SIMULATION RESEARCH ON THE MOBILE
E-COMMERCE PROCESS OF NON-GRID AND GRID BASED ON
ARENA
Dan Chang, Yan Liang
School of Economics and Management, Beijing Jiaotong University, Beijing, China
Sheng Zeng
School of Economics and Management, Beijing Jiaotong University, Beijing, China
Keywords: Mobile e-Commerce process, Grid management, Arena, Simulation.
Abstract: The research on the process of Mobile E-commerce has become the focus. Both building new process and
optimizing old process, determining the reasonability and reliability of the process by a scientific means is
needed. This paper will finish the task below. Firstly, put in order the process of Mobile E-commerce and
form the appraisal system. Secondly, simulate the model of Grid and Non-grid Mobile E-commerce process.
Finally, appraise the out coming based on the appraisal system and point out the superiority of Grid Mobile
E-commerce process. This paper is used to provide a new way of thinking in the research of Mobile E-
commerce, for the purpose of integrating theory with practice and making for society.
1 INTRODUCTION
With the development of Mobile E-commerce
industry and Grid Management Theory in recent
years, Mobile E-commerce has developed to the
specific facts and the application stage. Foundation
Joint has got more and more attention. On the
research of Mobile E-commerce, the process
research is always the focus.
Both building new process and optimizing old
process, determining the reasonability and reliability
of the process by a scientific means is needed.
However, the building of traditional process relies
mainly on the experience and the appraisal focuses
on qualitative aspects. For a complex process, the
main points can not be seized. So a scientific means
to reflect and evaluate the process is needed.
System simulation as a product of this demand
came into being. With its unique approach to process
design and optimization and reliable quantitative
data, system simulation shortens the cycle and
improves the scientific decision-making during the
process optimization. As a simulation tool used in
discrete systems, continuous systems and hybrid
systems, Arena is widely used in different situations
at all levels of the simulation. This paper takes it as a
simulation tool to apply to the evaluation of Mobile
E-commerce process.
Arena is one of the representative simulation
software, developed by Rockwell Software. It can
create many kinds of simulation models, such as
production system model, service system model and
so on. Arena can use parameters to simulate one
dynamical system as true as possible, while it can
keep itself easy to use and flexible depend on its
hierarchical structure. Arena can even be integrated
with some program language, just like Microsoft
Visual Basic and C language, which makes itself
more suitable for simulation optimization.
Simulation process is divided into four steps. Firstly,
create simulation model. Secondly, set the
parameters of simulation model. Thirdly, run the
simulation model. Lastly, verify the simulation
model, analyze the result and choose the best
solution. In addition,
Arena uses event scheduling
method, which uses events to analyze the system and
determines logical relationship by delimit events and
the change of system state.
Meanwhile, the formulation of mobile grid
theory provides an integrated, open and dynamic
486
Chang D., Liang Y. and Zeng S..
SIMULATION RESEARCH ON THE MOBILE E-COMMERCE PROCESS OF NON-GRID AND GRID BASED ON ARENA.
DOI: 10.5220/0003584804860494
In Proceedings of the 13th International Conference on Enterprise Information Systems (SSE-2011), pages 486-494
ISBN: 978-989-8425-53-9
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
environment for the building of Mobile E-commerce
process. It integrates sellers’ data to provide
customers an access to resources with a unified
interface. Customers and sellers communicate timely
and smartly, greatly improving the sharing of
information and resources.
Therefore, applying the mobile grid theory and
simulation technology to building and optimizing
Mobile E-commerce process and building the
Mobile E-commerce process based on grid provide a
new way of thinking in the research of Mobile E-
commerce.
This paper builds the appraisal system of Mobile
E-commerce process based on the research at home
and abroad. Then put in order non-grid Mobile E-
commerce process and simulate the model of
process in Arena. Thirdly, build grid Mobile E-
commerce process based on the application of
mobile grid theory and simulate the model. Finally,
appraise and compare the out comings based on the
appraisal system and point out the superiority of the
grid model.
2 LITERATURE REVIEW
At the first International Conference of Mobile
Commerce Mylonopoulos proposed a broad
definition of Mobile E-commerce: “Personal
participants and business groups use wireless and
mobile technology to create a new learning process
of social interactive experience in specific historical
and social environment.” (N.A.Mylonopoulos, 2003)
Therefore, Mobile E-commerce refers to the
business activities through the combination of cell
phones, PDA, notebook computers and other mobile
communication terminals with the Internet.
