Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and Audience

Gloria Kao, Xing-Yi Huang

2019

Abstract

This paper discusses the applications of emotions in interactive digital storytelling. Emotion is one of the most important elements in digital storytelling. Participants were asked to design a story collaboratively and present it to the audience using the role-playing software, FaceRig. They were asked to fill out a questionnaire about their attitude toward this activity from the perspective of an audience member, a storyteller, a group member, and a software user. The findings indicated that most participants held a positive attitude toward this activity whether as an audience member or as a storyteller. Most participants thought that listening to and telling stories with FaceRig was a pleasant and appealing experience. They loved the idea of performing the facial expressions of the characters during both the preparation process and the performing process. We concluded that the application of emotions in storytelling is a way to improve the storytelling experience of both audience and storytellers. To further enhance user experience, we suggest that designers of such role-playing software could implement features such as voice changing functions and body movement detection.

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Paper Citation


in Harvard Style

Kao G. and Huang X. (2019). Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and Audience.In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-367-4, pages 300-306. DOI: 10.5220/0007709503000306


in Bibtex Style

@conference{csedu19,
author={Gloria Kao and Xing-Yi Huang},
title={Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and Audience},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2019},
pages={300-306},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007709503000306},
isbn={978-989-758-367-4},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and Audience
SN - 978-989-758-367-4
AU - Kao G.
AU - Huang X.
PY - 2019
SP - 300
EP - 306
DO - 10.5220/0007709503000306