Council of Coaches
A Novel Holistic Behavior Change Coaching Approach
Harm op den Akker
1,2
, Rieks op den Akker
3
, Tessa Beinema
1,2
, Oresti Banos
2
, Dirk Heylen
3
,
Bj
¨
orn Bedsted
4
, Alison Pease
5
, Catherine Pelachaud
6
, Vicente Traver Salcedo
7
, Sofoklis Kyriazakos
8
and Hermie Hermens
1,2
1
Roessingh Research and Development, Telemedicine Group, Enschede, The Netherlands
2
University of Twente, Department of Biomedical Signals and Systems, Enschede, The Netherlands
3
University of Twente, Department of Human Media Interaction, Enschede, The Netherlands
4
Danish Board of Technology Foundation, Copenhagen, Denmark
5
University of Dundee, Dundee, United Kingdom
6
CNRS - ISIR, Sorbonne University, Paris, France
7
ITACA, Universitat Polit
`
ecnica de Val
`
encia, Val
`
encia, Spain
8
BTECH, Aarhus University, Herning, Denmark
a.pease@dundee.ac.uk, catherine.pelachaud@isir.upmc.fr, vtraver@itaca.upv.es, sofoklis@btech.au.dk
Keywords:
Virtual Coaching, Behavior Change, Embodied Agents.
Abstract:
A modern way of life needs a modern way of coaching. Despite the proliferation of ICT solutions for per-
sonalized health care, there is still no easy way to provide older adults with integrated coaching services. In
this paper we introduce the concept of Council of Coaches — a radically new virtual coaching concept based
on multiple autonomous, embodied virtual coaches, which form together a personal council that fulfills the
needs of older adults in an integrated way. In this concept, coaching takes the form of an open dialog in which
clients co-construct together with a selected number of coaches their own plans to go for a healthier lifestyle.
Virtual coaches are presented to users by means of embodied conversational social characters. We discuss
technical and social challenges on the path towards realizing the Council of Coaches concept, a radically new
view of health coaching that involves the state of the art in human-computer interaction, natural dialogue, and
argumentation technology.
1 INTRODUCTION
Due to advancements in treatment and care, the aver-
age human life expectancy has increased significantly
over the past decades. Unfortunately the added years
we gain at the end of our lives are not always lived
in good health. Instead, more and more older adults
are living under the effects of various chronic condi-
tions. Such conditions cannot be cured, but it has been
shown that a healthy lifestyle substantially contributes
to their prevention, and reduces their impact on qual-
ity of life. Adopting a healthy lifestyle means chang-
ing ingrained patterns of behavior – something that is
notoriously difficult to achieve without the right sup-
port. Tools that provide personalized coaching are
rapidly emerging, and in some domains (e.g. phys-
ical activity) have penetrated the market. Key limi-
tations are that such tools focus on a single domain,
are targeted at a young and active audience, and lack
the ability to remain engaging over longer periods of
time.
In order to alleviate those issues of existing coach-
ing and support tools, we propose a radically new
concept of virtual coaching, called the “Council of
Coaches” concept. The council consists of a num-
ber of virtual characters each specialized in their
own domain that interact with each other and with
the user to inform, motivate and discuss about health
and well-being related issues (e.g. physical, cogni-
tive, mental and social well-being). The individual
coaches will listen to the user, ask questions, inform,
discuss between themselves, jointly set personal goals
and inspire the user to take control of his health. Any
op den Akker, H., op den Akker, R., Beinema, T., Banos, O., Heylen, D., Bedsted, B., Pease, A., Pelachaud, C., Traver Salcedo, V., Kyriazakos, S. and Hermens, H.
Council of Coaches.
DOI: 10.5220/0006787702190226
In Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2018), pages 219-226
ISBN: 978-989-758-299-8
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
219
combination of specialized council members collab-
oratively cover a wide spectrum of lifestyle interven-
tions, with a substantial likelihood of positive impact
on outcomes related to chronic diseases.
