combination of augmented re-
ality and the physical movement of a player, such
as competing with a virtual sport tool (this use is
less traumatic than real competition).
7. Simulation of sports competitions: conducting
competitions and trainings, graphical analysis,
discussions, help, comments, etc.
The use of augmented reality increases the moti-
vation of physical culture teachers to master the com-
plex of professional knowledge, promotes the human-
ization of the educational process, develops intellec-
tual, emotional and volitional spheres, improves criti-
cal thinking, promotes professional reflection of prac-
tical experience. It is also aimed at the development of
professional subjectivity, the discovery of sports tal-
ents, the improvement of sports equipment, the reg-
ulation of the volume and intensity of physical ac-
tivity according to the state of health, etc. Consid-
ering all the advantages of this technology, it should
be noted that it cannot completely replace the tradi-
tional technologies of organization of the educational
process and will be the most effective in combination
with them.
Consider software that implements augmented re-
ality technologies that can be used in physical ed-
ucation. That software contributes to the forma-
tion of “human Umwelt”. The specificity of “hu-
man Umwelt” is the preservation of health, in partic-
ular, through physical activity. Opportunities for aug-
mented reality make it possible to build a trajectory
of learning according to individual requirements and
needs, and immersion in the audiovisual space makes
the theoretical learning experience interesting, engag-
ing and motivating students.
AET 2020 - Symposium on Advances in Educational Technology
734
SGM SPORTS by SGM Solutions & Global Me-
dia GmbH is designed to organize specialized on-
line training (SGM Educational Solutions, 2020) (fig-
ures 1, 2). The basic idea behind this product is learn-
ing to generate sports strategies through augmented
reality experiences. One of the company’s products
is a prototype ARVolley volleyball strategy that can
be downloaded for free and used on Android and
iOS platforms. The program demonstrates and ex-
plains the attack numbering system. With it, you
can place a virtual interactive playground on the ta-
ble. These tools are implemented using virtual and
augmented environments .experience from brainshut-
tle™.experience (Brainshuttle™.experience, 2016).
Immersing students in the augmented reality environ-
ment of brainshuttle™.experience with realistic simu-
lations, activates them in the learning process, explor-
ing their own opportunities at an individual pace. De-
pending on the actions, students’ situations and out-
comes change dynamically, supporting the student to
actively engage and achieve learning outcomes. With
realistic simulation, the student perceives and per-
forms the task at any level. Playing situations of real-
istic simulations can teach students some maneuvers,
understanding of complex games, which can also help
prevent injury.
brainshuttle™.experience augmented reality en-
vironments are created using 3D video, 360 degree
video, Combined 3D and 360 degree video, 3D an-
imation, Virtual environments, Game environments,
Augmented environments (3D video, 360 degree
video, Combined 3D and 360 Degree Video, 3D An-
imation, Virtual Environments, Game Environments,
Enhanced Environments) (Brainshuttle™.experience,
2016).
DribbleUp offers software based on Augmented
Reality Basketball (Smart Basketball), Soccer (Smart
Soccer Ball), Health Gymnastics with a Ball (Smart
Medicine Ball) (DribbleUp, 2020a,b,c; Meleap, 2020)
(figures 3, 4, 5): DribbleUp add-ons are designed for
both phone and tablet. DribbleUp products provide
the ability to work with a virtual trainer, track the ac-
curacy of the exercises performed, train muscle mem-
ory, track workouts over time. DribbleUp Smart Ball
allows you to combine different cardio-strength exer-
cises.
For techno sports (a new HADO sport format that
combines augmented reality with players’ physical
movement) from Japanese company Meleap Inc. de-
veloped hardware and software based on augmented
reality (Meleap, 2020) (figure 6). To play the game,
players must also wear a motion sensor and specially
designed HMD to track virtual balls and other players.
This integration of augmented reality into sports adds
Figure 3: DribbleUp: Smart Basketball (DribbleUp,
2020a).
Figure 4: DribbleUp: Smart Soccer Ball (DribbleUp,
2020c).
magical effects in a normal game, is health-friendly
and prevents injury.
