The Evolution of the Information and Educational Environment in the
Context of the Theory of Generational Development
Aleksander V. Spivakovsky
1 a
, Lyubov Ye. Petukhova
1 b
, Serhii A. Omelchuk
1 c
,
Yevheniia A. Spivakovska
1 d
, Vira V. Kotkova
1 e
and Yuriy Yu. Yurchuk
1 f
1
Kherson State University, 27 Uninersytetska Str., Kherson, 73000, Ukraine
Keywords:
Learning Environment, E-Learning, Blended Learning, Baby Boomers, Generations X, Millennials, Genera-
tion Y, Generation Z.
Abstract:
The article is devoted to reviewing system-organizing and personalized approaches to the modern learning
environment. It is explored following modern society’s requirements and technology. We suggested 6 stages
in the development of the learning environment, stages of e-learning development, visualized the interdisci-
plinary approach to EdTech and comparative characteristics of traditional and e-learning. E-learning is under-
stood as an umbrella term that covers web-based instruction, online learning, networked learning, computer-
assisted learning and computer-mediated learning. We consider a model of the modern learning environment
taking into account the characteristics of its subjects belonging to different generations. Generation theory is
reviewed providing recommendations for the best possible educational content for Baby Boomers, Generations
X, Millennials or Generation Y and Generation Z suitable to their adaptive style and values.
1 INTRODUCTION
The educational process is changing due to the evolu-
tion of society all the time. Now we are witnesses
of higher education transformation and adaption of
student’s workplace for various forms of using tradi-
tional and ICT learning tools. The advances of digi-
tal multitools provide wide access to various kinds of
information sources, widening the walls of the educa-
tional institution.
According to the 2030 Agenda for Sustainable
Development announced in 2015 Sustainable Devel-
opment Goal 4, known as Education 2030, is a sin-
gle global goal for quality education, which aims
to ensure inclusive and equitable quality education
and promote lifelong learning opportunities for all.
Technology is a fundamental driver of that vision to
create equitable, dynamic, accountable and sustain-
able learner-centred digital learning ecosystems that
are relevant for the XXI. Rapid advances in technol-
a
https://orcid.org/0000-0001-7574-4133
b
https://orcid.org/0000-0003-0814-2807
c
https://orcid.org/0000-0002-0323-7922
d
https://orcid.org/0000-0002-7974-4736
e
https://orcid.org/0000-0002-1537-0923
f
https://orcid.org/0000-0002-1022-7079
ogy are revolutionizing how teaching and learning are
conceptualized, designed, and implemented in higher
education. These developments play a key role in de-
livering quality education for all (Ping and Libing,
2017).
In today’s world of dynamic society development,
scientific and technological progress, approaches to
the learning environment are changing. This is due
to many factors, including the change of generations
that respond differently to information appeals and
the technology of their delivery.
In 1991 Strauss and Howe (Strauss and Howe,
1991) presented the theory of generations. According
to it, people of the same age group are united by com-
mon features formed by their live conditions. As a re-
sult, Strauss and Howe (Strauss and Howe, 1991) had
6 generations in the XX and XXI centuries. The last
four generations of the XX century, and those which
make up most of the current learners’ population, can
be seen (in bold) in table 1. Some slight variation ex-
ists in the span of years used for each group (Jones
et al., 2007).
Focusing on generation theory can help to develop
more robust theories of flexibility in the contempo-
rary learning environment, as well as to provide the
best possible educational content for Baby Boomers,
Generations X, Millennials or Generation Y and Gen-
Spivakovsky, A., Petukhova, L., Omelchuk, S., Spivakovska, Y., Kotkova, V. and Yurchuk, Y.
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development.
DOI: 10.5220/0010923800003364
In Proceedings of the 1st Symposium on Advances in Educational Technology (AET 2020) - Volume 1, pages 287-299
ISBN: 978-989-758-558-6
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
287
Table 1: Demographics by generation.
Cohort Year of Birth
G.I Generation 1900 to 1921/1924
The Silent Generation 1922/1925 to 1943/1946
The Baby Boomers 1944/1947 to 1960/1963
Generation-X 1961/1964 to 1978/1980
Millennial / Generation-Y 1980/1982 to 2000/present day
New Silent Generation / Generation Z 2000/2003 to 2020 /?
eration Z suitable to their adaptive style and values.
The majority of today’s students fall into the gen-
erational group, Millennials. However, modern edu-
cational environment participants are mixed of 4 gen-
erations. To provide the best possible educational en-
vironment for Baby Boomers, generations X, Y and
Z we should be implementing appropriate educational
technology.
EdTech or EduTech, being a shortened form for
Educational technology, is a wide field. Therefore,
one can find many definitions, some of which are con-
flicting. We consider EdTech as the practice of in-
troducing technologies and non-standard solutions to
education for better learning. In 2017, investments in
the EdTech market in the world grew to a record $ 9.5
billion. And it is forecasted that by 2020 this mark
will cross $ 252 billion (Himyak, 2018).
What started as an experiment in education de-
livery is now being transformed by a new breed of
technology entrepreneurs. Moreover, EdTech is about
applying digital technology to deliver a new form of
learning architecture. An architecture that harnesses
the social reach of the internet delivers personalized
learning and training that can automatically adjust to
an individual’s learning competence and that uses big
data analysis to understand the most effective ways
for learners to progress. In changing the traditional
architecture of education, EdTech has the power to
create efficiencies, cut costs and enable new levels of
standardization and democratized access. It is set to
transform the future of how education is resourced,
taught, consumed and, ultimately, the results that it
can then yield both for the individual and for soci-
ety as a whole as we continue to build the knowledge
economy (Vedrenne-Cloquet, 2018).
