Inspired Learning
The Next Generation Digital Learning Environment (NGDLE)
Ebba Ossiannilsson
1
, Nick E. Eriksen
2
and Nina Rung-Hoch
2
1
Swedish Association for Distance Education, Kung Oscars väg 27, Lund, Sweden
2
Mentorix Moving Minds, Gammel Strandvej 161, Nivå, Denmark
Keywords: Eurekos, Inspired Learning, Learning Space, Mentorix Moving Minds, next Generation Digital Learning
Environment, NGDLE.
Abstract: With todays increased use of digitization in education and society there are needs for innovative educational
strategies for enhancing learning and teaching. In addition, there are rising demands on embracing new digital
learning and educational environments and integration of the social context, such as social interactions outside
the formal institutional settings and social media to enhance new digital educational practices. This paper
introduce the concept of next generation digital learning environment (NGDLE), and explore one inititave
named Eurekos, from Mentorix, Denmark, but now from EUREKOS, which has been tested and in practical
use for many learners and courses, especilly in the Netherlands, and Denmark. The architects behind
EUREKOS follow the successful characteristic of a Personal learning environment (PLE), i.e. learn with other
people, control of own learning resources, integrate learning from different institutions and sources, and
manage activities. Eurekos provides course building facilities, learning teams, and a social hub integrated
with social media. Eurekos can be likened to a LEGO baseplate. It integrates interoperability, personalization,
learning analytics, collaboration, and a universal design with social media and the necessary software.
1 INTRODUCTION
This paper introduces the concept of the next-
generation digital learning environment (NGDLE). It
explores Eurekos, a NGDLE that was developed by
the Mentorix Consultancy Group in Denmark.
Eurekos has been tested and implemented by many
learners and courses, especially in the Netherlands
and Denmark.
Because of the increased use of digitization in
education and society, there is a need for innovative
educational strategies that enhance learning and
teaching (Ossiannilsson, 2016). In addition, there are
increasing demands for new digital learning and
educational environments and their integration with
the social context Ossiannilsson,, Eriksen &Rung
Hogh, 2016 . Examples are social interactions
outside formal institutional settings and the use of
social media to enhance new digital educational
practices. New educational strategies for learning
and teaching must be created, which will require
designs that promote inclusion in teaching and
learning. Social media can be used as a catalyst to
support the process of inclusion. Embracing social
interactions, and what Jahnke (2015) has called cross-
action learning spaces, can promote community
building and enhance collaborative knowledge
building and sharing. Informal and formal learning
could be integrated into such collaborative processes.
The involvement of societal stakeholders could
influence the educational culture of inclusive
teaching and learning, which would improve the
quality of individual and collaborative learning
processes Ossiannnilsson, Eriksen & Rung-Hoch,
2016). Access, personalization, interactivity,
flexibility, inclusion, and taking ownership of one’s
learning environment are crucial indicators of the
quality and success of learning from the learner’s
perspective (Kear, Roswell, Williams, and
Ossiannilsson, 2016; Ossiannilsson, 2016).
2 PERSONAL LEARNING
ENVIRONMENTS AND
CONNECTIVITY
In the 21st century, collaborative learning is one of
the most important skills that students should
develop. Knowledge is no longer the property of a
Ossiannilsson, E., Eriksen, N. and Rung-Hoch, N.
Inspired Lear ning - The Next Generation Digital Learning Environment (NGDLE).
DOI: 10.5220/0006378202630267
In Proceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017) - Volume 2, pages 263-267
ISBN: 978-989-758-240-0
Copyright © 2017 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
263
single person; it is a resource that expands when it is
shared. The student’s ownership of the learning
process enhances the motivation to learn. According
to Downes (2016), personalized learning takes place
when students determine their own learning
objectives. This differs from personalized learning
that is tailored by the providers and is not selected by
the learners (Downes, 2016; Ossiannilsson, 2016).