In order to determine the attitude of physical cul-
ture teachers to the use of augmented reality in the
educational process, a survey was conducted by 36
Physical Education teachers. The research was con-
ducted in 2017–2018 at Drohobych Ivan Franko Ped-
agogical University, Sumy Institute of Postgraduate
Pedagogical Education, Mykolayiv Institute of Post-
graduate Pedagogical Education. The results obtained
are presented in figure 7 and figure 8.
Having analyzed the results of the survey we can
note that the majority of teachers (57%) have a pos-
itive attitude towards this issue, 18% of the teachers
demonstrate negative perception of the idea and 25%
were not able to provide a definite answer. Such re-
sponse distribution within the survey may be caused
by the fact that the teachers are not sufficiently in-
formed about the potential possibilities, opened by the
use of augmented reality in the educational process.
The analysis of the structure of the answers, pro-
vided by Physical Education teachers in the question-
naires shows that so far, the teachers do not fully
understand the possibilities of augmented reality in
forming ethical attitudes of the health-preserving en-
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
735
Figure 5: DribbleUp: Smart Medicine Ball (DribbleUp,
2020b).
Figure 6: HADO Game Using Means by Meleap Inc. (Me-
leap, 2020).
vironment, eco-consciousness, comfort. This means
that Physical Education teachers do not fully under-
stand the sense-forming, contextual and environmen-
tal influences of augmented reality.
The ways of solving the stated problem may in-
clude the inclusion of augmented reality technologies
into the process of post-graduate education taking
into consideration the anthropological, ethical, cul-
tural contexts and using the competence based and
personally-oriented paradigms; the involvement of
Physical Education teachers to the development of ed-
ucational software applications using augmented re-
ality technologies in the role of consultants, coaches,
experts etc.; improving the knowledge and skills of
Physical Education teachers on concrete issues and
phenomena related to health preservation; involve-
ment of Physical Education teachers into the project
work on introduction of the software that includes
augmented reality.
Let us consider the example of applying vir-
tual reality in order to develop a Physical Education
teacher’s practically oriented knowledge about the
structure (morphology) and functioning (physiology)
of the locomotor apparatus and the cognitive schemes,
intentions (aspirations of consciousness) and techno-
logical values that are formed afterwards. When inte-
Figure 7: Percentage distribution of responses of physical
education teachers by the criterion of their attitude to the
use of augmented reality in the educational process to pre-
serve the health of students and develop their motor skills,
intelligence and creativity.
riorized (in the sense of transferring to the inside), the
stated knowledge, cognitive schemes and values fa-
cilitate the development of competence oriented “in-
strumental” intellectual capabilities of a Physical Ed-
ucation teacher. We believe that such intellectual-
value capabilities include conceptualization, under-
standing, interpretation, reflection and creative health
oriented perception of certain pedagogical situations,
motion activities and mobility modes based on spe-
cialized knowledge about human nature (in this case,
an comprehension of syndesmology, the science of
bone connections). Together, the stated mental phe-
nomena form a health-preserving way of thinking,
which is a significant and system-organizing compo-
nent of the intellectual-value (cognitive) component
of the health-preserving competence of a Physical Ed-
ucation teacher.
According to the global “ideology” of profes-
sionalization, in order to effectively preserve pupils’
health during motor activities, a teacher should un-
derstand the fine, “intimate” mechanisms of the lo-
comotor apparatus functioning. First of all, it con-
cerns the system of connections between the bones,
which is represented by joints, semi-joints and other
anatomical structures. The central professional-value
orientation, aimed at helping an educator master the
above mentioned knowledge and interpretation of the
joints’ phenomenology, is the problem of preserving
the health of the locomotor apparatus due to teacher’s
understanding of the morphological and physiologi-
cal risk factors and restrictions that need to be taken
into consideration while planning motion activity. If
the educator does not take into consideration the pecu-
liarities of human morphology and physiology, which
are represented as risk factors for pathology develop-
ment, this may lead to pupil trauma and decrease of
the efficiency of the training process.
AET 2020 - Symposium on Advances in Educational Technology
736
Figure 8: Visualization of the structure of physical education teachers, responses to the questionnaire aimed at determining
attitudes toward the use of augmented reality in the educational process to preserve students, health and develop their motor
skills, intelligence and creativity (see questionnaire in “Selection of methods and diagnostics”).