That’s why today teachers are allowed to create an
interactive learning environment. Attention should be
paid to modelling systems in education following ICT
evolution from a learning tool to educational technol-
ogy. Such development can be easily explained within
the triangle Student Teacher Learning Environ-
ment.
The teachers and students can be the same or dif-
ferent generations. From the point of view of mod-
ern education and its promotion through EdTech, the
greatest interest is made of four numerical and ac-
tive generations: Baby Boomers (BB), Generation-
X (Gen-X), Millennials / Generation-Y (Gen-Y) and
Generation-Z (Gen-Z) who are the main consumers
today. Understanding the generational differences in
education, their behaviour features and basic values,
educators change approaches to educational technol-
ogy.
2 DEVELOPMENT OF
LEARNING ENVIRONMENT
The informational and educational environment
is a systemically organized set of data trans-
mission means, information resources, interaction
protocols, hardware-software and organizational-
methodical support, focused on meeting the needs
of users for information services and educational re-
sources.
Developing a total learning environment for stu-
dents in a particular course or program is probably the
most creative part of teaching. While there is a ten-
dency to focus on either physical institutional learn-
ing environments (such as classrooms, lecture the-
atres and labs), or on the technologies used to create
online personal learning environments (PLEs), learn-
ing environments are broader than just these physical
components. It also includes:
the characteristics of the learners;
the goals for teaching and learning;
the activities that will best support learning;
the assessment strategies that will best measure
and drive learning;
the culture that infuses the learning environment.
Individual learning styles are influenced by gener-
ational differences in a learning environment. There
is no one-size-fits-all solution to accommodate the
learning preferences of all generations. Thus, some
approaches work well for learners from one genera-
tion but aren’t well received by those from other gen-
AET 2020 - Symposium on Advances in Educational Technology
288
erations. The key is to include a diversity of methods,
modalities, and techniques to address a diversity of
preferences (see table 2) (Levonius, 2015).
As we can see modern learning environment is
more generationally diverse than ever before, and
each generation has its unique perspectives and pref-
erences regarding learning. To accommodate all of
those preferences can be possible by employing sound
instructional methodologies, a variety of modalities,
and solid facilitation techniques thus overcoming
fundamental generational differences and providing
learning experiences that engage and benefit everyone
(Levonius, 2015).
The learning environment is used to be concerned
with information technology, as the technology for
people to work with information. According to this
approach, there are 6 stages of learning environment
development.
It can be noticed the correspondence of 6 stages
of information technology development to a certain
generation of its users (table 3).
Thus, pedagogical technology reflects the tactics
of the implementation of educational technologies
and is based on the knowledge of the regularities of
the functioning of the system ‘Teacher Environ-
ment Student’ in certain study conditions (individ-
ual, group, collective, mass, etc.), it shares the com-
mon features and regularities of the educational pro-
cess independently from a particular educational sub-
ject.
D. Charrisony and S. Nipper first used the term
‘generation’ to refer to three stages of e-learning de-
velopment, “historically related to the development of
production, transport and communication technolo-
gies” (Nipper, 1989). Table 4 presents a brief descrip-
tion of three generations of e-learning.
According to table 4, each direction of pedagogy
of distance education is characterized by certain fea-
tures of the social, cognitive component in the process
of distance learning.
The first generation ‘cognitive behaviourism’
emphasizes the need to use the model of distance
learning, the goals of which are clearly defined, for-
mulated and exist separately from the students and
the content of learning. The training material should
be constructed in such a way as to maximize the ef-
fectiveness of the mental activity. This generation
is characterized by the absence of a ‘social’ in the
process of learning. The study is considered an in-
dividual process. A similar emphasis on individual-
ized learning improves students’ autonomy. Prefer-
ably such technologies as radio, television, postal cor-
respondence [periods] are used. The presence of a
teacher in the learning process is extremely limited.
The role of the teacher is mainly in the preparation of
printed material. Later, students could see and hear
the teacher through audio, video, multimedia technol-
ogy.
Instead, ‘constructivism’ as the next generation
comes, the main principles of which are the follow-
ing features:
new knowledge is built based on prior knowledge;
distance learning is considered as an active rather
than a passive process;
language and other social tools play a role in
building knowledge;
the purpose of cognition and evaluation is a means
of developing students’ abilities to self-assess
knowledge;
the student is the core of the learning environ-
ment;
the knowledge acquired in the process of dis-
tance learning must be subjected to discussion by
the community, verification and real use (Nipper,
1989).
The teacher in this case is a mentor, assistant and
partner, and the content of the teaching material be-
comes secondary to the learning process. The teacher
and his experience are still the main sources of knowl-
edge.
The next generation of pedagogy of distance ed-
ucation ‘connectivism’ involves unlimited access
to network technologies. According to this approach,
the role of the student is not to remember all the in-
formation, but to be able to find information and ap-
ply knowledge where necessary. For training with the
use of distance learning technologies, students need to
have a high level of information and communication
competence, therefore, the primary task is to prepare
students for learning with the use of special learn-
ing technologies. Teachers and students can collab-
orate in content development, offer ideas for improv-
ing teaching technology. The entire distance learning
process is carried out based on cooperation. However,
this direction is characterized by the lack of pedagog-
ical control, the structuring of educational content.
