Using Laddering to Understand the Use of Gamified Wearables by Seniors

Auke Reitsma, Ton Spil, Sjoerd de Vries

2019

Abstract

Gamified wearables have the potential to assist seniors in living independently with a good quality of life. However, the use of (gamified) wearables by seniors is very limited. The uses and gratifications theory states that needs motivate the use of computer mediated communication. Therefore, this qualitative study aimed to find the needs that motivate the use of gamified wearables by seniors. Laddering interviews have been conducted with a group of 12 seniors that live independently in their own homes. Four needs were identified: the needs for 1) good health, 2) accomplishment, 3) independency and 4) peace of mind. The need to be healthy and the need for accomplishment could be fulfilled by the gamified wearable and motivated seniors to use it. However, the needs for independency and peace of mind were undermined by the gamified wearable Participants expected the gamified wearable to make them less independent and diminish their sense of accomplishment of being healthy autonomously. The participants also feared information anxiety caused by information about their physical health, which they expected to undermine their peace of mind. This study concludes that a more user-centric design is needed for the gamified wearable to meet the needs of seniors.

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Paper Citation


in Harvard Style

Reitsma A., Spil T. and de Vries S. (2019). Using Laddering to Understand the Use of Gamified Wearables by Seniors.In Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE, ISBN 978-989-758-368-1, pages 92-103. DOI: 10.5220/0007708600920103


in Bibtex Style

@conference{ict4awe19,
author={Auke Reitsma and Ton Spil and Sjoerd de Vries},
title={Using Laddering to Understand the Use of Gamified Wearables by Seniors},
booktitle={Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,},
year={2019},
pages={92-103},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007708600920103},
isbn={978-989-758-368-1},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,
TI - Using Laddering to Understand the Use of Gamified Wearables by Seniors
SN - 978-989-758-368-1
AU - Reitsma A.
AU - Spil T.
AU - de Vries S.
PY - 2019
SP - 92
EP - 103
DO - 10.5220/0007708600920103