This pedagogical system studies and analyses in
detail the peculiarities of the locomotor apparatus in
the normal state as well as in the state of possible
pathology, which may occur due to non-physiological
(in the sense of being unnatural) functioning of the
joints during motor activity.
In this pedagogical system the developed “Virtual
Model of Identifying the Risks for Locomotor Appa-
ratus Caused by Ligament Stretching” was used as
a teaching method. This model is also a part of the
set of tools of the “Methodology of development of
the health-preserving competence of a Physical Edu-
cation teacher based on the knowledge of the nature
of the locomotor apparatus in the normal and patho-
logical state”. The basis of the stated methodology
is the use of pedagogical problems and discussion of
practically significant situations, issues and anthropo-
logical phenomena, which disclose the nature of the
locomotor apparatus in the normal and pathological
state as well as presents the possibilities for risk man-
agement in order to ensure the health of this system.
The stated virtual model is applied while solving the
problems for the analysis of the relevant issues and
situations.
According to the developed “Virtual Model of
Identifying the Risks for Locomotor Apparatus
Caused by Ligament Stretching” software applica-
tion, which in its turn consists of 5 models, which
disclose the phenomenology of a joint in a nor-
mal as well as pathological state. The conceptual-
methodological basis of this model were formed by
the ideas of Maturana Romes
´
ın and Varela (Matu-
rana Romes
´
ın and Varela, 1984), who believed that
life is a cognitive autopoetic process, as well as theory
about the functional systems by Anokhin (Anokhin,
1968) (Sudakov, 2011), by syndesmology – is the sci-
ence of ligaments, the pathopedagogical (Fedorets,
2018) and propedeutic approaches. Within the frame-
work of this model, a person is viewed simultaneously
as semiotic-symbolic system as well as a complex im-
age, which integratively form the corresponding field
of senses. At the same time, we believe that the sense-
forming potential of a complex human image is deter-
mining and primary. We know this from life experi-
ence, self-reflection – bight images of familiar people
“live” in the consciousness of every person.
In order to increase the efficiency of health preser-
vation in conditions of an educational process, pri-
marily, in diagnostic and preventative aspects, we ac-
tualize the issue of using human images. It is through
actualization of a human image that the cognitive
nature of human Umwelt is disclosed. The define
Umwelt as a multi-dimensional structure. One of the
dimensions of Umwelt is presented by a system of
human images, which disclose human nature in its
various aspects in a complex, emotionally full, in-
formationally exhaustive and, what’s most important,
quick way. Observation over professionals indicate
that in addition to the ability to use logic and cognitive
schemes they are also able to identify and understand
a certain problem “in a flash of a lightning”, demon-
strating the correct result almost right away. In our
opinion, this effect is achieved due to a formed abil-
ity to perceive and understand human images as an
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
737
idea of “Plato’s eidos” as well as a complex Gestalt
(in the sense of a fragment of reality). Let us par-
ticularize that the concept of “eidos” (Ancient Greek
ειδoζ – view, image), which was understood as “vis-
ible”, as a primary image of a person, was primarily
formed in the Elin medical tradition. That means that
a person in the professional intellectual tradition of
Elin medicine was perceived as a system of images
or eidoses normative ad pathological. Such tradi-
tional concepts as “Norma” and “Patos” came to us
from Ancient Greece. They respectively reflect the
idealized human images.
Taking into consideration the professional health-
preserving significance and sense-forming potential
of human images, which we view as part of a per-
son’s Umwelt, we actualize the need of their sys-
temic application in post-graduate education in the
course of post-graduate training of a Physical Educa-
tion teacher. Projected onto the semantic reality, the
images form an “unparalleled” and unique “Umwelt
of senses”. Thus, we determine (as it was stated
above) the presence of an image dimension in human
Umwelt. This dimension is formed by a system of
images, more particularly, by a reality that consists
of images. First and foremost, the images reflect the
phenomenology of a complexity of human existence
and psychic. That is why we view images as a part of
the cognitive sphere as well as of value, emotional and
existential spheres. To some extent, they are present
in human consciousness and Umwelt. That is why, the
work with anthropomorphic images, created within
the framework of virtual reality, are used in the ed-
ucational process.