In the late 1990s, since the advent of Mobile E-
commerce application, scholars began to study the
theory. But it is still in the early stage because the
practice time is short.
The researches which have a certain influence
are P-graph model (Heijden and Valiente, 2002) for
Mobile E-commerce process by Heijden and
Valiente and the Process Landscaping method
(Volker Gruhn, 2003) by Gruhn.
In P-graph model there are actors, activities,
locations and other model elements. The business
activities form a structure of relations in space and
time, including decision making, control and
coordination. P-graph model is simple and intuitive
by marking the place of actors and the mobile state
of actors to identify the possible introduction of
wireless information technology. It is easy to
analyse and design business process.
Gruhn proposes a "mobile business process"
concept and the Process Landscaping method.
Operational implementation has a particular
distributed architecture, while the executors have the
mobility. He proposes that mobile business
processes has three different characteristics with
other business processes: the uncertainty of position
and its determinants, the requirement of process
implementation and coordination of external
resources. Process Landscaping method is further
than the P-graph model. It uses the procedure as the
basic element of the process design and decomposes
the business activities into perlsub. Ultimately
determine the location of those actors and identify
interactive information.
Domestic mobile business management scholars
have gradually further study, such as “the analysis
of Mobile E-commerce payment models and safety”
by Deli Yang, “the empirical model and simulation
of Internet content service pricing” by Zhongding
Zhou, “Acceptable model of Mobile E-commerce
and the key success factors in the enterprises
implementation” by Haiqi Feng, “the Study of basic
theory and technical methods in Mobile E-
commerce” by HUST, “Comparative Study of
Mobile E-commerce services between Korean and
China: Government Policy and Corporate Strategy”
by Tsinghua University and so on.
However, the domestic research of Mobile E-
commerce mainly focuses on the basic theory,
information security, industry level analysis,
government policy formulation, technical
application and diffusion. The researches of process
are lacked. Only a few scholars simulate and analyze
Mobile E-commerce process based on Petri or
Flexism.
In summary, the research of Mobile E-commerce
process is still scattered and in the state of
qualitative description. Overall research and
modeling method are needed. There are many kinds
of modeling and simulation software, such as GPSS,
SIMSCRIPT, SLAM, Flexism, and Arena. This
paper uses Arena not only because of its visual
interface, but also because of its unparalleled
advantages for the process of simulation.
SIMULATION RESEARCH ON THE MOBILE E-COMMERCE PROCESS OF NON-GRID AND GRID BASED ON
ARENA
487
3 THE APPRAISAL SYSTEM OF
MOBILE E-COMMERCE
PROCESS
3.1 The Comprehensive Appraisal
System of Mobile E-commerce
Process
In the traditional process of E-commerce and Mobile
E-commerce research, it did not have a set of
appraisal system for Mobile E-commerce process.
However, many researchers did some research on
the website of Mobile E-commerce, customer
satisfaction and sellers’ credit. In addition, some
scholars carried out analyse and research on the
Mobile E-commerce process through the
establishment of the process evaluation model and
simulation methods.
The Research of Foreign Scholars
LEE (LEE, 2001) believes that customer
satisfaction decides repurchase rate of one online
shop. And he brings forward customer satisfaction
model in E-commerce. Yang and Jun (Yang Zhilin,
Minjoon Jun, 2002) find that reliability is one of the
most important indexes of service quality.
Vijayasarathy and Jones (Vijayasarathy Leo R, 2000)
believe the predilection and attitude of customers
decide the satisfaction, concluding from their
research on Internet customers. Szymanski and Hise
(Szymanski D M, Hise R T, 2000) think that
convenience, website design and safety could affect
customer satisfaction.
The Research of Domestic Scholars
Jinxiang Zha
(Jinxiang Zha, 2006) studies from
the perspective of the shopping websites and sets up
a structure model among the service quality,
customer expectation and customer satisfaction. The
author divides the service quality into eight
dimensions: web design features, network security,
interactive of the network, product quality
assurance, convenience of the website, price
advantage, and operation difficulty of the website.