Personal learning and self-determined learning lead
to the attainment of profound knowledge. In this
approach, learners tune their learning objectives to
their educational needs, thus designing their own
learning. Today, learning has become increasingly
unbundled, and the lines between formal and informal
learning have become increasingly blurred, which has
led to the concepts of just-for-me learning and just-
in-time learning, which are conducted mainly on
mobile devices. This approach to learning will
address key issues, not only today but also in the
future.
Virtual learning environments (VLE) or learning
management systems (LMS) have been highly
successful in the administration and management of
learning but less successful in enabling learning.
Therefore, the personal learning environment (PLE),
has become increasingly used either with a VLE
and/or an LMS or as a stand-alone approach. A PLE
contains the tools, communities, and services that
constitute the individual educational platforms that
learners use to direct their own learning and pursue
their educational goals (Milligan et al., (2006). A
PLE also facilitates communication and sharing
among users. (Attwell, 2007; EDUCAUSE, 2007).
However, a NGDLE goes beyond a PLE to support
new teaching and learning methods to achieve better
results (Brown & Dehoney, 2015; Brown, 2016;
Tousignant, 2015).
3 EUREKOS, NEXT
GENERATION LEARNING
ENVIRONMENT
According to Ossiannilsson, E., Eriksen, and Rung-
Hogh, (2015) Eurekos
1
is more than a PLE; it is a
NGDLE that seamlessly integrates the systems and
services used by students, instructors, and society. It
should be emphasized that a NGDLE is more
concerned with education than with technology
although the latter is a key driver in educational
change (Chatti, 2010). It should also be emphasized
1
http://www.eurekos.com/
that the responsiveness of NGDLE allows it to be
used on smart phones and tablets to enhance personal,
flexible, and accessible mobile learning and to allow
individuals to take ownership of their own learning
(Institute of Museum and Library Services, n.d,
Ossiannilsson, 2016).
The Eurekos initiative was implemented to disrupt
the traditional development of education and to
challenge the aging structures of the myriad of LMSs.
Aa a NGDLE, Eurekos is quickly replacing the
traditional LMSs because it facilitates innovation and
integration in teaching and learning programs.
Personal learning experience is provided through the
tools, communities, and services that learners use to
self-direct their personal educational goals. Eurekos
is designed to deliver innovative education and to
support new learning strategies. In developing
Eurekos, the objective was to empower teachers and
literally to include “the world” in the personal
learning environment. The goal of this NGDLE is to
empower learning and teaching and provide the tools
needed to facilitate education that is effective in the
21st century.
Driven by the need for change the initiative was
developed to empower educators and embrace the
21
st
-century world in which learners live. The
Eurekos NGDLE was developed in a close
partnership with higher educationHogeschool
Utrecht, Danish Technical Universityand several
private-sector companies. The initiative was designed
meet the demand for innovative education, to support
new learning strategies, and to meet the changing
ways in which people work and learn online. The
objective was first to empower teachers and then the
world in a very literal sense. During the last three
years, the platform has been adapted and refined to
become a central part of blended learning in
educational programs. In one organization,
Hogeschool Utrecht 1,700 courses in all disciplines
were adapted within three years. This organization’s
ambitious goals to migrate from a traditional LMS to
“online conversion” were accomplished almost two
years ahead of schedule, which is considerable proof
of the concept. Both pedagogical and technical
developments took place in an iterative process that
allowed ample time for changes and feedback from
the organization.
Eurekos can be likened to a LEGO baseplate. It
integrates interoperability, personalization, learning
analytics, collaboration, and a universal design with
social media and the necessary software, as shown in
Figure 1.
CSEDU 2017 - 9th International Conference on Computer Supported Education
264
Figure 1: Eurekos as a LEGO baseplate.
The challenge is not only to pick the right pieces but
also to determine how they fit together to make a
coherent solution that connects the several services
performed by different technologies, providers, and
to be social. Eurekos was based on meeting this
challenge from its inception, which positively
affected its development. The features of Eurekos
include communities, calendars, assignments,
learning teams, study friends, course pages, and,
importantly, the course builder.