Let us study this on the example of forming practi-
cally oriented health-preserving knowledge, cognitive
schemes, thinking, attitudes, intentions in a Physical
Education teacher. The formation of the stated “com-
petence toolkit” is based on the knowledge about the
prevention of development of typical locomotor dis-
orders. In this example, we view the disorders, which
may occur due to “excessive” and non-physiological
(in the sense of being unnatural) stretching of liga-
ments and, to a lesser extent, of tendons. The risk
of occurrence of such ligament stretching is primar-
ily linked with professional institutions and “fashion”
(namely, doing yoga) that are focused on the develop-
ment of excessive flexibility without proper consider-
ation of morpho-functional and biomechanical basis
of joints’ functioning, of individual peculiarities of a
body as well as of the appropriateness and necessity
of this activity.
Thus, taking into consideration the fact that
VR/AR technologies are rapidly developing, as well
as taking into consideration the epidemiological sit-
uation, we were given the task to prepare a report on
the possibility of development of VR/AR applications
online. Let us start with a simpler system, which is
available to the teachers as well as pupils (of elemen-
tary, secondary and specialized secondary schools).
In the future, we are planning to conduct training ses-
sions using more complex VR/AR technologies. So,
les us start.
In this paper, to develop the “Virtual Model
of Identifying the Risks for Locomotor Apparatus
Caused by Ligament Stretching” we used (CoSpaces
Edu, 2021b) by Delightex (Delightex, 2021) a
technological start-up, Munich, Germany, which was
founded in 2012 by Yevhen Beliayev, the co-founder
of JetBrains. CoSpaces Edu have free plans, a free
plan may have some limitation of user options (a set
of objects and tools, physical properties of an object,
the extended language of scripts, etc.). CoSpaces Edu
have also created libraries of readymade VR/AR ap-
plications to help the user, teacher, pupil.
It has a wide range of options to be used in edu-
cation, some of them are (Delightex, 2021; CoSpaces
Edu, 2021b): construction of 3D objects with the help
of the given toolkit, the creation of interaction ele-
ments with the help of either block coding or an ex-
tended language of scripts, study of objects in virtual
and supplemented realities, use during classes, orga-
nization of cooperation between pupils and for view-
ing together in the real-time mode.
The “Virtual Model of Identifying the Risks for
Locomotor Apparatus Caused by Ligament Stretch-
ing” software application is formed of ve separate
components, which contain the following 5 models
(CoSpaces Edu, 2021a): Model 1 “Virtual Norma-
tive Model of a Joint”; Model 2 – Anthropic-Spatial
Model of Risks for a Joint”; Model 3 “Virtual Model
of the Pathological Mobility of a Joint”; Model 4
“Virtual Model of a Joint Space Narrowing”, Model
5 Anthropic-Spatial Model of Risk Distribution for
the Ligament System of Joints”.
Using the “Virtual Normative Model of a Joint”
(Model 1) (figure 9) (CoSpaces Edu, 2021a), we
present a joint as a biomechanical system, in which
the spatial dimension is important. In this system, the
main structural factor, which puts the boned forming
joint together, is the ligaments (or a ligament system,
to be more exact). The model focuses the attention on
ligaments and on the joint space, which in the normal
condition is relatively insufficient in size thus ensur-
ing the optimal contact of bones with one another.
”Virtual Normative Model of a Joint” in “com-
bination” with an image of a person transform into
the Anthropic-Spatial Model of Risks for a Joint”
(Model 2) (figure 10) (CoSpaces Edu, 2021a). In
AET 2020 - Symposium on Advances in Educational Technology
738
Figure 9: “Virtual Model of Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching”: Model 1
“Virtual Normative Model of a Joint” (CoSpaces Edu, 2021a).
this model, the image of a person is demonstrated,
in which the joints are represented not as anatomic
structures (joints), but as relevant and professionally
significant “professional” spatial zones that are “put
over” the anthropomorphic image of a person (fig-
ure 10). Thus, by integrating the human image and
specialized knowledge about the joints, we transform
the stated knowledge into technological values, inten-
tions, attitudes as well as develop their spatial and mo-
tion sense. The corresponding sum of human joints is
represented as a spatially organized system of risks.