Anderson and Dron (Anderson and Dron, 2011)
believe that each of the generations has its advantages
and disadvantages. The future generation of distance
learning, according to scientists, will be more subject-
oriented, characterized by an increase in student ac-
tivity in the learning process, learning virtualization.
Generally, e-learning has been used to describe
learning that is supported by technologies through
various types of delivery modes.
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
289
Table 2: Generational differences in the classroom (Levonius, 2015).
Generation Learning characteristics What to provide for the
group
The Silent Gener-
ation
They prefer to work in the background, synthesize the ideas
of others, and build consensus rather than speaking up, ad-
vancing their agendas, or engaging in debates. They respect
authority, do what is asked of them, and remain on task until
the job is done.
instructor-directed lec-
tures, structure and
predict-ability (no sur-
prises), independent
skill practice time
Baby Boomers They are internally focused yet extrinsically motivated. With
a strong self-efficacy, they expect themselves to easily
achieve mastery. They prefer democratically run classrooms
and enjoy working collectively, provided their group has an
achievable mission and a spirit of cooperation. Although
they enjoy interacting with others, they prefer to experiment
with new skills independently and can be very sensitive to
criticism.
inclusive decision-
making, group interac-
tions and discussions,
chances to try new skills
independently
Generation X Gen Xers are intrinsic learners who view learning as an inde-
pendent, self-directed activity. They are the only generation
in which fewer of them went to college than their parents.
In the classroom, they are self-motivated, provided they see
the learning as relevant and place greater value on work-life
balance and fun than did their workaholic parents. They can
be somewhat impulsive and impatient in group learning en-
vironments and prefer to be given lots of discretion, yet they
often crave lots of individual attention and feedback.
fun activities, relevance,
and understanding of
WIIFM (what’s in it
for me?), discretion to
complete tasks their way
Millennials They prefer participatory, activity-based group work, al-
though they are accustomed to being evaluated and graded
on an individual level. They will strive to earn high marks
for themselves and their teams and may even bend the rules
when necessary to do so. They are the first generation to
have used technology their entire lives, so they expect to use
it everywhere they go, including the classroom
lots of activity-based
group work, individ-
ualized feedback and
mentoring, technology-
enabled learning and
use of their own devices
during class
Since 2002, e-learning has become an umbrella
term that covers web-based instruction, online learn-
ing, networked learning, computer-assisted learning
and computer-mediated learning (Littlejohn and Pe-
gler, 2007). All of these terms refer to the use of in-
formation and communications technologies in learn-
ing. The relationship between e-learning, Informa-
tion Technology (IT) and Information and Communi-
cation Technologies (ICT) is identified in the eclipse
diagram (figure 1 shows that e-learning is based on
Information Communications Technologies, which is
derived from Information Technologies, to offer to
learn).
E-learning often refers to technology or designs
used in distance teaching, but it also is used to de-
scribe any sort of technology use in education. As
of 2019, e-learning has been replaced by the word
‘digital learning’ or sometimes EdTech (edutech-
wiki.unige.ch, 2021). We prefer to continue using
‘educational technology’, although the term ‘digital
learning’ is more open to the idea that technology has
become a general omnipresent tool, i.e. encompasses
any sort of technology use in education.
To understand how corporate web-based learning
can be optimized to address the learning style pref-
erences of today’s generationally diverse workforce,
it is important to understand the existing literature,
which falls into three categories. Figure 2 depicts the
conceptual framework (Kriegel, 2013).
There is a logical progression to the three streams.
First, it is important to understand what the empiri-
cal research reveals about generational differences in
learning preferences as it pertains to learning styles
and also learning activities. Second, what the cur-
rent and emerging practices in web-based learning
are. Third, in what manner the resultant data can
be used to inform instructional design best practices.
That is, specific recommendations can be made to op-
timize the instructional design for web-based learning
delivered to the 21st century, generationally diverse
AET 2020 - Symposium on Advances in Educational Technology
290
Table 3: Correspondence of 6 stages of information technology development to a generation of users.
Generation Stage of information technology development
G.I Generation The 1st stage (up to the second half of the XIX century) was ‘Hand’ information tech-
nology, its tools were pen, inkpot, book. Communications were carried out handily by
sending information with mailing lists, packages, dispatches. The main aim of informa-
tion technology was to provide information in the necessary form.
The Silent Gener-
ation
The 2nd stage (since the end of the XIX century) was ‘Mechanical’ technology; its tools
for delivering information were typewriters, telephone, and voice recorder. The main
aim of information technology was to provide information in a necessary form in the
most convenient way.
Baby Boomers The 3rd stage (40–60s of XX century) was ‘Electric’ technology; its tools were devel-
oped to electric typewriters, Xeroxes, portable Dictaphones. The emphasis of informa-
tion technology started to move from the form of information presentation to making its
content.
Generation X The 4th stage (since the beginning of the 1970s) was ‘Electronic’ technology, its tools
were ECM and created on their basis automated control systems (ACS) and informa-
tion retrieval systems, equipped with a wide range of basic and specialized software
complexes.
Millennials /
Generation y
The 5th stage (from the middle of the 1980s) was ‘Computer’ (New) technology, the
main tool of which is a personal computer with a wide range of standard software prod-
ucts for various purposes. At this stage, there was the process of personalization of
the ACS, which manifests itself in the creation of decision support systems by certain
specialists.