We envision the Council of Coaches concept to
make its initial impact in the health and wellbeing
domain, especially in the multi-disciplinary case of
active and healthy aging. As such, the concept will
be demonstrated in the area of older adults suffer-
ing from age-related impairments. Additionally, we
aim to demonstrate to support the self-management
in two major chronic disorders with high volume and
high impact: Diabetes type 2 and Chronic Pain – of-
ten affecting the person in multiple health domains.
The council of virtual coaches will initiate engag-
ing discussions on healthy behaviors, forwarding their
points of view from the different domains and pro-
viding highly personalized responses on the input of
the person, using beyond state-of-the-art technology
for multi-party dialogue systems, integrated with real-
time interactive 3D embodied virtual agents. With
the Council of Coaches system, even a passive user
can be educated and convinced to take a behavior
change course-of-action by passively observing and
watching the automated discussions between virtual
coaches about the user’s behavior unfold.
Our position is that the concept of a Council of
Coaches will significantly impact the effect of health
coaching because it (a) increases engagement, (b) al-
lows for additional coaching strategies, (c) allows to
influence an unmotivated user.
In this paper we discuss our position a council of
autonomous virtual agents providing numerous routes
to improving collaborative support settings. We moti-
vate and further elaborate on the main concept in Sec-
tion 2. Then, in Section 3 we discuss related work,
relevant background and the inspiration that led to the
Council of Coaches Concept. In Section 4 we pro-
vide a detailed example that walks the reader through
an envisioned session with the Council of Coaches
demonstrator, explaining the concept in a story-based
scenario. In Section 5, we discuss the technical and
functional challenges we see in reaching an infras-
tructure of multiple virtual coaches cooperating with
their users in a personalized and holistic health and
wellbeing application. Finally, in Section 6 we sum-
marize our position and conclude the paper with a
view towards its realization.
2 THE COUNCIL OF COACHES
CONCEPT
Our new concept of virtual coaching involves multi-
ple autonomous agents that are able to educate and
motivate the user in interactive group discussions.
Different expert coaches will be developed in order
to demonstrate the concept, with expertise on var-
ious domains including physical activity, cognitive-
and mental health, social skills and participation, as
well as condition specific expertise for diabetes and
chronic pain.
Individual one-to-one, human-to-agent interactions
have been widely explored in research and applica-
tions in various domains. Virtual embodied conver-
sational characters for personalized coaching in the
health domain are investigated for some time already.
They focus on specific chronic conditions such as di-
abetes (Klaassen et al., 2016), or chronic obstructive
pulmonary disease (COPD), targeting better adher-
ence to medical treatment or physical activity (op den
Akker et al., 2015) or on mental diseases, drug addic-
tion (Lisetti et al., 2013), and Post-Traumatic Stress
Disorder (PTSD) (Tielman et al., 2015).
Previous studies emphasize the importance of so-
cial relationship building and companionship with the
virtual agent (Bickmore et al., 2010; Turunen et al.,
2011). Arguably the most important prerequisite for
the success of such agent-based interaction systems
is that users need to remain engaged: “if a user stops
interacting with the agent, then it cannot have any fur-
ther impact” (Battagolino and Bickmore, 2015). Be-
ing informed, and reaching motivation to change be-
havior is an internal process that needs to be boot-
strapped by engaging the user with the behavioral do-
main. By introducing the council setting of coach-
ing, we allow ourselves to keep the discussion, and
the user’s internal process of change alive, by mov-
ing the dialogue forward when the user’s initiative of
interacting with the system is low.
For example, with a traditional, single-agent coach,
the coach might ask a user (e.g. recently diagnosed
with COPD) about his intention to stop smoking,
with the underlying goal of implanting the idea that
this would be a good idea, and providing arguments
for it. However, without the user’s cooperation, a
discussion about the user’s intentions, doubts, or
difficulties will be impossible to have. Consider the
example below:
ICT4AWE 2018 - 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health
220
Coach: Have you considered trying to quit
smoking, Bob?