At the same time, the stated system of risks is the sum
of technological values that form the basis for orga-
nizing motion activity.
Like any other professional a teacher in his profes-
sional activity relies on technological values. Quite
often, they exist not in the actual, but rather in a
“contextual-conceptual” format. Such a contextual
format of technological values, as well as of the re-
lated intentions and attitudes, does not always make it
possible to apply them directly and formally in the
educational practices and health preservation tech-
niques. That is why, the methodological idea is to
actualize certain knowledge by shifting it from the
contextual to the actual form. This is done through
representation of this knowledge using the complex
Figure 10: “Virtual Model of Identifying the Risks for
Locomotor Apparatus Caused by Ligament Stretching”:
Model 2 Anthropic-Spatial Model of Risks for a Joint”
(CoSpaces Edu, 2021a).
image of a person. We call this methodological
technique the “anthropological-graphic technologi-
cal and value oriented transformation of specialized
knowledge”. With time, the stated technique may be
presented as a specific “pedagogical-epistemological
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
739
technique” aim at increasing the efficiency of form-
ing competences related to the phenomenon of a per-
son. In this particular methodological system, this
methodological technique, when specialized knowl-
edge gains an “anthropic image”, is first of all aimed
at forming the health-preserving intentionality (vec-
tor) of an educator, at the development of correspond-
ing visions and technological values. One of the
central technological values in this case is a healthy
joint in which the ligament system is “preserved” and
not overstretched. The stated intentions and values,
which determine professional strategies and peculiar-
ities of application of health preserving technologies
in the course of organizing motion activity, may com-
pete with the currently fashionable idea of the more
flexible the child is, the healthier and fit he or she is.
In order to effectively include the specialized
knowledge about the nature of joints in the normal
and pathological state into the structure of the cogni-
tive component of the health-preserving competence,
we use a comparative approach, which has a sig-
nificant methodological and graphic potential. That
is why, in order to compare with the norm, which
is presented in (figure 9), we demonstrate the “Vir-
tual Model of the Pathological Mobility of a Joint”
(Model 3) (figure 11) (CoSpaces Edu, 2021a). In
this case, the bones of a joint are at a considerable
distance from one another, which is a precondition
for development of pathologies and state preceding
it. The model demonstrated a joint in a pathological
condition with stretched and thinned (graphically de-
picted) ligaments can be formed very “simply”, by an
inappropriate, excessive and most often determined
stretching of ligaments and tendons in the course of
workout sessions. While analyzing this model we in-
dicate that in conditions of significantly widened joint
gap and of stretched ligaments, the normative biome-
chanics undergoes pathological changes. First of all,
this is manifested in motor disorders, while doing the
ballistic components of movements, under static load
and in motor actions with objects. The reason for this
is that in order to effectively perform movements that
have a ballistic component, a relatively hard fixation
in the joints is required. In addition, the increased mo-
bility of the joints and the absence of sufficient fixa-
tion of joint bones is the artificially created “anatomic
and physiological precondition” for development of
such a pathology of joints as deforming osteoarthritis
and other disorders at a relatively young age.
We also demonstrate another extreme variant,
which is opposite to Model 3 the “Virtual Model
of a Joint Space Narrowing” (Model 4) (figure 12)
(CoSpaces Edu, 2021a). In this model, the joint space
is narrowed. Under typical (normative) human devel-
opment this variant does not occur. It can develop,
strange as it may seem, by stretching the ligaments
(figure 11), as one of non-physiological positions of a
joint characterized by the absence of the physiologi-
cally acceptable and optimal fixation of joint bones.
The next important knowledge aspect of the stud-
ied above models oriented at health-preservation is
the demonstration (with the help of these models)
of ways of optimizing motion strategies on the ba-
sis of Anokhin (Anokhin, 1968) studies about func-
tional systems. One of the basic practically oriented
conclusions of the study about functional systems is
that the locomotor apparatus adapts and “tunes” to
different motion activities and workout modes iner-
tially. This determined the strategies for forming the
recreational physical training systems not arbitrarily,
but rather taking into consideration of inertiality of
the locomotor apparatus. Different motion activities
functionally determine a different size of a joint space
as well as different stretching of ligaments and ten-
dons. Metaphorically speaking, this looks like tuning
the strings of a violin for different tunes. That is why,
if the inertiality factor is not taken into consideration,
other competing strategies may occur. The example
may be playing the violin and lifting heavy objects.