The author also did an empirical research on the
sample of college students who are one of the main
participants in current shopping online. And the
empirical research suggests that network security,
price advantage and the product quality assurance
are the main factors of improving customer
satisfaction.
Ximei Dong (Ximei Dong, 2007) sets up a
customer satisfaction index system based on the
factors of customer satisfaction in the environment
of E-commerce. The article points out five kinds of
factors may have influence on customer satisfaction:
transaction security, product information, the
website design, service integrity and marketing
planning.
Guo and Liang (Yan Guo, Laizhen Liang, Dazhi
Huang, 2007) elaborate the importance of customer
satisfaction in the network economy. They point out
the main factors which affect customer satisfaction:
product quality, safety, service quality and
convenience. And this paper also puts forward some
strategies to improve customer satisfaction.
Jianfeng Hong (Jianfeng Hong, 2007) analyzes
the factors that affect customer satisfaction in the
model of C2C E-commerce, based on the study of
traditional customer satisfaction and the
characteristics of C2C E-commerce. The factors are
C2C web site, online shop, online shop type and
individual customer’s characteristics. On the level of
C2C website, the web technologies and transaction
security are important. On the level of online shop,
the value of products, service and image value are
the main factors. But the online shop type and
individual customer’s characteristics are different
according to the product properties.
Establishing a scientific appraisal system of
Mobile E-commerce should follow the scientific,
comprehensive, feasible and comparable principle.
The selection of indicators should cover all the
requirements and characteristics of Mobile E-
commerce process and avoid the association
between indicators.
According to the research of domestic and
foreign scholars above, build a more comprehensive
and unified appraisal system of Mobile E-commerce
process from the website of Mobile E-commerce and
customer satisfaction as Table 1.
This paper builds a more comprehensive and
unified appraisal system of Mobile E-commerce
process from the website of Mobile E-commerce and
customer satisfaction as Table 1. Most indicators are
applied for qualitative analysis and comprehensive
as far as possible. However, qualitative analysis is
not enough systematic and convincing. The
simulation model only evaluates several specific
aspects. Therefore, this paper evaluates Mobile E-
commerce process as the thread below: Firstly,
establish the appraisal system as comprehensive as
possible through qualitative analysis. Then convert
the indicators that are not easy or inaccurate to
evaluate through qualitative methods into indicators
for quantitative analysis. Lastly, simulate the
simulation model using Arena and analyse the
results.
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488
Table 1: The comprehensive appraisal indicators of
Mobile E-commerce process.
appraisal indicators
first-level
indicators
secon
d
-level
indicators
third-level indicators
website
service
T1 communication tools
T2 individuation
T3 BLOG, RSS
T4 help online
technology
T5 website access speed
T6 searching function
T7 design friendly
content
T8 clear navigation
T9 rich information
T10 copywriter quality
T11 update information
in time
process
T12 simple step
T13 clear exit path
T14 accurate statistics
customer
satisfaction
online store
condition
T15 types of goods,
prices and other
information
T16 update goods in time
T17 whether the goods
correspond with the
actual
pre-sale and
after-sale
service
T18 response to
questions
T19 return goods
T20 personalized service
payment
T21 types of transaction
T22 security of
transaction
T23 the protection of
customer privacy
logistics and
distribution
T24 logistics and
distribution methods
T25 logistics and
distribution time
T26 package integrity
3.2 The Simulation Appraisal System
of Mobile E-commerce Process
The quantitative evaluation of the indicators requires
complex process, so the number of indicators can
not be too much. Select quantifiable indicators from
Table 1 and convert the many indicators into a few
composite indicators using principal component
analysis. Then establish the quantitative indicators
table of Mobile E-commerce process. After
classification of the intrinsic link between indicators,
select the principal component indicators and
establish the quantitative indicators table of Mobile
E-commerce process as Table 2.