Bob: None of your business.
End of story. Even if a user is willing to go along
with the virtual coach, the technical limitations of
machines understanding free-form natural language
interaction severely complicates the ability of having
a meaningful, deep discussion about such topics.
Consider the following example:
Coach: Have you considered trying to quit
smoking, Bob?
Bob: Well eh, I guess the moment I walked
out of my doctor’s door, I was well it
was quite a shock I tell you.
I heard about COPD before but it’s the
type of thing you hear about other peo-
ple you know? I put my hands in my
pocket and felt the cigarette box, but
then yes I thought to myself, better not
this time. Since then I have been smok-
ing again on and off...
Coach: I did not understand your response.
Again, end of story. Now, having a group dis-
cussion where the user participates in a session
where multiple virtual agents are present allows us to
generate an interactive performance:
Ellis: Have you considered trying to quit
smoking, Bob?
Ben: Quit smoking, quit drinking, quit doing
all the fun things in life! Why don’t you
quit whining?
Florence: What a stupid thing to say, Ben! Next
thing you’re going to tell us all about
your grandfather who smoked all of his
live and lived to be a 100 years old!
Ben: Well, for your information Flo-
rence. . . My grandfather was a heavy
smoker and he did turn out to be 94
years old, so there.
Richard: Florence, Ben, cut it out, this isn’t about
you or your grandfather, we are talking
about Bob, perhaps he has anything to
say here?
Bob: (Say nothing.)
Ellis: Well, you know that smoking does not
guarantee an early death. But Bob here
recently got diagnosed with COPD, a
condition that is almost always caused
by long-term smoking.
Ellis: Although it may not be easy, it is very
important to try and quit as a very first
step in dealing with this.
Ben: Sure, I guess, you are the expert.
Richard: And it has a positive effect on your
taste! Think about all the delicious
things we could cook together and how
excellent all the flavors will work out.
Bob: I am trying but find it difficult.
What this example portrays, is that even without
any active participation of the user (Bob chooses to
say nothing), the discussion can continue and provide
some arguments and background on the topic. Then,
when the user is engaged, a predefined selectable ut-
terance can indicate the stance of the user in the cur-
rent ongoing dialogue (Bob: “I am trying but find it
difficult”), allowing our COPD Coach, Ellis, to con-
tinue the dialogue with e.g. advice on how to ap-
proach the smoking cessation issue. This way, it is
possible to engage the user in a discussion about a
personal issue without bearing on real-time natural
language understanding. Furthermore, the example
illustrates some of the other underlying aims of the
project:
Immersive Dialogue Creating a captivating di-
alogue, and unfolding stories between coaches
(Ben and Florence don’t seem to like each other
now, but who knows how romance might find a
way?). Such stories unfolding over multiple in-
teractive session serve to further engage the user
with his personal council.
State of Art Interactive Multi-Party Conversation
Advancing the state of the art in multi-party
dialogue systems by creating dynamic, personal-
ized dialogues that can be interrupted and driven
by user responses.
Multi-Domain Behavior Change Approach
Approaching behavior change in a particular
domain (e.g. smoking cessation) in a holistic
way by involving in this case diet (stop smoking
positively affects taste/food experience), or
physical activity (stop smoking increases your
capacity for doing sports).
3 RELATED WORK AND
INSPIRATION
The overall concept of the Council of Coaches is in-
spired by the 1996 video game Civilization II, de-
veloped and published by MicroProse (Civilization 2,
1996), in which an in game “High Council” of ad-
visors would help the player make decisions about
strategic moves (see Figure 1). To the best of our
knowledge, no serious applications have ever been de-
veloped or researched that employ the use of a group
of advisors to educate, motivate, and engage users in
the health counseling, or in fact, any other domain.