This NGDLE is designed for communication,
sharing, collaboration, and co-creating. It embraces
co-designed structures, co-creating, and collaborating
in sharing materials and resources. It is self-organized
to create, for example, teams for different kind of
projects. It shows the assignment schedules and
individual course schedules, and it provides
notifications and updates (see Figure 2).
Figure 2: Eurekos for communication, sharing,
collaboration, and co-creating.
Eurekos provides innovative channels of
communication and sharing between users, which is
a key aspect in a NGDLE but has not been completely
integrated in learning environments. The NGDLE has
four key characteristics, which have been described
as the key characteristics of a personal learning
environment (PLEA) (Milligan et al., 2006):
Learn with other people by managing and
creating relationships and forming
connections between contacts that are not
part of a formal learning network
Control one’s learning resources, which
allows learners to structure, share, and
annotate the resources that they find or
have been given
Integrate learning from different
institutions and sources by re-using
evidence of competency and making links
between formal and informal learning
Manage activities by creating and
participating in activities and bringing
together people and resources
Figure 3 illustrates that Eurekos enables the
following:
Interacting among students, instructors, and
society
Communicating, networking and learning
through social media such as Facebook, Twitter,
and others, through which students and
instructors can involve everybody on this planet
Creating open and private learning communities
on a safe platform that is self-maintained or
facilitated by instructors
Integrating tools and services from across the
world into one seamless hub
Figure 3: An interface that integrates communication,
creates learning communities, and provides tools.
Eurekos is designed to be a social hub of
seamlessly integrated learning tools that enable
communication, co-creation, collaboration, and
sharing. The social hub facilitates not only the
external and internal communities and
communication throughout the learning environment
but also the integration of formal and informal
learning. This aspect is important because only a
small part of learning takes place in formal
environments. The majority of learning takes place in
Inspired Learning - The Next Generation Digital Learning Environment (NGDLE)
265
informal settings and in the workplace (Dabbagh &
Kitsantas, 2011). In learning together, students
exchange information with each other and introduce
information learned in their social experiences. The
social hub effectively funnels communication to the
point where it concerns the relevant few rather than
the irrelevant many. This social hub will promote
long-lasting network alliances that will be powerful
not only for the single student but also for the brand
value of the organization. Figure 4 illustrates the
integration of societal stakeholders in promoting the
use of social media by groups of learners
Figure 4: The Eurekos hub.
4 CONCLUSIONS
In summary, the novel features of a PLE within the
communication hub (cHub) are the following:
Provides the default state of sociability
Facilitates inclusiveness
o Enabling the collaboration of
classroom learning and external
stakeholders
o Sharing across system barriers
(inside-out and outside-in)
o Sharing and promoting in groups
and individuals
o Integrating multiple personal
social media accounts
Enables interactivity with social media
Combines internal and external
communication channels in one interface
Facilitates interactivity through an
accessible design
Provides a dynamic individual personal
space that integrates social media
Allows the use of learning analytics
Allows the use of a career ladder
Allows the accumulation of social capital
Enables online status across system barriers
In the communication hub (cHub), the teacher is fully
responsible. The courses are constructed at the
teacher’s discretion through the user friendly and
interactive course builder in Eurekos. The Eurekos
NGDLE by Mentorix meets all four dimensions of
quality.
The session presented at CSEDU 2017 is
designed to provide an overview of the concept of the
next-generation digital learning environment
(NGDLE), which will inspire personal education and
will promote the learner’s perspective in self-
determined learning. The architecture of the NGDLE
Eurekos will be explored, and examples will be given,
such as the following:
Raise awareness of co-creating work in
learning teams and connecting external
stakeholders as part of the educational
process
Apply different types of communication to
one’s educational concepts and understand
the differences
Show how to create a course with new
interactive tools and how to incorporate
social media, external sources, topic experts,
stakeholders into the course design
Discuss students’ interactions and how they
are integrated with the course features and
social stakeholders by using social media.
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