Table 2: The quantitative indicators of Mobile E-
commerce process.
principal
component
indicators
comprehensive
indicators
simulation
indicators in
Arena
service response
capabilities
T1T2
T6T8T14
Wait Time
system
operating time
T12T13
T19T21
T25
Total Time
service
congestion
T5T11
T16T18
WIP
service intensity
T3T4T7
T9T10
T15T20
T22T23
T24T26
Instantaneous
Utilization
According to principal component analysis, find
the internal relevance among a number of indicators
and use four new indicators that have poor
correlation to reflect most of the information among
Table 1. Appraise Mobile E-commerce process
through analysing the four new indicators that
reflects in the Arena simulation system as Wait
Time, Total Time, WIP and Instantaneous
Utilization. In summary, by analyzing Wait Time,
Total Time, WIP and Instantaneous Utilization the
operational capabilities and actual results of Mobile
E-commerce process can be reflected
comprehensively and reasonably.
4 THE SIMULATION OF
NON-GRID AND GRID MOBILE
E-COMMERCE PROCESS
4.1 The Simulation of Non-grid Mobile
E-commerce Process
4.1.1 The Process of Non-grid Mobile
E-commerce
The main difference between Mobile E-commerce
process and traditional E-commerce process is that
they use different terminals. Traditional E-
commerce mainly uses the Internet to communicate
with customers. Position is fixed. While Mobile E-
commerce combines Phone, PDA, notebook and
other mobile terminals with the Internet to achieve
mobile and individual service. Therefore, Mobile E-
commerce process and traditional E-commerce
process are similar. The difference lies in the
customer's authentication and access points.
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This paper studies the process and sums up the
general non-grid Mobile E-commerce process as
figure 1.
Figure 1: The Non-grid Mobile E-commerce process.
Firstly, the user enters the information platform
through mobile equipment to search target product
or service information. However, due to various
platforms assigned to different users with different
access rights and the lack of a unified interface
between different platforms, the information can not
be shared. If the user can not search satisfied
information from the platform, he needs to enter
other platforms to search information until he gets
useful information.
Secondly, after receiving more than one seller's
product information or service information, users
need to compare them and determine which to buy.
Then submit orders to the appropriate seller.
Thirdly, after confirming the order, users need to
do mobile payment, while the seller organizes to
finish the logistics and distribution.
Finally, the user receives the goods, which
indicates that the transaction is successful.
4.1.2 The Simulation of Non-grid Mobile
E-commerce Process
This paper simulates Mobile E-commerce process
through Arena. The model’s building and
parameters’ setting will be strictly in accordance
with the rules for the implementation of Arena
simulation, using the full hierarchical structure of
the modeling method.
According to the method, convert the process
model into logic model as figure 2. The logic model
is divided into three parts: the incident arrive, the
operation of the main process (MBP) and the
incident left. The incident arrive module gets user
demand and completes access point selection; MBP
module completes the product selection, payment
and distribution; the incident left module is
responsible for follow-up treatment.
Figure 2: The logic model of Mobile E-commerce process
on non-grid.
According to the rules for the implementation of
Arena simulation, convert the logic model into
simulation model as figure 3.
The user enters the platform according to
certain rules and user demand will be gotten
by the system. Assuming the user's reach is
relatively independent and data fluctuates
strongly, set the parameters to consistent with
the exponential distribution with mean 5 and 1
entity reaches during the average time.
If the user’s requirements are not met, then log
out the current platform and continue to
submit other platforms.
If the user's requirements are met, then confirm
the order and complete mobile payment. After
the seller completes logistics and distribution,
transaction is implemented. Transacting of
each module reflects a certain probability
distribution. There is a "most likely” time
among the transacting time for each module,
while other time fluctuates near the "most
likely” time.
4.2 The Simulation of Grid Mobile
E-commerce Process
By analyzing the process of non-grid Mobile E-
commerce, this paper finds that the resources of
Mobile E-commerce domain are not integrated
efficiently.
The lack of resources hinders the development of
Mobile E-commerce in some small enterprises,
while other resources are vacant in large enterprises.
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Figure 3: The simulate model of Mobile E-commerce process on non-grid.
The phenomenon not only results in great waste of
resources, but also hinders the development of
Mobile E-commerce. For the customers, there is not
a unified and integrated platform. They need to visit
different sites to browse and compare a lot of
merchandises to meet their own needs.
At the same time, this paper finds that the user
waiting time is the key factor which constraints the
process through the Arena simulation, while nearly
90% of the time customers are waiting for service in
the entire service process. A lot of time waiting in
line reduces order processing speed and web site
accessing speed greatly. Customer satisfaction is
also reduced.