Some examples of related research can be found
that explore applications of multiple virtual characters
Council of Coaches
221
Figure 1: Council of Advisors in Civilization II (Micro-
Prose, 1996).
in various domains. We discuss relevant examples be-
low.
Early work by Andr
´
e and Rist describes a sys-
tem in which multiple virtual characters are used to
present information to a user through “presentation
teams” (Andr
´
e and Rist, 2001) in which a virtual
car salesman and two virtual buyers display a perfor-
mance in which various aspect of the topic (car sales)
are being discussed in front of a passive viewer (the
user). The prototype described is 16 years old, and
although never further developed beyond the proto-
type, may serve as inspiration in the realization of the
Council of Coaches concept.
Traum and Rickel describe a system in which
the end-user interacts with multiple embodied vir-
tual agents in a military training scenario (Traum and
Rickel, 2002). Although many of the works techno-
logical developments done in 2002 have since been
improved, the work serves as one of the few known
examples that are comparable to the Council concept.
The authors employed a “Hollywood writer” to guide
the development by creating a storyline and script for
the training scenario. Inspired by the work of Traum,
in the Council of Coaches system we aim to integrate
creative stories that unfold between the various vir-
tual coaches throughout the users interaction in order
to enrich the individual coaches personality and in-
crease engagement with the system overall.
There is some evidence that the use of multiple
character agents can be advantageous for learners in
virtual teaching systems. In (Baylor and Ebbers,
2003) an e-learning tool was developed in which the
virtual support agent was divided into two separate
agents representing the role of teacher and that of mo-
tivator respectively. By introducing this split, an in-
crease in performance was obtained, perhaps because
the student was better able to ‘compartmentalize’ the
information provided by the two distinct coaches. In
this example the two ‘coaches’ strictly operate in a
collaborative way. In the PORTIA system — a dialog
system that allows users to engage in a natural dialog
about the relation between food and health the is-
sue of discussion and arguments is in the center scope
(de Carolis and Mazzotta, 2017). The system dis-
tinguishes affective and rational arguments and uses
them in a persuasive dialog with the user based on a
probabilistic knowledge base and user model. Argu-
ments are presented by an Embodied Conversational
Character.
The Council of Coaches concept leans heavily on
existing knowledge and background in the field of
coaching, personalized human-computer interaction,
embodied agents, (multi-party) dialogue and argu-
mentation theory, and behavior modeling and anal-
ysis. In the realization of this concept, we build on
the myriad of knowledge obtained and learn from the
tools and applications built and described in research.
However, a thorough discussion of the work in these
areas is beyond the scope of this position paper.
4 SCENARIO: THE STORY OF
JENNY
In order to get a tangible feeling for what the council
of coaches is all about, below we outline a detailed
scenario, that introduces our persona Jenny, a poten-
tial primary user of the system.
Jenny is 64 years old and entering the last few
months of her working life as a Sales & Marketing
Manager of a major hotel chain. Due to her life-
long desk job, she is suffering from chronic low back
pain. Jenny has just returned to her desk from a meet-
ing with the HR department to discuss her last three
months of work before retirement. Although she’s al-
ways been excited about the prospect of having more
time to work in the garden and having more time to
spend with her grand daughter, she is beginning to
worry a little about the upcoming major change in her
life. She didn’t always enjoy her working days but
she liked biking to the city, the coffee breaks with
Matthew and Abby and of course the contact with
the customers. With her final workday rapidly ap-
proaching, Jenny is starting to worry about missing
the social contacts, getting out of the house, and get-
ting the exercise needed to get her back pain under
control. Looking through the pile of paperwork she
ICT4AWE 2018 - 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health
222
received from the HR manager, she finds a brochure
that catches her eye: “Worried about a major upcom-
ing life event? Go to www.council-of-coaches.eu!”.
Later that evening at home, Jenny visits the website
and reads up on the Council of Coaches application.
The website says the first month of usage is free, so
she decides to give it a try and creates an account.