Thus, a teacher needs to shape motion strategies with
the consideration of the inertiality factor, which pre-
supposes readjustment of the body from one motion
mode and activity to another.
In the “Anthropic-Spatial Model of Risk Distribu-
tion for the Ligament System of Joints” (Model 5)
(figure 13) (CoSpaces Edu, 2021a) two images of a
person are presented, which visualize and broaden the
understanding of risk zones for the locomotor appara-
tus. In this case the risk zones actualize the signifi-
cance of not only true joints, as is the case in Model
2 (figure 10). Presenting the risks in an anthropomor-
phic, spatial and graphic way discloses the value and
significance of the ligament system in relation to lo-
comotor apparatus.
The “Virtual Model of Identifying the Risks for
Locomotor Apparatus Caused by Ligament Stretch-
ing” is first of all conceptual, it’s application allows
to disclose the essence of many normative and patho-
logical phenomena. The clarity, visual presentation
and meaning-forming potential make this model valu-
able. In conditions of limited time of advanced train-
ing courses it allows to relatively quickly disclose
the essence of many practical problems and situations
that a Physical Education teacher works with.
This model is used in correlation with the idea
of self-perception (Foucault, 1988; Jaeger, 1986) and
were realized through “taking care of themselves”
(Foucault, 1988), which is aimed at making a teacher
AET 2020 - Symposium on Advances in Educational Technology
740
Figure 11: “Virtual Model of Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching”: Model 3
“Virtual Model of the Pathological Mobility of a Joint” (CoSpaces Edu, 2021a).
Figure 12: “Virtual Model of Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching”: Model 4
“Virtual Model of a Joint Space Narrowing” (CoSpaces Edu, 2021a).
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
741
Figure 13: “Virtual Model of Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching”: Model 5
Anthropic-Spatial Model of Risk Distribution for the Ligament System of Joints” (CoSpaces Edu, 2021a).
comprehend the peculiarities of biomechanics of cer-
tain motion activities through their own motion expe-
rience. In order to do this, the bio-mechanic, and, in
some cases, also the possible pathological processes
and risks of motor activities, are disclosed o through
a virtual model and illustrations and a teacher is of-
fered a chance to self-test their influence.
To disclose the stated problematics of preserving
the health of a locomotor apparatus, tasks in the form
of questions are used:
1. Among the physical exercise known to you,
find those which have a clear aspect of non-
physiological joint functioning.
2. Analyze the biomechanical peculiarities of the
non-physiological physical exercises using the
virtual model.
3. Present you pedagogical experience of using the
stated exercises.
In most cases, the issue is discussed at the class
after Physical Education teachers have worked with it
on their own.
In order to determine the efficiency of the teaching
in accordance with the “Methodology of development
of the health-preserving competence of a Physical Ed-
ucation teacher based on the knowledge of the nature
of the locomotor apparatus in the normal and patho-
logical state” we used a system of problems and ques-
tions. Accordingly, within the framework of the anal-
ysis of the influence of the above mentioned method-
ology we also assess the efficiency of the “Virtual
Model of Identifying the Risks for Locomotor Appa-
ratus Caused by Ligament Stretching”, which is a part
of the stated methodology.
Experimental study. We studied the efficiency of
the application the “Virtual Model of Identifying the
Risks for Locomotor Apparatus Caused by Ligament
Stretching” as a component of the “Methodology of
development of the health-preserving competence of
a Physical Education teacher based on the knowledge
of the nature of the locomotor apparatus in the nor-
mal and pathological state”. The research was con-
ducted in 2019 in Public higher educational establish-
ment “Vinnytsia academy of continuing education”.
Based on the results of studying these character-
istics in a trial study (figure 8, figure 7), in which 36
Physical Education teachers took part, we determine
the size of the sample. In 2019 it was planned to teach
the “Preserving the Health of the Locomotor Appara-
tus” course to 62 Physical Education teachers.