New Silent Gen-
eration / Genera-
tion Z
The 6th stage (now developing) is ‘Network’ technology (sometimes it is considered as
a part of computer technology). Global and local computer networks are beginning to
be widely used in various industries.
workforce (Kriegel, 2013).
Educational technology can be considered as a
design science and as such, it has developed some
specific research methodology like ‘Design-based re-
search’. However, since it addresses also all fun-
damental issues of learning, teaching and social or-
ganization, educational technology makes use of the
full range of modern social science and life sciences
methodology.
3 THE REFERENCES FOR
LEARNING TECHNOLOGIES
AND LEARNING ACTIVITIES
BY DIFFERENT
GENERATIONS
It is known that within the ICPS during the prepara-
tion and implementation of training each student has
the opportunity to choose the goals, content, method,
place and time of training, and in educational orga-
nizations the opportunity to go in different ways in
the provision of educational services that meet the re-
quirements of the labour market and social needs. Ta-
ble 5 shows the comparative characteristics of tradi-
tional and e-learning (Spivakovsky et al., 2019).
Kriegel (Kriegel, 2013) found little variance in
learning activity preferences across the generational
cohorts. To a surprising degree, each generation liked
and disliked the same learning activities presented in
the survey. Table 6 presents a summary of the top
five, most frequently selected learning activities and
the bottom five, least selected learning activities for
all participants, organized by generation.
The most frequently selected favourite learning
activities were selected with the same frequency re-
gardless of generation. These included reviewing in-
formation in graphic format, using search engines for
online research, using various online simulations, and
reviewing FAQs. Likewise, the least favourite learn-
ing activities were also selected with the same fre-
quency, regardless of generation. These were using
Twitter communities, desktop sharing, online discus-
sion boards, completing surveys, and online brain-
storming canters (Kriegel, 2013).
It is expected that the type of technologies for
learning and the way they will be used will change
the future of education. Nowadays, the common on-
line tool used in blended learning is called Web 1.0.
In Web 1.0, information is delivered to users while in
Web 2.0 information is created and edited by users.
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
291
Table 4: Generations (stages) of e-learning development.
Learning theory Generation Student’s ac-
tivities
Learning
mode
Training
content
Teacher’s
role
Cognitive be-
haviourism
Television,
radio, print,
face-to-face
communica-
tions
Reading and
reviewing
materials
Individual
training
Developed
‘from scratch’
Creator of the
content
Constructivism Audio, video
and web con-
ferencing
Discussion,
development,
design
Learning in
groups
Constructed
and devel-
oped by a
teacher
Head of the
discussion
Connectivism Web 2.0: so-
cial network-
ing, an associ-
ation of users
Research,
connection,
creation,
evaluation
Network
learning
Autonomic A friend that
critically
evaluates
Web 1.0 is a read-only environment, while Web 2.0 is
a read and write environment which facilitates social
activities. Blogs, Wikis, Twitter, YouTube, Facebook,
and Flicker are examples of the most common Web
2.0 tools. Globally, the number of users of Web 2.0
has increased dramatically (Alebaikan and Troudi, 1).
At the same time, e-learning 2.0 promotes collab-
oration in knowledge construction. The rapid inno-
vations in e-learning urge for research about the im-
pact of these innovations on blended learning. Re-
cently, research has started to explore the effective-
ness of using Web 2.0 in blended learning. With the
continuous development of the use of web-based ap-
plications and 3D virtual worlds like Second Life,
which can be called e-learning 3.0 (figure 3), there are
even more opportunities to create a better engagement
blend. The future development of technology will
change the delivery modes used, the costeffectiveness
and the acceptance and recognition of the new educa-
tional environment (Alebaikan and Troudi, 1).
Web 1.0 is a linear model ‘site to user’, one-
dimensional interaction. The owner of a site is the
source of information; the readers are its users. There
is no feedback between the site and the users as if you
can write a letter to the editor or call (like the readers
of a newspaper).
Web 2.0 is a social web of two-dimensional in-
teraction. The owner of a site manages the in-
formation provided by users following their own
rules. Users themselves make publications, write
comments, and communicate with each other (social
networks). Feedback between the site and users is
also absent because users do not formulate rules. Un-
like Web 1.0 the owners do not have to fill the site
with information as the users do it.
Web 3.0 is a social space, three-dimensional self-
organization. The higher level of the Web is a con-
dition where the users of a site are its owners and
themselves fill in their information according to their
own rules. To manage this information resource they
knowingly and voluntarily choose the authorities and,
if necessary, update them promptly. The defining fea-
tures of Web 3.0 are self-financing, self-organization
and self-control. Additional features of the third Web
are mobility (can be used with Smartphone), scala-
bility (easy expansion) and gamification (elements of
gaming competition). Social 3D networks, formed on
the model Web 3.0, acquire features of the collective
mind, so they are also called social neural networks,
or ecological networks. As users can communicate
with each other, they have an illusion that these con-
versations have an impact on the website.
Table 7 defines each learning activity in Kriegel
(Kriegel, 2013) study as Web 1.0, Web 2.0, or Web 3.0
technology. Some learning activities can be classified
into all three categories. For example, practising real-
world interactions in online simulations can be a Web
1.0 technology if the program is fairly simple and the
individual is interacting with a computer. If the sim-
ulation involves multiple users, an element of social
collaboration may define the simulation as a Web 2.0
technology. If the simulation is highly advanced and
creates a virtual reality, this is an immersive technol-
ogy and would be considered Web 3.0. As such, some
learning activities fall into more than one category.