She fills in some of her user details and launches the
application. When opening the application, Jenny
is greeted by an old and wise looking man who
introduces himself as Professor Yao:
Yao: Greetings, and welcome to the coun-
cil of coaches it seems that you are in
need of some counseling, hmm? Well,
you’ve come to the right place ... I am
the head of the council of coaches, and
I have a few questions for you, if you
have some time now?
This is not what Jenny had expected, and she is
looking at the screen a little bit puzzled.
Yao: Hmm? Well, do you have some time?
All right, I have some time now”, Jenny says,
and the grey old figure on the screen continues.
Yao asks a number of questions about what’s trou-
bling Jenny, and finally stops to think for a little while.
Yao: Based on what you say I suggest follow-
ing. Do not worry Jenny we have a team
of experts here to help you.
I recommend you discuss your worries
about your physical activity with Sgt
Brady, he is a retired army drill instruc-
tor, but I’m sure you will find him to be
reasonably pleasant enough.
Next I recommend you talk about your
social worries with Sonja, or “Sociable
Sonja” as she likes to call herself. She
will have some good advice on how to
make sure you’re not isolating yourself.
And finally, I recommend you talk to
Pete. Pete was recently retired from
the council of coaches, but he is hav-
ing troubles letting go of his duties. I’m
sure he understands well the issues that
you’re facing concerning your retire-
ment.
Finally, coach Tracy is an expert on
chronic pain, I’m sure you’ll find her to
be very helpful.
Yao wishes Jenny the best of luck and tells her that
she can call on him whenever she needs him. Next,
the scene changes to the council chamber, where the
three coaches that Yao introduced are waiting for
Jenny.
Brady: So you are afraid of becoming unfit for
duty?! Start exercising, walking, cy-
cling! In fact, give me 100 push ups
right now!
Sonja: Whoa there, Brady, take a deep breath.
We’ve not even been introduced! That
was Sgt Brady and you have to excuse
his enthusiasm, he hasn’t had the oppor-
tunity to coach anyone for a long time.
Besides, we don’t even know how ac-
tive Jenny is.
While everyone on the council is looking at Jenny,
a short physical activity stage of change questionnaire
appears on the screen. Jenny indicates that she hasn’t
been very active but that she intends to be.
Brady: That’s good to know, but I need more
information to work with. If you’re
planning to become more physically ac-
tive, I need to know how active you are
now. Do you have an activity tracking
device, Jenny?
Jenny indicates that she hasn’t got one yet, but that
she may look for one in town on Saturday. The dis-
cussion between the council members continues for
some time as they are discussing what seems to be
the right approach for Jenny. Tracy makes sure the
other coaches take into account Jenny’s chronic pain.
Jenny listens and intervenes every now and then, until
she decides that she has to go. She says goodbye to
the council, and the council members wish her a nice
day and good luck. Curious as to what Sgt Brady will
have to say, she decides to bike to the local electronics
store to buy an activity tracker, and plans to talk to the
council again later that evening.
Three months later... Jenny is now officially re-
tired. In the last three months she has used the Coun-
cil of Coaches application on her laptop. Pete, the
retirement coach, has especially given her some use-
ful advice on finding some outdoor hobbies and she
joined a weekend walking club in the area. She has
been using her physical activity tracker to keep track
of her activity and she set a personal step goal for her-
self together with Sgt Brady and Tracy. In her last
meeting she was advised to download the mobile app
for her smartphone so that the coaches could reach
her when she was on the move, and she decided to
install it. Having the app on her smartphone allows
Jenny to contact her personal coaches whenever and
wherever she decides. Jenny’s phonebook includes a
new entry for Sgt Brady, Sonja, Pete, and Tracy, and
Council of Coaches
223
talking to them is as easy as making a phone call. She
can also text them whenever she is in a more public
environment. In these last three months, Jenny grew
a fond affection for the coaches. She feels that each
coach cares about her health, and makes her sympa-
thize with them. Even Sgt Brady can have his good
days.