The size of the sample n is determined with the
help of Student’s t-test by formula (1). N = 62 is the
AET 2020 - Symposium on Advances in Educational Technology
742
size of general population.
The value o Student’st-test for the probability of
0, 95 (95%) t 2 (Student, 1908). We calculate the
size of the sampling using formula (1). n 48.
In the course of preparation to conducting a re-
search on the use of the developed “Virtual Model
of Identifying the Risks for Locomotor Apparatus
Caused by Ligament Stretching” software app, tak-
ing into consideration the theoretical knowledge on
the given topic that the Physical Education teachers
were supposed to study, we have outlined questions
the risks for locomotor apparatus caused by ligament
stretching, that have to be mastered. For example,
“On stretching the ligamentous apparatus” etc (ta-
ble 1).
The data received before and after the implemen-
tation of the methodology with the use of the “Virtual
Model of Identifying the Risks for Locomotor Appa-
ratus Caused by Ligament Stretching” software app
gave the results shown in table 1 (figure 14).
Figure 14: Visualization of data received before and after
the implementation of the methodology with the use of the
“Virtual Model of Identifying the Risks for Locomotor Ap-
paratus Caused by Ligament Stretching” software app.
As can be seen from table 1 and figure 14, the
results of answers to problems and questions are in-
creased significantly after the experiment than before
of the application the “Virtual Model of Identifying
the Risks for Locomotor Apparatus Caused by Lig-
ament Stretching” as a component of the “Method-
ology of development of the health-preserving com-
petence of a Physical Education teacher based on the
knowledge of the nature of the locomotor apparatus
in the normal and pathological state”. The most ef-
fective application of this methodology was for the
problem “1. On stretching the ligamentous appara-
tus” (+52%) and the questions “2. About the risks
of deforming osteoarthritis development” (+56%), “3.
About mechanical energy accumulation in ligamen-
tous and tendons” (+73%). Because the implementa-
tion on the basis of the Umwelt concept, the anthropo-
logical paradigm and virtual models of the Locomo-
tor apparatus, provides an opportunity to implement
indirect and contextual influences, cognitive, interac-
tive, anthropomorphic, image-based and personalized
nature as well as others characteristics of Umwelt ori-
ented technologies of AR/VR.
4 CONCLUSION
The use of AR/VR technologies is an effective in-
novative technologies of development of a health-
preserving competence of a Physical Education
teacher under conditions of post-graduate educa-
tion. Improving the methodology of use of the
AR/VR technologies for the development of health-
preserving competence of a Physical Education
teacher under conditions of post-graduate education
was carried out on the basis of the anthropologi-
cal paradigm and the concept of Umwelt. Umwelt
represents a “perceptive-acting” world of a person.
A person’s Umwelt has a sense-forming potential.
Such features as correspondence to nature, indirect
and contextual influences, cognitive, metaphoric, di-
verse, interactive, anthropomorphic, image-based and
personalized nature as well as other characteristics,
which take into consideration the anthropological and
personalized peculiarities should be characteristic of
Umwelt oriented technologies of AR/VR.
The relevant forms of AR/VR representation with
the purpose of improving the health-preserving com-
petence of a Physical Education teacher include the
combination of the content with real time or recorded
comments, graphic images, graphic analysis; realis-
tic 3D simulations, assessment of the training session,
etc. the important vectors of using augmented reality
with this purpose is the development of study videos,
techno sport, simulation and watching sports compe-
titions and workout sessions, educational marketing
etc. As for a Physical Education teacher the applica-
tion of AR/VR in the educational process facilitates
professionalization, technologization, axiologization
and humanization of his/her professional activity, in-
cluding its health-preserving component, technolo-
gies into the educational process in order to conduct
Physical Education lessons, workout sessions, sports
competitions, rehabilitation activities etc.
Based on the analysis of the currently available
areas of use of the AR/VR technologies, as well as
through its methodological understanding, we point
to the significant innovative, educational potential of
this digital technology. From a methodological point
of view, the use of the augmented reality correlates
with the application of the concept of Umwelt, con-
tributes to the formation of meanings, semantic con-
Using the Augmented/Virtual Reality Technologies to Improve the Health-preserving Competence of a Physical Education Teacher
743
Table 1: The data received before and after the implementation of the methodology with the use of the “Virtual Model of
Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching” software app.
