Evaluation of User Engagement for Augmented Reality Educational Game using PEEM and Characteristics of Good Model

Riwinoto, Nawar Safura

Abstract

Puzzle AR Game is an educational game based on augmented reality. In general, the game is an application that has a calculation of user experience to pay attention to the experience gained by users of the use of the application. User experience itself is known to have four components, that are, utility, usability, appeal, and engagement. This research focused on user engagement. The assessment of user engagement on mobile-based augmented reality games must combine two aspects, namely from the game side and the augmented reality side. This research elaborates on an evaluation of the Puzzle AR game was carried out using a model related to augmented reality namely PEEM (Positive Engagement Evaluation Model) and related to the classic game Characteristics of Good Game. The models refer to a conceptual model of user engagement on android games with augmented reality. A total of 15 respondents in this research were children aged 6 to 10 years and were in kindergarten to elementary school education grade 4. The value results obtained were user engagement in the Puzzle AR game is sufficient with an average value of net experience 10.756 after testing the reliability with a score of 0.548 which means quite reliable.

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Paper Citation


in Harvard Style

Riwinoto. and Safura N. (2020). Evaluation of User Engagement for Augmented Reality Educational Game using PEEM and Characteristics of Good Model. In Proceedings of the 3rd International Conference on Applied Engineering - Volume 1: ICAE, ISBN 978-989-758-520-3, pages 48-57. DOI: 10.5220/0010351500480057


in Bibtex Style

@conference{icae20,
author={Riwinoto and Nawar Safura},
title={Evaluation of User Engagement for Augmented Reality Educational Game using PEEM and Characteristics of Good Model},
booktitle={Proceedings of the 3rd International Conference on Applied Engineering - Volume 1: ICAE,},
year={2020},
pages={48-57},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010351500480057},
isbn={978-989-758-520-3},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 3rd International Conference on Applied Engineering - Volume 1: ICAE,
TI - Evaluation of User Engagement for Augmented Reality Educational Game using PEEM and Characteristics of Good Model
SN - 978-989-758-520-3
AU - Riwinoto.
AU - Safura N.
PY - 2020
SP - 48
EP - 57
DO - 10.5220/0010351500480057