5 CHALLENGES
In order to realize the Council of Coaches concept,
a number of technical challenges need to be over-
come. In Figure 2 we sketch a high-level concep-
tual overview of an envisioned implementation of the
Council of Coaches concept, highlighted further in
the paragraphs below.
Figure 2: Council of Coaches — Conceptual Overview.
5.1 Coaching Strategies and Knowledge
Design
Moving beyond existing literature on coaching strate-
gies, in the Council of Coaches concept, the presence
of multiple coaches allows for approaches in which
coaches either apply separate coaching strategies at
the same time or join together in applying one strat-
egy. Examples of such a multi-coach strategy could
be ‘good coach, bad coach’, or a ‘set up’ to elicit in-
formation from the user (as in one of the previous ex-
amples where Sonja uses Sgt Brady’s ‘Give me 10
push ups!’ statement to ask Jenny about her activity
stage). Defining these joined strategies as a general
scheme so that they can be adopted by coaches when
desired could be a possible implementation. For ex-
ample, a simple scheme to elicit information could
be: ‘Coach 1: Makes a controversial statement. and
‘Coach 2: Moderates the statement, and asks for in-
formation.’.
Having multiple coaches in the council that each
have their own expertise also allows for the introduc-
tion of new coaches when their expertise is required.
Plugging in a new coach will introduce new topics
for conversation and this will require that the other
coaches also share some knowledge on the subject.
Representing this knowledge and the coaches in such
as way that they can be added as modules in the sys-
tem could facilitate this process.
5.2 Holistic Sensing
Having a clear understanding of the user behavior
is essential to elicit effective and relevant coaching
strategies. Despite the fact that significant progress
has been made in the sensing and quantification of
behavior in recent years, the vast majority of exist-
ing solutions are domain specific, i.e., focusing ex-
clusively on either physical, emotional, cognitive or
social aspects. More importantly, most applications
claim to infer human behavior in a broad sense when
they merely detect some activity-related parameters,
such as step counts, calories burned or floors climbed.
In order to realize the Council of Coaches con-
cept, a multi-domain sensing and behavior analysis
framework must be realized that can feed the neces-
sary knowledge bases of the individual agents. This
knowledge will provide relevant background informa-
tion for improving the user-coach interaction and sup-
porting the dialogue and argumentation process with
objective and continuous behavior-related contents.
The concept moves beyond current trends in auto-
matic behavior analysis while approaching the prob-
lem in a holistic fashion, thus modeling, inferring and
combining the distinct domains of behavior including
physical, emotional, cognitive and social aspects.
5.3 Dialogue and Argumentation Design
One of the advantages of having multiple coaches
is the ability to apply the concept of ‘dialogue as
performance’. That is, the coaches are able to per-
suade and re-engage a (passive) user by performing,
in essence, a play. This opens up new approaches to
persuasion dialogues, with research questions such as
ICT4AWE 2018 - 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health
224
how to model a “silent user” and whether “passive
participation” is effective in engaging users. A ma-
jor challenge lies in enabling such, essentially agent-
agent, dialogues that are able to convince the non-
participating partner. Both from the perspective of
coaching and the perspective of argumentation tech-
nology, this requires further study.
Another challenge presents itself in developing
new dialogue types, in particular facilitation. Mo-
tivation to change should be elicited from the user,
rather than being imposed by the coaches an op-
portunity particularly made possible by the Council
of Coaches setting. This focus on facilitating deci-
sions, as opposed to direct persuasion, differs from
standard persuasion dialogue models, with coaching
offering a new domain for dialogue theorists. It will
open up new research questions such as how to have a
generally amicable dialogue (e.g. deliberation) which
has as its intention an outcome which is generally as-
sociated with an adversarial kind (e.g. persuasion).
Having dynamic strategies, in which the coaches
adjust their conversational strategies to the unfold-
ing dialogue, will also be considered. In highlight-
ing the social behavior via multiple virtual agents, the
project will open the way for both incorporating find-
ings from, and adding to, social psychology concern-
ing group dynamics, dominant agents and the role of
a moderator (and whether there should be one).
