HyVVE - A Voronoi based Hybrid Architecture for Massively Multiplayer On-line Games

Laura Ricci, Luca Genovali, Barbara Guidi

2013

Abstract

Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The problem of defining a proper architecture supporting MMOGs is still a research challenge because the classical client server architecture mainly adopted in commercial applications presents several drawbacks like unsatisfactory scalability and limited fault tolerance. This paper presents HyVVE (Hybrid Voronoi Virtual Environments), an hybrid architecture exploiting both server and P2P nodes. HyVVE exploits a Voronoi tessellation of the virtual world to distribute the load for the management of the virtual entities among the server and the peers. The paper presents a set of experimental results proving the effectiveness of our approach.

References

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Paper Citation


in Harvard Style

Ricci L., Genovali L. and Guidi B. (2013). HyVVE - A Voronoi based Hybrid Architecture for Massively Multiplayer On-line Games . In Proceedings of the 4th International Conference on Data Communication Networking, 10th International Conference on e-Business and 4th International Conference on Optical Communication Systems - Volume 1: DCNET, (ICETE 2013) ISBN 978-989-8565-72-3, pages 15-23. DOI: 10.5220/0004531900150023


in Bibtex Style

@conference{dcnet13,
author={Laura Ricci and Luca Genovali and Barbara Guidi},
title={HyVVE - A Voronoi based Hybrid Architecture for Massively Multiplayer On-line Games},
booktitle={Proceedings of the 4th International Conference on Data Communication Networking, 10th International Conference on e-Business and 4th International Conference on Optical Communication Systems - Volume 1: DCNET, (ICETE 2013)},
year={2013},
pages={15-23},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004531900150023},
isbn={978-989-8565-72-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 4th International Conference on Data Communication Networking, 10th International Conference on e-Business and 4th International Conference on Optical Communication Systems - Volume 1: DCNET, (ICETE 2013)
TI - HyVVE - A Voronoi based Hybrid Architecture for Massively Multiplayer On-line Games
SN - 978-989-8565-72-3
AU - Ricci L.
AU - Genovali L.
AU - Guidi B.
PY - 2013
SP - 15
EP - 23
DO - 10.5220/0004531900150023