Sign-Lingo - Feasibility of a Serious Game for Involving Parents in the Language Development of Their Deaf or Hearing Impaired Child

Ivor van der Schalk, Marco Spruit

2017

Abstract

Family involvement plays a critical factor in the language development of a deaf or hearing impaired child. Hearing parents often have major difficulties in communicating with their child when it is deaf or hearing impaired. These difficulties often lead to issues in the language development of the child. In this research we investigate the feasibility of a serious game for involving parents in the language development of their deaf or hearing impaired child by using sign language together in a fun and engaging way. From the feasibility analysis we find that such a serious game is feasible and could help deaf and hearing impaired children to improve their language development.

References

  1. Aarnoutse, F., Renes, C., Batenburg, R., & Spruit, M. (2016). STRIPA: The potential usefulness of a medical app. In Gasmelseid,T. (Ed.), Advancing Pharmaceutical Processes and Tools for Improved Health Outcomes (pp. 114-135). IGI Global.
  2. Abdat, N., Spruit, M., & Bos, M. (2011). Software as a Service and the Pricing Strategy for Vendors. In Strader,T. (Ed.), Digital Product Management, Technology and Practice: Interdisciplinary Perspectives, Advances in E-Business Research (AEBR) Book Series (pp. 154-192). IGI Global.
  3. Akamatsu, C. T., Musselman, C., & Zwiebel, A. (2000). Nature versus nurture in the development of cognition in deaf people. The deaf child in the family and at school: Essays in honor of Kathryn P. MeadowOrlans, 255-273.
  4. Allen, T. E. (1994). Who are the deaf and hard-of-hearing students leaving high school and entering postsecondary education. A Comprehensive Evaluation of the Postsecondary Educational Opportunities for Students who are Deaf or Hard of Hearing, funded by the US Office of Special Education and Rehabilitative Services. Gallaudet University.
  5. Beauvoir, P. (2016). Archi | Free ArchiMate Modelling Tool. [online] Archimatetool.com. Available at: http://www.archimatetool.com/ [Accessed 29 Nov. 2016].
  6. Escudeiro, P., Escudeiro, N., Reis, R., Baltazar, A. B., Rodrigues, P., Lopes, J., ... & Bidarra, J. (2015). A kinect game in the VirtualSign project: training and learning with gestures. In ARTECH 2015: 7th International Conference on Digital Arts. Artech International.
  7. Fisher, J., Ellis, K., Willoughby, L., & Barca, J. (2014).
  8. Goldin-Meadow, S. and Mayberry, R. (2001). How Do Profoundly Deaf Children Learn to Read? Learning Disabilities Research and Practice, 16(4), pp.222-229.
  9. Heeringa, W., Nerbonne, J., Bezooijen, R. van, & Spruit, M. (2007). [Geography and inhabitant numbers as clarifying factors of variation in the Dutch dialect region]. Tijdschrift voor Nederlandse taal- en letterkunde, 123(1), Kwantitatieve benaderingen in de taal- en letterkunde, 70-82.
  10. Kyle, J. G., Woll, B., & Pullen, G. (1988). Sign language: The study of deaf people and their language. Cambridge University Press.
  11. Lee, S., Henderson, V., Brashear, H., Starner, T., Hamilton, S., & Hamilton, H. (2005). User-centered development of a gesture-based American Sign Language game. In Proceedings of instructional technology and education of the deaf symposium. NTID, Rochester, NY.
  12. Marschark, M. (2001). Language Development in Children Who are Deaf: A Research Synthesis. FORUM publications.
  13. Meulendijk, M., Drenth-van Maanen, A., Jansen, P., Brinkkemper,, S., Numans, M. and Spruit, M. (2013). Introducing the CORETEST feasibility analysis in medical informatics: a case study of a decisionsupportive knowledge system in the Dutch primary care sector. In Miranda, I., Cruz-Cunha, M., & Gonçalves, P. (Eds.), Handbook of Research on ICTs for Healthcare and Social Services: Developments and Applications, pp. 1066-1087, IGI Global.
  14. Michael, D. and Chen, S. (2006). Serious games. Boston, MA: Thomson Course Technology PTR.
  15. Moeller, M. P. (2000). Early intervention and language development in children who are deaf and hard of hearing. Pediatrics, 106(3), e43-e43.
  16. NIDCD (2016). Quick Statistics [NIDCD Health Information]. Retrieved 7 February 2016, from http://www.nidcd.nih.gov/health/statistics/pages/quick. aspx.
  17. Padden, C., & Ramsey, C. (2000). American Sign Language and reading ability in deaf children. Language acquisition by eye, 1, 65-89.
  18. Sarma?ik, G., Serbetcioglu, B., & Kut, A. (2009) Computer Aided Education and Training Tool for Hearing Impaired Children: AURIS.
  19. Sørensen, B. H., & Meyer, B. (2007). Serious Games in language learning and teaching-a theoretical perspective. In Proceedings of the 3rd international conference of the digital games research association (pp. 559-566).
  20. Spruit, M., Vroon, R., & Batenburg, R. (2014). Towards healthcare business intelligence in long-term care: an explorative case study in the Netherlands. Computers in Human Behavior, 30, 698-707.
  21. Tennant, R. A., & Brown, M. G. (1998). The American sign language handshape dictionary. Gallaudet University Press.
  22. Vleugel, A., Spruit, M., & Daal, A. van (2010). Historical data analysis through data mining from an outsourcing perspective: the three-phases method. International Journal of Business Intelligence Research, 1(3), 42- 65.
  23. Wilson, C. (2013). Portable Game Based Instruction of American Sign Language.
Download


Paper Citation


in Harvard Style

van der Schalk I. and Spruit M. (2017). Sign-Lingo - Feasibility of a Serious Game for Involving Parents in the Language Development of Their Deaf or Hearing Impaired Child . In Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017) ISBN 978-989-758-213-4, pages 191-198. DOI: 10.5220/0006056701910198


in Bibtex Style

@conference{healthinf17,
author={Ivor van der Schalk and Marco Spruit},
title={Sign-Lingo - Feasibility of a Serious Game for Involving Parents in the Language Development of Their Deaf or Hearing Impaired Child},
booktitle={Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017)},
year={2017},
pages={191-198},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006056701910198},
isbn={978-989-758-213-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017)
TI - Sign-Lingo - Feasibility of a Serious Game for Involving Parents in the Language Development of Their Deaf or Hearing Impaired Child
SN - 978-989-758-213-4
AU - van der Schalk I.
AU - Spruit M.
PY - 2017
SP - 191
EP - 198
DO - 10.5220/0006056701910198