5.4 Human-Computer Interaction
Anthropomorphic virtual agents are designed as sim-
ulated social role models in various domains and ap-
plications, among which the role of a life style coach
or therapist in the health domain. Several studies have
shown that the visual presence and appearance of such
agents have a major impact on motivation and affect
(Baylor et al., 2009). In order to be effective in per-
suading the user, a coach should use affective as well
as rational arguments and adapt its persuasive strategy
to the goals and value preferences of the user. As mul-
tiple coaches introduce additional challenges in terms
of the Coaching Strategies (Section 5.1) and the dia-
logue (Section 5.3), so too new challenges arise in the
visual representation of a group of embodied agents.
Different models enabling Embodied Conversa-
tional Agents (ECAs) to exhibit social attitudes
through their verbal and non-verbal behavior have
been proposed. For instance, in (Gillies et al., 2004),
the system Demeanor supported the design of virtual
characters within a group with different social atti-
tudes (expressed through posture and gaze). In (Rehm
and Endrass, 2009), the authors proposed a toolbox
for manipulating the decision making of agents in a
group based on different theories on social relations.
In (Lee and Marsella, 2011), the authors designed
the nonverbal behavior of Embodied Conversational
Agents depending on their conversational role and
their social relations. In (Cafaro et al., 2012), the
authors conducted a study where users evaluated the
perception of an ECAs attitude (friendly, hostile, ex-
traversion) in the first seconds of an encounter with
an ECA exhibiting different behaviors (smiles, gaze
and proxemics). As an emerging field, the Council
of Coaches concept is expected to build on and con-
tribute significantly to the area of multi-party embod-
ied interaction.
5.5 Responsible Research and
Innovation
Finally, the Council of Coaches concept introduces
radically new ways of interaction between digital sys-
tems and users. This innovative interaction will be
demonstrated in the area of health and wellbeing for
elderly users — a target group that can be considered
especially vulnerable. For these reasons it is impera-
tive that the research and innovation process follows
the principles of Responsible Research and Innova-
tion (RRI). In the realization of this concept, we need
to make sure that the new tools and coaching meth-
ods, as well as the actual R&I processes contribute
effectively to the needs of future users and society at
large, are aligned with societal values and ethical con-
siderations, and have a realistic chance of succeeding
in the competitive market of e-Health and e-coaching
tools.
6 CONCLUSIONS
Despite the proliferation of ICT solutions for person-
alized health-care, there is still no easy way to pro-
vide older adults with integrated coaching services.
Council of Coaches introduces a radically new vir-
tual coaching concept based on multiple autonomous,
embodied virtual coaches, which form together a per-
sonal council that fulfills the needs of older adults in
an integrated way. Each coach has his own expertise,
personality and style of coaching; they might not al-
ways agree with each other, but they all share a single
goal: to support the user across every aspect of well-
being, including physical, social, cognitive and men-
tal support. The Council members listen to the user,
Council of Coaches
225
inform the user, help the user to set personal goals
and inspire him to take control of his health. Give the
council your thoughts, or listen and observe how the
individual coaches exchange their views on numerous
issues. Apply your new skills in daily life and if the
need arises, contact any of the coaches anytime, any-
where. . .
The fields of behavior change, health information
provision, e-learning, and human-computer interac-
tion in general will greatly benefit from the Council
of Coaches approach. By developing a framework in
which multiple, completely autonomous agents can
hold interactive dialogues with a user, we open up
the possibility for numerous new and exciting innova-
tions in those research fields. We presented the overall
concept and the major technological and social chal-
lenges in realizing the Council of Coaches and will
take the necessary steps to overcome these challenges
in the next three years.
ACKNOWLEDGEMENTS
The European Commission has provided funding for
realizing the Council of Coaches concept in the same-
titled project under Grant Agreement No. 769553.
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