The emergence of grid management provides a
theoretical and technical support and effective
solutions to solve the above problem. The purpose of
the grid is to integrate all physical and logical
resources into a virtual super-computing
environment, which breaks the previous restrictions
on computing resources, such as geographic location,
computing power, sharing and collaboration
restrictions. So people can use computing resources
freely and conveniently.
To solve these problems, based on grid management
theory, this paper constructs grid Mobile E-
commerce process and establishes a comprehensive
resource platform. To provide customers an
integrated, open and dynamic environment with a
unified resource access interface, the platform
integrates business resources to make
communication better between users and sellers.
Therefore, Mobile E-commerce process is that
applying mobile grid theory to traditional Mobile E-
commerce process for resource integration and
better communication.
4.2.1 The Process of Grid Mobile
E-commerce
The idea of constructing Grid Mobile E-commerce
process is to build a mobile business domain, which
is made up of sellers, customers and the integrated
resource platform. The seller has its own
independent business system. The integrated
resource platform is the bridge of communication
between sellers and customers. It is responsible for
information integrated into a unified platform and
presented to the customers. The handling of business
is finished in the integrated resource platform.
Figure 4: The Mobile E-commerce process on grid.
As shown in Figure 4, for the users, they enter
the information platform through mobile equipment
to search target product or service information. After
receiving more than one seller's product information
or service information, users need to compare them
and determine which to buy. Then submit orders to
the appropriate seller. Thirdly, after confirming the
order, users need to do mobile payment, while the
seller organizes to finish the logistics and
distribution. Finally, the user receives the goods,
which indicates that the transaction is successful.
In
the user's entire operation, users only need to
log an integrated resource platform to complete a
series of operations without entering other platforms.
These operations are done by the integrated resource
SIMULATION RESEARCH ON THE MOBILE E-COMMERCE PROCESS OF NON-GRID AND GRID BASED ON
ARENA
491
platform automatically. Many sellers’ information is
integrated in a unified platform, which allows users
to complete mobile payment through task package
judgment and order distribution.
4.2.2 The Simulation of Mobile E-commerce
Process Based on Grid
According to the Arena simulation method, convert
the process model into logic model as figure 5. The
logic model is divided into three parts: the incident
arrive, the operation of the main process (MBP) and
the incident left. The incident arrive module gets
user demand and completes access point selection;
MBP module completes the product selection,
payment and distribution; the incident left module is
responsible for follow-up treatment.
Figure 5: The logic model of Mobile E-commerce process
on grid.
According to the rules for the implementation of
Arena simulation, convert the logic model into
simulation model as figure 6.
The user enters the platform according to
certain rules and user demand will be gotten
by the system. Assuming the user's reach is
relatively independent and data fluctuates
strongly, set the parameters to consistent with
the exponential distribution with mean 5 and 1
entity reaches during the average time. The
rules are the same as those in non-grid mode.
If the user's requirements are met, then confirm
the order and complete mobile payment. After
the seller completes logistics and distribution,
transaction is implemented. Transacting of
each module reflects a certain probability
distribution. There is a "most likely” time
among the transacting time for each module,
while other time fluctuates near the "most
likely” time.
5 THE COMPARISON OF
SIMULATION RESULTS
BETWEEN NON-GRID AND
GRID
5.1 Setting a Simulation Example
This paper studies Mobile E-commerce process.
Unlike the typical production business system,
reliable data can not be obtained. So Arena refers it
as "special data ". For this type of data, if it is
relatively independent and fluctuates strongly, set
the parameters to consistent with the exponential
distribution. If time data represents activity and there
is a "most likely” time among the transacting time
for each module, while other time fluctuates near the
"most likely” time, set the parameters to consistent
with the triangular distribution. Thus, each module's
parameter setting are used to reflect the probability
distribution, monitoring and decision-making
aspects are omitted, and assuming that system is in
normal operation; system stakeholders are skilled in
operation, and no conflict or acts are carried out;
resource status is always good.
Figure 6: The simulate model of Mobile E-commerce process on grid.
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The simulation parameter setting assigns the non-
grid mode as the benchmark, which makes the non-
grid mode is at a higher busy status and the resource
allocation of each node process is also more
balanced. In order to make the simulation also has
certain practical reference value, the parameter
setting of the grid mode references to the non-grid
model and reality.