Tasks Before After Deviation (+/-)
Problems
1. On stretching the ligamentous apparatus 35% 87% +52%
2. On the significance of flexibility developing exercises 41% 82% +41%
Questions
1. About the stretching of the spine 23% 67% +44%
2. About the risks of deforming osteoarthritis development 15% 71% +56%
3. About mechanical energy accumulation in ligamentous and tendons 9% 82% +73%
4. About the structural organization of a joint 57% 86% +29%
texts, values, patterns of action, images, semantic im-
ages, motor images, and images of health. This de-
termines possibilities for extended and innovative use
of the augmented reality for the development of a
health-preserving competence of a Physical Educa-
tion teacher in particular.
A survey was conducted to reveal the understand-
ing of a value potential of the augmented reality. The
attitude of Physical Education teachers to the use of
the augmented reality in an educational process to
preserve their students’ health and develop their mo-
tion skills, intellect and creativity was determined.
Analysis of the results of the questionnaire was per-
formed, the aim of which was to determine the at-
titude of Physical Education teachers to the use of
the augmented reality in an educational process for
preserving their students’ health and development of
their motion skills, intellect and creativity. It is deter-
mined that most teachers (57%) treat positively this
problem, 18% negatively and 25% were not sure
about this question. We can explain such a division of
answers by not sufficient awareness of Physical Edu-
cation teachers of an educational potential of the aug-
mented reality.
Umwelt of a person is viewed as a multi-
dimensional phenomenon. A system of images of a
person is presented as a relevant dimension of a per-
son’s Umwelt, as they disclose the anthropic essence
of a person in a value oriented, informationally ex-
haustive and emotionally filled way. The study uses
the representation of special knowledge using a com-
plete image of a person. The use of anthropomorphic
images created with the help of the AR/VR technolo-
gies is actualized.
In order to improve the health-preserving compe-
tence of a Physical Education teacher in the course of
post-graduate training the “Virtual Model of Identi-
fying the Risks for Locomotor Apparatus Caused by
Ligament Stretching” software application has been
developed. The developed virtual model “Virtual
Model of Identifying the Risks for Locomotor Ap-
paratus Caused by Ligament Stretching” in the sys-
tem of tools “Methodology of development of the
health-preserving competence of a Physical Educa-
tion teacher based on the knowledge of the nature of
the locomotor apparatus in the normal and patholog-
ical state” was used for solving and analyzing peda-
gogical problems and questions, analysis of anthro-
pological phenomena. As a result of the conducted
experiment the positive dynamics of results of train-
ing of the physical education teachers on the basis of
the given methodology with use of virtual model is
defined.
The “Virtual Model of Identifying the Risks for
Locomotor Apparatus Caused by Ligament Stretch-
ing” consists of 5 models: Virtual Normative Model
of a Joint, Anthropic-Spatial Model of Risks for a
Joint, Virtual Model of the Pathological Mobility of
a Joint, Virtual Model of a Joint Space Narrowing,
Anthropic-Spatial Model of Risk Distribution for the
Ligament System of Joints. The stated model dis-
closes the phenomenology of a joint both in the nor-
mal and pathological state in a representative and
practically oriented way. Thanks to this model, a
teacher forms the understanding of risks for the lo-
comotor apparatus as well as of the anthropic-spatial
system. On the basis of the innovative and practically-
oriented disclosure of special knowledge about the lo-
comotor apparatus, the virtual model facilitates the
development of health oriented mental tools of an ed-
ucator, i.e. of knowledge, thinking, visions, orienta-
tion, technological values, which, together with other
components, form the health-preserving competence
of a teacher.
The ways of effective introduction of AR/VR
technologies in health-preserving activity of a Phys-
ical Education teacher are more active bringing spe-
cialists to the development of software additions of
the AR/VR technologies as well as its introduction
into an educational process. Important in this aspect
is the use of the anthropology oriented approaches
that assist humanization of an educational process and
AET 2020 - Symposium on Advances in Educational Technology
744
technological adaptation of the AR/VR technologies
to the nature of a person.
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