The most popular Web 2.0 (or collaborative)
learning activity was “interacting with peers in a so-
cial media forum” and appeared 14th on the list of
22 among all generations. No social media learn-
ing activities appeared in any generation’s top 10 list.
Therefore, all generational groups expressed the same
disinterest in this type of learning. This may be since
the group is not currently engaged in social media
learning in the workplace, or if they are, perhaps the
AET 2020 - Symposium on Advances in Educational Technology
292
IT Information Tech-
nology
The computer infrastructure, hardware and software used to process data
and deliver information.
ICT Information and
communication
technologies
The combination of computing and communication technologies (including
computer networks and telephone systems) that connect and enable some of
today’s most exciting systems, e.g. the Internet.
E-learning Electronic learning E-learning is learning supported or enhanced through the application of in-
formation and communications technology.
ILT
Information
and learning
technologies
This was used in further education colleges, to refer to the use of informa-
tion and communication technologies to support the core business of col-
leges: the delivery and management of learning.
Figure 1: The eclipse diagram and the definitions used in the (dera.ioe.ac.uk, 2004, p. 8).
Figure 2: Conceptual framework (Kriegel, 2013).
experience has been poor (Kriegel, 2013).
Besides, the learning activity preferences among
generations were also strikingly similar. This partic-
ular group was not fond of Web 2.0 activities, such
as collaboration and social media in learning. Nor
were they interested in using mobile applications or
Twitter-like environments to learn. Also, the stereo-
type of the technologically advanced Millennial gen-
eration was not supported in this research. Millen-
nials selected computer simulations less often than
Figure 3: The development of e-learning.
Generation X and Baby Boomers. They also selected
designing and drawing more than any other genera-
tion. However, these differences were minor. Overall,
the three generations enjoy the same learning activi-
ties and dislike the same learning activities with lit-
tle variation. This homogeneity could be because all
employees work in the same corporate environment.
Therefore, the results, while relevant and useful for
the participating company, cannot be generalized to
the generational cohorts across all industries and pro-
fessions. Replicating this study at other organizations
and in different corporate settings will be important
to understand if generational differences exist in other
contexts (Kriegel, 2013).
The research study showed insignificant differ-
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
293
Table 5: Comparative characteristics of traditional and e-
learning.
Traditional learning E-learning
Training begins and ends
on established dates
The student decides
when to begin and
complete the study
program
The student faces a re-
striction on the freedom
of access to the learning
and teaching process
The student has greater
access to programming
The student must attend
classes at school or in the
workplace
The student decides for
himself where to study
The objectives and con-
tent of the programs are
determined by the insti-
tution
The student, after con-
sulting with the tutors
(teacher-consultant), de-
termines the goals and
content of training per
his needs and interests
The sequence of train-
ing is determined by
the program or teacher-
consultant (tutor)
The student, together
with the tutors develops
a work plan and schedule
of classes
The speed of learning
is dictated by the pro-
gram, teacher and group
of studies
The student, together
with the tutor, agrees at
his own pace
The teacher provides
support mainly through
lectures
The tutors and the
learner agree on a form
of support that can be
provided in the form
of fulltime study or
remotely
The student learns by
attending lectures and
seminars or studying the
scientific and method-
ological literature
Training is carried
out with the help of
educational materials,
which necessarily in-
clude: goals, the actual
content, methods of
self-assessment and
other information for
independent work
ences in learning style preferences of the different
generations. Besides, there were insignificant differ-
ences in learning activity preferences. The results
also showed learning styles corresponded closely with
learning activity preferences. Surprisingly, there was
a lack of interest in learning with Web 2.0 technolo-
gies, such as social media forums or Twitter-like en-
vironments. This was particularly unexpected as it
pertains to Millennials, who are typically known as
the techno-generation (Kriegel, 2013).
4 OPTIMIZATION OF
WEB-BASED LEARNING TO
ADDRESS THE LEARNING
STYLE PREFERENCES OF
FOUR GENERATIONS
Developing a learning environment also means tak-
ing into consideration the differences between gener-
ations and find ways to turn generational differences
into opportunities. The main goal is to learn, recog-
nize, and understand the differences, then to find ways
to recruiting, retaining the students of different gener-
ations and supervise the teaching staff generations to
make a more productive learning environment.
Thus, we research the ratio of four generations to
Kherson State University teaching staff (figure 4). It
should be mentioned that Kherson State University is
a classical university that is a middle ranged (62th) in
Ukraine University rating Top 200. Thus, we consider
it can be representative of a common ratio of teaching
staff generations with some slight variation exists in
the span of percentage used for each group.
According to the results, the main part of the
teaching staff is Gen-X (48%), compared with 28%
of Baby Boomers, 21% Millennials/Gen-Y and 3%
of the Silent Generation. So, the main part of the
teaching staff is made of Gen-X, who were born be-
tween 1965 and 1980. They are described as flexi-
ble, adaptive, techno literate, information savvy, inde-
pendent, entrepreneurial, self-confident and in perfect
sync with the new just-in-time workplace. They also
depend on themselves for security and success. Gen-
eration X, as employees, are looking for employers
that offer:
flexible schedule;
performance-based compensation;
flexible location;
marketable skills;
access to decision-makers;
credit for results achieved;
a clear area or responsibilities;
a chance for creative expression.