A simulation example sets a period of 8 hours;
the user demand can be submitted at any time; the
basic statistical unit is minute. Since the existence of
random factors, any two simulation results are
probably not the same. Therefore, this simulation
adopts the results of statistical with 10 times.
5.2 The Analysis of the Simulation
Results
As Table 2, the four principal component indicators:
service response capabilities, system operating time,
service congestion and service intensity, are
corresponded to the four Arena simulation indicators:
Wait Time, Total Time, WIP and Instantaneous
Utilization. Therefore, this paper analyses the results
from Wait Time, Total Time, WIP and Instantaneous
Utilization as figure 7 to 10.
Wait Time
0
1
2
3
4
5
non-grid grid
minutes
Figure 7: The comparison of Wait Time between non-grid
and grid.
Total Time
0
1
2
3
4
5
6
7
8
non-grid grid
minutes
Figure 8: The comparison of Total Time between non-grid
and grid.
WIP
0
2
4
6
8
10
12
14
16
18
20
non-grid grid
number
Figure 9: The comparison of WIP between non-grid and
grid.
Instantaneous Utilization
37%
70%
81%
94%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
resource 1 resource 2
non-grid
grid
Figure 10: The comparison of Instantaneous Utilization
between non-grid and grid.
The Comparison of Wait Time;
Wait Time is the period from customer’s arrival
time to start time that he receives service. This
indicator evaluates service response capabilities.
Shown in Figure 7, by adding the grid management
theory to Mobile E-commerce process, the user's
average waiting time is reduced to 30% of the
original and the system processing speed is greatly
improved. Therefore, the grid mode has an
advantage in service response capabilities than the
non-grid mode.
The Comparison of Total Time;
Total Time is the period from customer’s arrival
time to end time that he receives service. This
indicator evaluates system operating time. Shown
in Figure 8, by adding the grid management theory
to Mobile E-commerce process, the system
operating time is about 40% of the original and the
time required is greatly improved. Therefore, the
grid mode has an advantage in system operating
time than the non-grid mode.
The Comparison of WIP;
WIP is the number of customers in the system, the
sum of the number of customers waiting in line
and the number of customers in service. This
indicator evaluates service congestion. Shown in
Figure 9, by adding the grid management theory to
SIMULATION RESEARCH ON THE MOBILE E-COMMERCE PROCESS OF NON-GRID AND GRID BASED ON
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Mobile E-commerce process, the WIP is reduced
to 61% of the original. Therefore, the grid mode
has an advantage in service congestion than the
non-grid mode.
The Comparison of Instantaneous Utilization;
Instantaneous Utilization is the utilization of
resources during the entire service. This indicator
evaluates service intensity. Shown in Figure 10,
the resource utilization improves greatly on grid
mode. Therefore, the grid mode has an advantage
in service intensity than the non-grid mode.
From the above analysis, the Wait Time, Total
Time and WIP on non-grid mode are longer
compared with the grid model. Because on the non-
grid mode, the business services are separately
controlled by computer and the user needs to search
for resources on different platforms. While on grid
mode the user needs to submit only once demand,
then he can get all of the corresponding information.
This advantage on grid mode will reflect more
obvious when the order involves a number of
companies.
6 CONCLUSIONS
With the development of information technology,
Mobile E-commerce has entered the stage of service
as the theme and process optimization as the main
line. The main difficulty is how to share information,
collaborate and reengineer business process. This
paper, combining qualitative analysis method with
quantitative analysis method and using Arena, forms
the appraisal system and simulates the model of
Mobile E-commerce process based on Grid and
Non-grid. Finally, point out the superiority of the
model based on Grid and provide a new way of
thinking in the research of Mobile E-commerce.
However, many aspects of this paper are needed
to be strengthened, especially setting the parameters
according to Arena simulation rules. This paper will
further the research and collect more reliable data to
evaluate the models more reasonably.
ACKNOWLEDGEMENTS
Firstly, thank my teacher and classmates, who
provide me with a lot of support during the research.
Here I appreciate them a lot. Secondly, I thank my
family and friends, whose support is the guarantee of
my success.
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