Modern students are Gen-Z and late Millennials
who can be thought to be the main users of digital
technology as well as social media. However, accord-
ing to a new analysis of a Pew Research Center survey
of U.S. adults conducted in early 2019 (figure 5) more
than nine in ten Millennials (93% of those who turn
ages 23 to 38 this year) own smartphones, compared
with 90% of Gen Xers (those ages 39 to 54 this year),
AET 2020 - Symposium on Advances in Educational Technology
294
Table 6: Summary of the most and the least selected learning activity preferences for all generations.
Learning activity
Baby Boomers Gen-X Millenials All generations
% n % n % n % n
Most selected
Reviewing information in graphic format (ta-
bles, charts, graphs)
52.4 11 54.2 65 68.8 57 58.1 133
Using search engines for online research 47.6 10 45.8 55 44.3 39 45.2 104
Interacting with computer simulations 61.9 13 49.2 59 34.1 30 44.3 102
Practising real-world interactions in online
simulations
45.0 54 37.5 33 40.6 93
Reviewing quick reference guides such as
FAQs
42.9 9 30.8 37 32.6 75
Reading text (theories, concepts, non-fiction) 47.6 10 36.4 32
Least selected
Engaging in live short (one-hour) webinars 11.4 10
Using mobile apps to engage in learning via
smartphone devices
4.8 1
Playing multiplayer online games within vir-
tual worlds
4.8 1
Participating in multiuser online brainstorm-
ing centres
4.8 1 8.3 10 9.1 21
Completing questionnaires and/or surveys 10.0 12 6.8 6 9.1 21
Participating in online discussion boards 8.3 10 8.0 7 8.3 19
Observing people online (desktop-sharing) 4.8 1 8.3 10 5.7 5 7.0 16
Sharing snippets of info online in Twitter-like
communities
0.0 0 1.7 2 3.4 3 2.2 5
68% of Baby Boomers (ages 55 to 73) and 40% of the
Silent Generation (74 to 91) (Vogels, 2019).
Similarly, the vast majority of Millennials (86%)
say they use social media, compared with smaller
shares among older generations. While the share of
Millennials who say they use social media has re-
mained largely unchanged since 2012, the shares of
Gen Xers, Boomers and Silents who use social me-
dia all have increased by at least 10% points during
this period. Unlike smartphones and social media,
tablet ownership is now comparable across most gen-
erations. Today, 55% of Gen Xers, 53% of Millen-
nials and 52% of Boomers say they own tablets. A
smaller share of Silents (33%) reports owning tablets
(Vogels, 2019).
According to Cox (Cox, 2019), social media was
once associated with only the younger generations,
but now, more than 80% of four generations use social
media at least once per day for various reasons such
as:
staying in touch with friends and family;
finding a sense of community;
searching for solutions to problems or informa-
tion;
looking for ideas or inspiration;
entertainment;
promoting professional endeavours;
expanding professional network (Cox, 2019).
As can be noticed all four generations can use
social media for education either searching for solu-
tions to problems and information or promoting pro-
fessional endeavours. That’s why understanding the
generations’ behaviour as the users of learning con-
tent allows providing the adequate attraction of learn-
ing content for each age group of learners.
If we consider Baby Boomers as a group of learn-
ers, they are characterized by the following deep val-
ues. This is a generation of experts who need proves
and detailed examples. They like to be informed.
The purpose of the learning process for them is the
knowledge itself and skills. Accordingly, the learning
content should be informative in terms of the knowl-
edge, its practical usage, and form in learners’ minds
a high status as the knowledge itself, its practice, and
increase a person’s self-esteem from managing the
skills. One of the most effective attractive messages
for them is the problem and its solution by knowledge
and skills. This generation reads the press, watches
TV, listens to the radio, so educational content in the
media such as newspapers, magazines, television, ra-
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
295
Figure 4: The ratio of four generations to Kherson State University teaching staff.
Figure 5: Millennials lead on some technology adoption measures, but Boomers and Gen Xers are also heavy adopters
(Vogels, 2019).
dio is the most effective. The Baby Boomer gener-
ation is less likely to study online, due to the small
proportion of Internet users. Thus, according to the
InMind agency, in Ukraine, 10.7% of Internet users
are in the age category of 50-59 years, 2.6% 60–
69 years. Therefore, for generation, online learning
technologies are less effective, but they should not be
underestimated.
Users of this age are often ignored, although they
have time on social media and a fairly stable financial
resource in the form of pensions and benefits from
children and grandchildren. These users want to feel
important and monitor the activity of their younger
family members. That’s why they come to social net-
works. Family is the main value for Baby Boomers.
Their success is directly correlated with the successful
marriage and well-being of children and grandchil-
dren. They also value youth, because, at the age of
their adulthood, young people were associated with
progress, a happy future, and strong opportunities.
Baby Boomers subscribe to learning content, includ-
ing favourites, less than other generations. However,
these people are the most loyal learners. If they have
already appreciated the learning content, they will al-
ways use it.
For Generation X, the convenience of learning,
which saves time, as well as the ability to study many
different fields of knowledge in one place are impor-
tant. Individual learning is also important for this gen-
eration, they do not tolerate imposition and pressure,
and they make their own learning decisions. They
look for something unique in the learning content and
decide according to the slogan “surprise me and I’ll
learn it”. Accordingly, for this generation, the learn-
ing technology should be based on the uniqueness of
its presentation. Generation X is an active Internet
user. The convenience of online learning is impor-
tant for them; they are active users of social media, so
learning content in them is very effective. Also, they
are active television viewers, radio listeners, and read-
ers of the press, so learning content in these media is
relevant to them.
Today, generation X tries to make up for lost
money by getting competencies that help emphasize
AET 2020 - Symposium on Advances in Educational Technology
296
Table 7: Defining learning activities as Web 1.0, Web 2.0,
or Web 3.0 technologies.
Activity WebTech
Reviewing information in graphic
format
Web 1.0
Using search engines for online re-
search
Web 1.0
Interacting with peers in social media
forums
Web 2.0
Practising real-world interactions in
online simulations
Web 1.0,
2.0, or 3.0
Reviewing quick reference guides
such as FAQs
Web 1.0
Reading text (theories, concepts, non-
fiction)
Web 1.0
Engaging in live short (one-hour) we-
binars
Web 2.0
Using mobile apps to engage in learn-
ing via smartphone
Web 3.0
Playing multiplayer online games
within virtual worlds
Web 3.0
Participating in multiuser online
brainstorming centres
Web 2.0
or 3.0
Completing questionnaires and/or
surveys
Web 1.0
Participating in online discussion
boards
Web 2.0
Observing people online (desktop-
sharing)
Web 2.0
Sharing snippets of info online in
Twitter-like communities
Web 2.0
their uniqueness. At the same time, it is very impor-
tant for them to feel the possibility of choice. Such
people are actively interested in politics, does not like
too far-fetched content with a lot of slang, primi-
tive humour irritates them. Clarity, conciseness, de-
tailed instruction are very important for this gener-
ation. Therefore, they enjoy popular ‘how-to’ con-
tent, concise informative posts, life hacks and recipes.
They also like to be nostalgic. Content that makes
them nostalgic is popular. But before chose learn-
ing content they watch video reviews, read reviews,
and research the site or web pages for a long time. It
is important to note that such people are very loyal
learners.
For Millennials / Generation Y, a learning envi-
ronment is becoming a place not only for studying
but also for entertainment. They value inner comfort,
so do not make quick decisions. They like the variety
of choices, the opportunity to try. This is the genera-
tion that watches little TV; reads books electronically.
Generation Y today shapes social development trends
and influences learning needs. They pay attention to
learning content as a means of information, as well as
emphasizes the value of communication. They live in
a race mode the success of their peers forces them
to constantly learn something new.
Millennials value every minute of life. They of-
ten flip through the news feed on social networks,
looking at friends’ photo reports, interested in busi-
ness content. For content to interest a millennial, it
must be concise or at least give an idea of how long
it will take to process it. Often the determining fac-
tor is the picture: the image of a special algorithm is
likely to lead to a conversion than a few paragraphs
of profession-al and literate text. Millennials are af-
fected by content that contains real user reviews, pre-
views, tips from friends, etc. But if the learning con-
tent is already liked by the millennial, he will sub-
scribe to his page. Of all generations, millennials are
the most ‘digitized’: in addition to smartphones, they
actively use tablets and laptops. This generation is
most often demanding service. If something doesn’t
work out, the millennial will share a sad experience on
social media, tarnishing the learning technology repu-
tation. It’s the same if one of the friends of Generation
Y told him about the bad service: a typical representa-
tive of the generation will abandon the learning tech-
nology, not going into who is right and who is not.
Generation Z spends a lot of time on the Internet
and social media, and 27% say they feel uncomfort-
able if they do not have access to the Internet for more
than an hour (the InMind agency in Ukraine). But
they are interested in the Internet as entertainment
60% go online for fun, and the focus is about 8 sec-
onds (the InMind agency in Ukraine). Gen-Z prefers
Instagram and YouTube – in other words, visual con-
tent is everything to them. The coolness of learning
content or technology is a significant factor. They pay
attention to what allows them to be stylish, fashion-
able, popular. Research shows that Generation Z re-
sponds well to pages that their friends already like, as
well as to content that is tailored to their unique needs.
Authority for this generation is given by bloggers and
influencers. They teach Gen-Z about innovations in
the field in which they are interested. The younger
generation is not interested in politics. The only way
to convey something serious to them is memes, info-
graphics, illustrations and other content in the form of
game entertainment.
Summarising the above generational differences
in education, there are recommendations on how to at-
tract the attention of each age group on learning con-
tent (table 8).
Understanding the particular needs of the learner
at any given organization will help curriculum de-
signers optimize web-based learning for the genera-
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
297
Table 8: The recommendations on how to attract the attention of each age group on learning content.
Generation Recommendations on how to attract the attention on learning content
Baby boomers hold interesting actions;
simplify the content as much as possible, keeping it informative;
there is no need to treat them as weak and helpless;
let them feel their significance;
appeal to family traditions.
Generation X create the most informative content;
make a how-to video and offer a list of life hacks;
play on nostalgia, for instance, turn on the background music of the 70-80-s,
depict popular stars of the time, use their quotes;
allow feeling their uniqueness and superiority.
Generation Y use quality photos and video content;
add real feedback;
think about personal time, note how long it takes to read content, how long the
event will last;
provide these people with impeccable service 24/7.
Generation Z create up-to-date memes, infographics, images and other gamified content;
seek and meet leaders of local Gen-Z people;
take care of the environment and promote this idea in content strategy.
tionally diverse workforce, requiring flexibility and
adaptability to create effective learning. The responsi-
bility falls on the purveyors of information to be flexi-
ble. We no longer live in a top-down education system
but must respond to student’s needs and preferences
with a variety of skills and a repertoire of learning
strategies (Kriegel, 2013).
Thus, today it is no longer enough to use classic
educational technologies. Achieving a significant ef-
fect requires a personalized approach that takes into
account the values of different generations of learn-
ers.
5 CONCLUSIONS
We try to discuss the problem of learning environment
development in the context of its technological evo-
lution and educational influence. The principal dif-
ference between today learning environment and the
previous one is its ability to react to student’s learn-
ing activities and needs providing a personalized lo-
cal learning environment. The proliferation of virtual
forms for education is a natural stage in education
evolution. It covers the whole system from the chalk-
board to smartboard, from a usual library to an elec-
tronic one, from small training groups to virtual class-
rooms of any scale, etc. Virtual and traditional forms
of education should not be perceived as mutually ex-
clusive. A good education today is a synthesis of var-
ious forms of acquiring knowledge and modern tech-
nologies, the optimal combination of which only the
student himself can determine for himself. The hybrid
learning environment entered the XXI century as the
most promising, synthetic and integral part of educa-
tion. But the precise issue that the article addresses is
a personalized approach to better understand the char-
acteristics of users belonging to different generations.
Using statistical analysis, we identify that there are
users of four generations in the modern learning envi-
ronment of an average university. Thus, the main part
of university teaching staff can be made of Gen-X,
Baby Boomers, Millennials/Gen-X and Silent Gener-
ation. Researches prove that Millennials stand out for
their technology use, but older generations also em-
brace digital life. That’s why understanding the gen-
erations’ behaviour as the users of learning content
allows providing the adequate attraction of EduTech
for each age group of learners. The recommendations
on how to attract the attention of each of the four gen-
erations (Baby Boomers, Gen- X, Gen-Y, Gen-Z) on
learning content are made under the generational dif-
ferences in education analysis.
REFERENCES
Alebaikan, R. and Troudi, S. (1). Blended learning
in Saudi universities: challenges and perspec-
tives. Research in Learning Technology, 18(1).
https://journal.alt.ac.uk/index.php/rlt/article/view/874.
Anderson, T. and Dron, J. (2011). Three generations of
distance education pedagogy. The International Re-
view of Research in Open and Distributed Learning,
12(3):80–97.
AET 2020 - Symposium on Advances in Educational Technology
298
Cox, T. A. (2019). How different generations use social
media. https://themanifest.com/social-media/how-
different-generations-use-social-media.
dera.ioe.ac.uk (2004). Towards a unified e-learning strat-
egy. https://dera.ioe.ac.uk/3985/1/LSDA responds e
learning.pdf.
edutechwiki.unige.ch (2021). Educational technology. http:
//edutechwiki.unige.ch/en/Educational technology.
Himyak, O. (2018). What is EdTech. 10 most high-profile
Ukrainian projects in the field of technology educa-
tion. https://tinyurl.com/prfusw7d.
Jones, V., Jo, J. H., and Martin, P. A. (2007). Fu-
ture schools and how technology can be used
to support millennial and generation-z students.
In ICUT 2007 (Proceedings B), 1st Interna-
tional Conference of Ubiquitous Information
Technology, pages 886–891. https://research-
repository.griffith.edu.au/handle/10072/19022.
Kriegel, J. P. (2013). Differences in Learning Pref-
erences by Generational Cohort: Implications
for Instructional Design in Corporate Web-
Based Learning. Ed.D. Thesis in Educational
Leadership and Management, Drexel University.
https://idea.library.drexel.edu/islandora/object/idea
Levonius, D. (2015). Generational differences in
the classroom. https://www.td.org/newsletters/atd-
links/generational-differences-in-the-classroom.
Littlejohn, A. and Pegler, C. (2007). Preparing for Blended
e-Learning. Routledge, London.
Nipper, S. (1989). Third generation distance learning and
computer conferencing. In Mason, R. and Kaye, A.,
editors, Mindweave: Communication, Computers and
Distance Education. Permagon Press, Oxford.
Ping, L. C. and Libing, W., editors (2017). Blended
Learning for Quality Higher Education: Se-
lected Case Studies on Implementation from
Asia-Pacific. UNESCO Bangkok, Bangkok.
https://bangkok.unesco.org/content/blended-learning-
quality-higher-education-selected-case-studies-
implementation-asia-pacific.
Spivakovsky, A., Petukhova, L., Kotkova, V., and Yurchuk,
Y. (2019). Historical approach to modern learn-
ing environment. CEUR Workshop Proceedings,
2393:1011–1024.
Strauss, W. and Howe, N. (1991). Generations: The History
of America’s Future, 1584 to 2069. William Morrow
and Company Inc., New York.
Vedrenne-Cloquet, B. (2018). What is EdTech and why is
it such a big opportunity? https://www.hottopics.ht/
14731/what-is-edtech-and-why-is-it-important.
Vogels, E. A. (2019). Millennials stand out for their
technology use, but older generations also em-
brace digital life. https://www.pewresearch.org/fact-
tank/2019/09/09/us-generations-technology-use/.
The Evolution of the Information and Educational Environment in the Context of the Theory of Generational Development
299